mirror of
https://github.com/niklasvh/html2canvas.git
synced 2023-08-10 21:13:10 +03:00
Fixed support for other Renderers other than Canvas
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parent
1ad7ed3e1c
commit
8d965029da
@ -23,6 +23,7 @@
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<file name="Renderer.js"/>
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<file name="Renderer.js"/>
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<file name="Util.js"/>
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<file name="Util.js"/>
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<file name="renderers/Canvas.js"/>
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<file name="renderers/Canvas.js"/>
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<file name="renderers/SVG.js"/>
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<file name="html2canvas-post.txt"/>
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<file name="html2canvas-post.txt"/>
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</filelist>
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</filelist>
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</path>
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</path>
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@ -76,6 +77,7 @@
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<file name="Renderer.js"/>
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<file name="Renderer.js"/>
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<file name="Util.js"/>
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<file name="Util.js"/>
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<file name="renderers/Canvas.js"/>
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<file name="renderers/Canvas.js"/>
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<file name="renderers/SVG.js"/>
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</sources>
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</sources>
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</jscomp>
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</jscomp>
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<delete file="${build.dir}/${JS_NAME_MIN}.tmp"></delete>
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<delete file="${build.dir}/${JS_NAME_MIN}.tmp"></delete>
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@ -58,9 +58,9 @@ _html2canvas.Renderer = function(parseQueue, options){
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sortZ(parseQueue.zIndex);
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sortZ(parseQueue.zIndex);
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if ( typeof options.renderer._create !== "function" ) {
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if ( typeof options._renderer._create !== "function" ) {
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throw new Error("Invalid renderer defined");
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throw new Error("Invalid renderer defined");
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}
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}
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return options.renderer._create( parseQueue, options, document, queue, _html2canvas );
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return options._renderer._create( parseQueue, options, document, queue, _html2canvas );
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};
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};
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18
src/Util.js
18
src/Util.js
@ -34,14 +34,20 @@ html2canvas = function( elements, opts ) {
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flashcanvas: undefined, // path to flashcanvas
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flashcanvas: undefined, // path to flashcanvas
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width: null,
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width: null,
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height: null,
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height: null,
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taintTest: true // do a taint test with all images before applying to canvas
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taintTest: true, // do a taint test with all images before applying to canvas
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renderer: "Canvas"
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};
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}, renderer;
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options = _html2canvas.Util.Extend(opts, options);
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options = _html2canvas.Util.Extend(opts, options);
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options.renderer = options.renderer || _html2canvas.Renderer.Canvas( options );
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if (typeof options.renderer === "string" && _html2canvas.Renderer[options.renderer] !== undefined) {
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options._renderer = _html2canvas.Renderer[options.renderer]( options );
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} else if (typeof options.renderer === "function") {
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options._renderer = _html2canvas.Renderer.Canvas( options );
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} else {
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throw("Unknown renderer");
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}
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_html2canvas.logging = options.logging;
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_html2canvas.logging = options.logging;
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options.complete = function( images ) {
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options.complete = function( images ) {
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