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https://github.com/niklasvh/html2canvas.git
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make box-shadow with offset more consistent
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5623b0651f
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@ -483,6 +483,7 @@ export class CanvasRenderer {
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mask(paths: Path[]) {
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this.ctx.beginPath();
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this.ctx.save();
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// reset tranform to identity
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this.ctx.setTransform(1, 0, 0, 1, 0, 0);
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this.ctx.moveTo(0, 0);
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this.ctx.lineTo(this.canvas.width, 0);
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@ -675,8 +676,8 @@ export class CanvasRenderer {
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const maskOffset = shadow.inset ? 0 : MASK_OFFSET;
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const shadowPaintingArea = transformPath(
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borderBoxArea,
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-maskOffset + (shadow.inset ? 1 : -1) * shadow.spread.number,
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(shadow.inset ? 1 : -1) * shadow.spread.number,
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shadow.offsetX.number - maskOffset + (shadow.inset ? 1 : -1) * shadow.spread.number,
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shadow.offsetY.number + (shadow.inset ? 1 : -1) * shadow.spread.number,
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shadow.spread.number * (shadow.inset ? -2 : 2),
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shadow.spread.number * (shadow.inset ? -2 : 2)
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);
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@ -691,8 +692,8 @@ export class CanvasRenderer {
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this.path(shadowPaintingArea);
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}
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this.ctx.shadowOffsetX = shadow.offsetX.number + maskOffset;
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this.ctx.shadowOffsetY = shadow.offsetY.number;
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this.ctx.shadowOffsetX = maskOffset;
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this.ctx.shadowOffsetY = 0;
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this.ctx.shadowColor = asString(shadow.color);
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this.ctx.shadowBlur = shadow.blur.number;
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this.ctx.fillStyle = shadow.inset ? asString(shadow.color) : 'rgba(0,0,0,1)';
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