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https://github.com/niklasvh/html2canvas.git
synced 2023-08-10 21:13:10 +03:00
Added more logging and all renderers
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0fd3ba1533
commit
bb907efb75
@ -2,6 +2,8 @@ html2canvas.prototype.Renderer = function(queue){
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var _ = this;
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this.log('Renderer initiated');
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this.each(this.opts.renderOrder.split(" "),function(i,renderer){
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switch(renderer){
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@ -9,6 +11,7 @@ html2canvas.prototype.Renderer = function(queue){
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_.canvas = document.createElement('canvas');
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if (_.canvas.getContext){
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_.canvasRenderer(queue);
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_.log('Using canvas renderer');
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return false;
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}
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break;
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@ -20,14 +23,24 @@ html2canvas.prototype.Renderer = function(queue){
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var s = document.getElementsByTagName('script')[0];
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s.parentNode.insertBefore(script, s);
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*/
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if (typeof FlashCanvas != "undefined") {
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_.canvas = document.createElement('canvas');
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_.canvas = initCanvas(document.getElementById("testflash"));
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FlashCanvas.initElement(_.canvas);
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_.ctx = _.canvas.getContext("2d");
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// _.canvas = document.createElement('canvas');
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//
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_.log('Using Flashcanvas renderer');
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_.canvasRenderer(queue);
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return false;
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} */
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return false;
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}
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break;
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case "html":
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// TODO add renderer
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_log("Using HTML renderer");
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return false;
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break;
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@ -37,6 +50,9 @@ html2canvas.prototype.Renderer = function(queue){
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});
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this.log('No renderer chosen, rendering quit');
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return this;
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// this.canvasRenderer(queue);
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/*
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