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fix: Ensure resizeImage's canvas has at least 1px of width and height (#2409)
* ensure resizeImage canvas has > 0 width, height * add tests for sliver background images
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@ -541,8 +541,8 @@ export class CanvasRenderer {
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}
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const canvas = (this.canvas.ownerDocument as Document).createElement('canvas');
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canvas.width = width;
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canvas.height = height;
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canvas.width = Math.max(1, width);
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canvas.height = Math.max(1, height);
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const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;
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ctx.drawImage(image, 0, 0, image.width, image.height, 0, 0, width, height);
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return canvas;
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BIN
tests/assets/bg-sliver.png
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BIN
tests/assets/bg-sliver.png
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After Width: | Height: | Size: 190 B |
@ -9,6 +9,10 @@
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display: block;
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background:url("../../assets/image.jpg") center center;
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}
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.sliver div {
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background:url("../../assets/bg-sliver.png") center center;
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background-size: 650px auto;
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}
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.vertical {
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float: right;
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@ -57,5 +61,8 @@
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<div style='background-size: auto;'></div>
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</div>
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<div class="container" style="padding: 10px; background-size: contain; background-origin: content-box; background-clip: content-box"></div>
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<div class="sliver">
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<div></div>
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</div>
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</body>
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</html>
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