mirror of
https://github.com/niklasvh/html2canvas.git
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Merge pull request #78 from cobexer/fix-undefined-refs-and-bookmarklet
fixed a few undefined references, fixed missing files in a few places
This commit is contained in:
commit
d7f4509253
@ -75,6 +75,7 @@
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<file name="Queue.js"/>
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<file name="Queue.js"/>
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<file name="Renderer.js"/>
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<file name="Renderer.js"/>
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<file name="Util.js"/>
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<file name="Util.js"/>
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<file name="renderers/Canvas.js"/>
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</sources>
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</sources>
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</jscomp>
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</jscomp>
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<delete file="${build.dir}/${JS_NAME_MIN}.tmp"></delete>
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<delete file="${build.dir}/${JS_NAME_MIN}.tmp"></delete>
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@ -168,7 +168,7 @@ _html2canvas.Preload = function( options ) {
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/*
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/*
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if (background_image && background_image !== "1" && background_image !== "none" && background_image.substring(0,7) !== "-webkit" && background_image.substring(0,3)!== "-o-" && background_image.substring(0,4) !== "-moz"){
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if (background_image && background_image !== "1" && background_image !== "none" && background_image.substring(0,7) !== "-webkit" && background_image.substring(0,3)!== "-o-" && background_image.substring(0,4) !== "-moz"){
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// TODO add multi image background support
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// TODO add multi image background support
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src = html2canvas.Util.backgroundImage(background_image.split(",")[0]);
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src = _html2canvas.Util.backgroundImage(background_image.split(",")[0]);
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methods.loadImage(src); */
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methods.loadImage(src); */
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}
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}
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}
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}
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@ -40,7 +40,7 @@ html2canvas = function( elements, opts ) {
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options = _html2canvas.Util.Extend(opts, options);
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options = _html2canvas.Util.Extend(opts, options);
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options.renderer = options.renderer || html2canvas.Renderer.Canvas( options );
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options.renderer = options.renderer || _html2canvas.Renderer.Canvas( options );
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_html2canvas.logging = options.logging;
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_html2canvas.logging = options.logging;
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options.complete = function( images ) {
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options.complete = function( images ) {
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@ -89,4 +89,4 @@ html2canvas = function( elements, opts ) {
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html2canvas.log = h2clog; // for renderers
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html2canvas.log = h2clog; // for renderers
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html2canvas.Renderer = {
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html2canvas.Renderer = {
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Canvas: undefined // We are assuming this will be used
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Canvas: undefined // We are assuming this will be used
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};
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};
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@ -13,6 +13,8 @@
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'src/Preload',
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'src/Preload',
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'src/Queue',
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'src/Queue',
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'src/Renderer',
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'src/Renderer',
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'src/Util',
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'src/renderers/Canvas',
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'src/plugins/jquery.plugin.html2canvas'
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'src/plugins/jquery.plugin.html2canvas'
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],
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],
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relFiles = [
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relFiles = [
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@ -7,7 +7,7 @@
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*/
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*/
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html2canvas.Renderer.Canvas = function( options ) {
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_html2canvas.Renderer.Canvas = function( options ) {
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options = options || {};
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options = options || {};
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@ -21,11 +21,11 @@ html2canvas.Renderer.Canvas = function( options ) {
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if (canvas.getContext){
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if (canvas.getContext){
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html2canvas.log("html2canvas: Renderer: using canvas renderer");
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h2clog("html2canvas: Renderer: using canvas renderer");
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canvasReadyToDraw = true;
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canvasReadyToDraw = true;
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} else if ( options.flashcanvas !== undefined ){
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} else if ( options.flashcanvas !== undefined ){
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usingFlashcanvas = true;
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usingFlashcanvas = true;
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html2canvas.log("html2canvas: Renderer: canvas not available, using flashcanvas");
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h2clog("html2canvas: Renderer: canvas not available, using flashcanvas");
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var script = doc.createElement("script");
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var script = doc.createElement("script");
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script.src = options.flashcanvas;
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script.src = options.flashcanvas;
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@ -52,7 +52,7 @@ html2canvas.Renderer.Canvas = function( options ) {
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window.setTimeout( intervalFunc, 250 );
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window.setTimeout( intervalFunc, 250 );
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} else {
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} else {
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html2canvas.log("html2canvas: Renderer: Can't track when flashcanvas is loaded");
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h2clog("html2canvas: Renderer: Can't track when flashcanvas is loaded");
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}
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}
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} else {
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} else {
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@ -62,7 +62,7 @@ html2canvas.Renderer.Canvas = function( options ) {
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})(script, function(){
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})(script, function(){
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if (typeof window.FlashCanvas !== "undefined") {
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if (typeof window.FlashCanvas !== "undefined") {
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html2canvas.log("html2canvas: Renderer: Flashcanvas initialized");
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h2clog("html2canvas: Renderer: Flashcanvas initialized");
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window.FlashCanvas.initElement( canvas );
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window.FlashCanvas.initElement( canvas );
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canvasReadyToDraw = true;
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canvasReadyToDraw = true;
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@ -226,4 +226,4 @@ html2canvas.Renderer.Canvas = function( options ) {
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return methods;
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return methods;
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};
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};
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@ -9,7 +9,7 @@
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// WARNING THIS file is outdated, and hasn't been tested in quite a while
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// WARNING THIS file is outdated, and hasn't been tested in quite a while
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html2canvas.Renderer.SVG = function( options ) {
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_html2canvas.Renderer.SVG = function( options ) {
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options = options || {};
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options = options || {};
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@ -203,4 +203,4 @@ html2canvas.Renderer.SVG = function( options ) {
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return methods;
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return methods;
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};
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};
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