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https://github.com/niklasvh/html2canvas.git
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Merge branch 'jkrielaars-border-radius'
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commit
e198eae398
@ -202,40 +202,32 @@ export const parseBoundCurves = (
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borders: Array<Border>,
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borderRadius: Array<BorderRadius>
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): BoundCurves => {
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const HALF_WIDTH = bounds.width / 2;
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const HALF_HEIGHT = bounds.height / 2;
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const tlh =
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borderRadius[CORNER.TOP_LEFT][H].getAbsoluteValue(bounds.width) < HALF_WIDTH
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? borderRadius[CORNER.TOP_LEFT][H].getAbsoluteValue(bounds.width)
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: HALF_WIDTH;
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const tlv =
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borderRadius[CORNER.TOP_LEFT][V].getAbsoluteValue(bounds.height) < HALF_HEIGHT
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? borderRadius[CORNER.TOP_LEFT][V].getAbsoluteValue(bounds.height)
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: HALF_HEIGHT;
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const trh =
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borderRadius[CORNER.TOP_RIGHT][H].getAbsoluteValue(bounds.width) < HALF_WIDTH
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? borderRadius[CORNER.TOP_RIGHT][H].getAbsoluteValue(bounds.width)
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: HALF_WIDTH;
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const trv =
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borderRadius[CORNER.TOP_RIGHT][V].getAbsoluteValue(bounds.height) < HALF_HEIGHT
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? borderRadius[CORNER.TOP_RIGHT][V].getAbsoluteValue(bounds.height)
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: HALF_HEIGHT;
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const brh =
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borderRadius[CORNER.BOTTOM_RIGHT][H].getAbsoluteValue(bounds.width) < HALF_WIDTH
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? borderRadius[CORNER.BOTTOM_RIGHT][H].getAbsoluteValue(bounds.width)
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: HALF_WIDTH;
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const brv =
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borderRadius[CORNER.BOTTOM_RIGHT][V].getAbsoluteValue(bounds.height) < HALF_HEIGHT
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? borderRadius[CORNER.BOTTOM_RIGHT][V].getAbsoluteValue(bounds.height)
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: HALF_HEIGHT;
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const blh =
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borderRadius[CORNER.BOTTOM_LEFT][H].getAbsoluteValue(bounds.width) < HALF_WIDTH
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? borderRadius[CORNER.BOTTOM_LEFT][H].getAbsoluteValue(bounds.width)
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: HALF_WIDTH;
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const blv =
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borderRadius[CORNER.BOTTOM_LEFT][V].getAbsoluteValue(bounds.height) < HALF_HEIGHT
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? borderRadius[CORNER.BOTTOM_LEFT][V].getAbsoluteValue(bounds.height)
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: HALF_HEIGHT;
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let tlh = borderRadius[CORNER.TOP_LEFT][H].getAbsoluteValue(bounds.width);
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let tlv = borderRadius[CORNER.TOP_LEFT][V].getAbsoluteValue(bounds.height);
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let trh = borderRadius[CORNER.TOP_RIGHT][H].getAbsoluteValue(bounds.width);
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let trv = borderRadius[CORNER.TOP_RIGHT][V].getAbsoluteValue(bounds.height);
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let brh = borderRadius[CORNER.BOTTOM_RIGHT][H].getAbsoluteValue(bounds.width);
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let brv = borderRadius[CORNER.BOTTOM_RIGHT][V].getAbsoluteValue(bounds.height);
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let blh = borderRadius[CORNER.BOTTOM_LEFT][H].getAbsoluteValue(bounds.width);
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let blv = borderRadius[CORNER.BOTTOM_LEFT][V].getAbsoluteValue(bounds.height);
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const factors = [];
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factors.push((tlh + trh) / bounds.width);
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factors.push((blh + brh) / bounds.width);
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factors.push((tlv + blv) / bounds.height);
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factors.push((trv + brv) / bounds.height);
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const maxFactor = Math.max(...factors);
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if (maxFactor > 1) {
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tlh /= maxFactor;
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tlv /= maxFactor;
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trh /= maxFactor;
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trv /= maxFactor;
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brh /= maxFactor;
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brv /= maxFactor;
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blh /= maxFactor;
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blv /= maxFactor;
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}
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const topWidth = bounds.width - trh;
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const rightHeight = bounds.height - brv;
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@ -5,7 +5,7 @@
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<script type="text/javascript" src="../../test.js"></script>
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<style type="text/css">
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div {
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.box {
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width: 200px;
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height: 200px;
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display: inline-block;
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@ -63,6 +63,21 @@
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border-radius: 200px;
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}
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.gauge{
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display: inline-block;
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width: 100px;
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height: 50px;
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background: green;
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margin-bottom: 20px;
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}
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.gauge1{ border-radius: 25px 25px 0 0 / 25px 25px 0 0; }
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.gauge2{ border-radius: 100px 100px 0 0 / 50px 50px 0 0; }
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.gauge3{ border-radius: 100px 100px 0 0 / 100px 100px 0 0; }
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.gauge4{ border-radius: 300px 100px 0 0 / 100px 100px 0 0; }
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.gauge5{ border-radius: 400px 400px 50px 50px / 50px 50px 50px 50px; }
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html {
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background: #3a84c3;
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}
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@ -70,11 +85,16 @@
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</head>
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<body>
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<div class="box1"> </div>
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<div class="box2"> </div>
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<div class="box3"> </div>
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<div class="box4"> </div>
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<div class="box5"> </div>
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<div class="box6"> </div>
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<div class="box box1"> </div>
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<div class="box box2"> </div>
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<div class="box box3"> </div>
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<div class="box box4"> </div>
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<div class="box box5"> </div>
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<div class="box box6"> </div>
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<div class="gauge gauge1"></div>
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<div class="gauge gauge2"></div>
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<div class="gauge gauge3"></div>
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<div class="gauge gauge4"></div>
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<div class="gauge gauge5"></div>
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</body>
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</html>
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