Files
html2canvas/src/drawing/BezierCurve.js
2017-08-05 00:00:17 +08:00

38 lines
1.1 KiB
JavaScript

/* @flow */
'use strict';
import Vector from './Vector';
const lerp = (a: Vector, b: Vector, t: number): Vector => {
return new Vector(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t);
};
export default class BezierCurve {
start: Vector;
startControl: Vector;
endControl: Vector;
end: Vector;
constructor(start: Vector, startControl: Vector, endControl: Vector, end: Vector) {
this.start = start;
this.startControl = startControl;
this.endControl = endControl;
this.end = end;
}
subdivide(t: number, firstHalf: boolean): BezierCurve {
const ab = lerp(this.start, this.startControl, t);
const bc = lerp(this.startControl, this.endControl, t);
const cd = lerp(this.endControl, this.end, t);
const abbc = lerp(ab, bc, t);
const bccd = lerp(bc, cd, t);
const dest = lerp(abbc, bccd, t);
return firstHalf
? new BezierCurve(this.start, ab, abbc, dest)
: new BezierCurve(dest, bccd, cd, this.end);
}
reverse(): BezierCurve {
return new BezierCurve(this.end, this.endControl, this.startControl, this.start);
}
}