html2canvas/src/render/bound-curves.ts

389 lines
17 KiB
TypeScript

import {ElementContainer} from '../dom/element-container';
import {getAbsoluteValue, getAbsoluteValueForTuple} from '../css/types/length-percentage';
import {Vector} from './vector';
import {BezierCurve} from './bezier-curve';
import {Path} from './path';
export class BoundCurves {
readonly topLeftBorderDoubleOuterBox: Path;
readonly topRightBorderDoubleOuterBox: Path;
readonly bottomRightBorderDoubleOuterBox: Path;
readonly bottomLeftBorderDoubleOuterBox: Path;
readonly topLeftBorderDoubleInnerBox: Path;
readonly topRightBorderDoubleInnerBox: Path;
readonly bottomRightBorderDoubleInnerBox: Path;
readonly bottomLeftBorderDoubleInnerBox: Path;
readonly topLeftBorderStroke: Path;
readonly topRightBorderStroke: Path;
readonly bottomRightBorderStroke: Path;
readonly bottomLeftBorderStroke: Path;
readonly topLeftBorderBox: Path;
readonly topRightBorderBox: Path;
readonly bottomRightBorderBox: Path;
readonly bottomLeftBorderBox: Path;
readonly topLeftPaddingBox: Path;
readonly topRightPaddingBox: Path;
readonly bottomRightPaddingBox: Path;
readonly bottomLeftPaddingBox: Path;
readonly topLeftContentBox: Path;
readonly topRightContentBox: Path;
readonly bottomRightContentBox: Path;
readonly bottomLeftContentBox: Path;
constructor(element: ElementContainer) {
const styles = element.styles;
const bounds = element.bounds;
let [tlh, tlv] = getAbsoluteValueForTuple(styles.borderTopLeftRadius, bounds.width, bounds.height);
let [trh, trv] = getAbsoluteValueForTuple(styles.borderTopRightRadius, bounds.width, bounds.height);
let [brh, brv] = getAbsoluteValueForTuple(styles.borderBottomRightRadius, bounds.width, bounds.height);
let [blh, blv] = getAbsoluteValueForTuple(styles.borderBottomLeftRadius, bounds.width, bounds.height);
const factors = [];
factors.push((tlh + trh) / bounds.width);
factors.push((blh + brh) / bounds.width);
factors.push((tlv + blv) / bounds.height);
factors.push((trv + brv) / bounds.height);
const maxFactor = Math.max(...factors);
if (maxFactor > 1) {
tlh /= maxFactor;
tlv /= maxFactor;
trh /= maxFactor;
trv /= maxFactor;
brh /= maxFactor;
brv /= maxFactor;
blh /= maxFactor;
blv /= maxFactor;
}
const topWidth = bounds.width - trh;
const rightHeight = bounds.height - brv;
const bottomWidth = bounds.width - brh;
const leftHeight = bounds.height - blv;
const borderTopWidth = styles.borderTopWidth;
const borderRightWidth = styles.borderRightWidth;
const borderBottomWidth = styles.borderBottomWidth;
const borderLeftWidth = styles.borderLeftWidth;
const paddingTop = getAbsoluteValue(styles.paddingTop, element.bounds.width);
const paddingRight = getAbsoluteValue(styles.paddingRight, element.bounds.width);
const paddingBottom = getAbsoluteValue(styles.paddingBottom, element.bounds.width);
const paddingLeft = getAbsoluteValue(styles.paddingLeft, element.bounds.width);
this.topLeftBorderDoubleOuterBox =
tlh > 0 || tlv > 0
? getCurvePoints(
bounds.left + borderLeftWidth / 3,
bounds.top + borderTopWidth / 3,
tlh - borderLeftWidth / 3,
tlv - borderTopWidth / 3,
CORNER.TOP_LEFT
)
: new Vector(bounds.left + borderLeftWidth / 3, bounds.top + borderTopWidth / 3);
this.topRightBorderDoubleOuterBox =
tlh > 0 || tlv > 0
? getCurvePoints(
bounds.left + topWidth,
bounds.top + borderTopWidth / 3,
trh - borderRightWidth / 3,
trv - borderTopWidth / 3,
CORNER.TOP_RIGHT
)
: new Vector(bounds.left + bounds.width - borderRightWidth / 3, bounds.top + borderTopWidth / 3);
this.bottomRightBorderDoubleOuterBox =
brh > 0 || brv > 0
? getCurvePoints(
bounds.left + bottomWidth,
bounds.top + rightHeight,
brh - borderRightWidth / 3,
brv - borderBottomWidth / 3,
CORNER.BOTTOM_RIGHT
)
: new Vector(
bounds.left + bounds.width - borderRightWidth / 3,
bounds.top + bounds.height - borderBottomWidth / 3
);
this.bottomLeftBorderDoubleOuterBox =
blh > 0 || blv > 0
? getCurvePoints(
bounds.left + borderLeftWidth / 3,
bounds.top + leftHeight,
blh - borderLeftWidth / 3,
blv - borderBottomWidth / 3,
CORNER.BOTTOM_LEFT
)
: new Vector(bounds.left + borderLeftWidth / 3, bounds.top + bounds.height - borderBottomWidth / 3);
this.topLeftBorderDoubleInnerBox =
tlh > 0 || tlv > 0
? getCurvePoints(
bounds.left + (borderLeftWidth * 2) / 3,
bounds.top + (borderTopWidth * 2) / 3,
tlh - (borderLeftWidth * 2) / 3,
tlv - (borderTopWidth * 2) / 3,
CORNER.TOP_LEFT
)
: new Vector(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3);
this.topRightBorderDoubleInnerBox =
tlh > 0 || tlv > 0
? getCurvePoints(
bounds.left + topWidth,
bounds.top + (borderTopWidth * 2) / 3,
trh - (borderRightWidth * 2) / 3,
trv - (borderTopWidth * 2) / 3,
CORNER.TOP_RIGHT
)
: new Vector(
bounds.left + bounds.width - (borderRightWidth * 2) / 3,
bounds.top + (borderTopWidth * 2) / 3
);
this.bottomRightBorderDoubleInnerBox =
brh > 0 || brv > 0
? getCurvePoints(
bounds.left + bottomWidth,
bounds.top + rightHeight,
brh - (borderRightWidth * 2) / 3,
brv - (borderBottomWidth * 2) / 3,
CORNER.BOTTOM_RIGHT
)
: new Vector(
bounds.left + bounds.width - (borderRightWidth * 2) / 3,
bounds.top + bounds.height - (borderBottomWidth * 2) / 3
);
this.bottomLeftBorderDoubleInnerBox =
blh > 0 || blv > 0
? getCurvePoints(
bounds.left + (borderLeftWidth * 2) / 3,
bounds.top + leftHeight,
blh - (borderLeftWidth * 2) / 3,
blv - (borderBottomWidth * 2) / 3,
CORNER.BOTTOM_LEFT
)
: new Vector(
bounds.left + (borderLeftWidth * 2) / 3,
bounds.top + bounds.height - (borderBottomWidth * 2) / 3
);
this.topLeftBorderStroke =
tlh > 0 || tlv > 0
? getCurvePoints(
bounds.left + borderLeftWidth / 2,
bounds.top + borderTopWidth / 2,
tlh - borderLeftWidth / 2,
tlv - borderTopWidth / 2,
CORNER.TOP_LEFT
)
: new Vector(bounds.left + borderLeftWidth / 2, bounds.top + borderTopWidth / 2);
this.topRightBorderStroke =
tlh > 0 || tlv > 0
? getCurvePoints(
bounds.left + topWidth,
bounds.top + borderTopWidth / 2,
trh - borderRightWidth / 2,
trv - borderTopWidth / 2,
CORNER.TOP_RIGHT
)
: new Vector(bounds.left + bounds.width - borderRightWidth / 2, bounds.top + borderTopWidth / 2);
this.bottomRightBorderStroke =
brh > 0 || brv > 0
? getCurvePoints(
bounds.left + bottomWidth,
bounds.top + rightHeight,
brh - borderRightWidth / 2,
brv - borderBottomWidth / 2,
CORNER.BOTTOM_RIGHT
)
: new Vector(
bounds.left + bounds.width - borderRightWidth / 2,
bounds.top + bounds.height - borderBottomWidth / 2
);
this.bottomLeftBorderStroke =
blh > 0 || blv > 0
? getCurvePoints(
bounds.left + borderLeftWidth / 2,
bounds.top + leftHeight,
blh - borderLeftWidth / 2,
blv - borderBottomWidth / 2,
CORNER.BOTTOM_LEFT
)
: new Vector(bounds.left + borderLeftWidth / 2, bounds.top + bounds.height - borderBottomWidth / 2);
this.topLeftBorderBox =
tlh > 0 || tlv > 0
? getCurvePoints(bounds.left, bounds.top, tlh, tlv, CORNER.TOP_LEFT)
: new Vector(bounds.left, bounds.top);
this.topRightBorderBox =
trh > 0 || trv > 0
? getCurvePoints(bounds.left + topWidth, bounds.top, trh, trv, CORNER.TOP_RIGHT)
: new Vector(bounds.left + bounds.width, bounds.top);
this.bottomRightBorderBox =
brh > 0 || brv > 0
? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh, brv, CORNER.BOTTOM_RIGHT)
: new Vector(bounds.left + bounds.width, bounds.top + bounds.height);
this.bottomLeftBorderBox =
blh > 0 || blv > 0
? getCurvePoints(bounds.left, bounds.top + leftHeight, blh, blv, CORNER.BOTTOM_LEFT)
: new Vector(bounds.left, bounds.top + bounds.height);
this.topLeftPaddingBox =
tlh > 0 || tlv > 0
? getCurvePoints(
bounds.left + borderLeftWidth,
bounds.top + borderTopWidth,
Math.max(0, tlh - borderLeftWidth),
Math.max(0, tlv - borderTopWidth),
CORNER.TOP_LEFT
)
: new Vector(bounds.left + borderLeftWidth, bounds.top + borderTopWidth);
this.topRightPaddingBox =
trh > 0 || trv > 0
? getCurvePoints(
bounds.left + Math.min(topWidth, bounds.width - borderRightWidth),
bounds.top + borderTopWidth,
topWidth > bounds.width + borderRightWidth ? 0 : Math.max(0, trh - borderRightWidth),
Math.max(0, trv - borderTopWidth),
CORNER.TOP_RIGHT
)
: new Vector(bounds.left + bounds.width - borderRightWidth, bounds.top + borderTopWidth);
this.bottomRightPaddingBox =
brh > 0 || brv > 0
? getCurvePoints(
bounds.left + Math.min(bottomWidth, bounds.width - borderLeftWidth),
bounds.top + Math.min(rightHeight, bounds.height - borderBottomWidth),
Math.max(0, brh - borderRightWidth),
Math.max(0, brv - borderBottomWidth),
CORNER.BOTTOM_RIGHT
)
: new Vector(
bounds.left + bounds.width - borderRightWidth,
bounds.top + bounds.height - borderBottomWidth
);
this.bottomLeftPaddingBox =
blh > 0 || blv > 0
? getCurvePoints(
bounds.left + borderLeftWidth,
bounds.top + Math.min(leftHeight, bounds.height - borderBottomWidth),
Math.max(0, blh - borderLeftWidth),
Math.max(0, blv - borderBottomWidth),
CORNER.BOTTOM_LEFT
)
: new Vector(bounds.left + borderLeftWidth, bounds.top + bounds.height - borderBottomWidth);
this.topLeftContentBox =
tlh > 0 || tlv > 0
? getCurvePoints(
bounds.left + borderLeftWidth + paddingLeft,
bounds.top + borderTopWidth + paddingTop,
Math.max(0, tlh - (borderLeftWidth + paddingLeft)),
Math.max(0, tlv - (borderTopWidth + paddingTop)),
CORNER.TOP_LEFT
)
: new Vector(bounds.left + borderLeftWidth + paddingLeft, bounds.top + borderTopWidth + paddingTop);
this.topRightContentBox =
trh > 0 || trv > 0
? getCurvePoints(
bounds.left + Math.min(topWidth, bounds.width + borderLeftWidth + paddingLeft),
bounds.top + borderTopWidth + paddingTop,
topWidth > bounds.width + borderLeftWidth + paddingLeft ? 0 : trh - borderLeftWidth + paddingLeft,
trv - (borderTopWidth + paddingTop),
CORNER.TOP_RIGHT
)
: new Vector(
bounds.left + bounds.width - (borderRightWidth + paddingRight),
bounds.top + borderTopWidth + paddingTop
);
this.bottomRightContentBox =
brh > 0 || brv > 0
? getCurvePoints(
bounds.left + Math.min(bottomWidth, bounds.width - (borderLeftWidth + paddingLeft)),
bounds.top + Math.min(rightHeight, bounds.height + borderTopWidth + paddingTop),
Math.max(0, brh - (borderRightWidth + paddingRight)),
brv - (borderBottomWidth + paddingBottom),
CORNER.BOTTOM_RIGHT
)
: new Vector(
bounds.left + bounds.width - (borderRightWidth + paddingRight),
bounds.top + bounds.height - (borderBottomWidth + paddingBottom)
);
this.bottomLeftContentBox =
blh > 0 || blv > 0
? getCurvePoints(
bounds.left + borderLeftWidth + paddingLeft,
bounds.top + leftHeight,
Math.max(0, blh - (borderLeftWidth + paddingLeft)),
blv - (borderBottomWidth + paddingBottom),
CORNER.BOTTOM_LEFT
)
: new Vector(
bounds.left + borderLeftWidth + paddingLeft,
bounds.top + bounds.height - (borderBottomWidth + paddingBottom)
);
}
}
enum CORNER {
TOP_LEFT = 0,
TOP_RIGHT = 1,
BOTTOM_RIGHT = 2,
BOTTOM_LEFT = 3
}
const getCurvePoints = (x: number, y: number, r1: number, r2: number, position: CORNER): BezierCurve => {
const kappa = 4 * ((Math.sqrt(2) - 1) / 3);
const ox = r1 * kappa; // control point offset horizontal
const oy = r2 * kappa; // control point offset vertical
const xm = x + r1; // x-middle
const ym = y + r2; // y-middle
switch (position) {
case CORNER.TOP_LEFT:
return new BezierCurve(
new Vector(x, ym),
new Vector(x, ym - oy),
new Vector(xm - ox, y),
new Vector(xm, y)
);
case CORNER.TOP_RIGHT:
return new BezierCurve(
new Vector(x, y),
new Vector(x + ox, y),
new Vector(xm, ym - oy),
new Vector(xm, ym)
);
case CORNER.BOTTOM_RIGHT:
return new BezierCurve(
new Vector(xm, y),
new Vector(xm, y + oy),
new Vector(x + ox, ym),
new Vector(x, ym)
);
case CORNER.BOTTOM_LEFT:
default:
return new BezierCurve(
new Vector(xm, ym),
new Vector(xm - ox, ym),
new Vector(x, y + oy),
new Vector(x, y)
);
}
};
export const calculateBorderBoxPath = (curves: BoundCurves): Path[] => {
return [curves.topLeftBorderBox, curves.topRightBorderBox, curves.bottomRightBorderBox, curves.bottomLeftBorderBox];
};
export const calculateContentBoxPath = (curves: BoundCurves): Path[] => {
return [
curves.topLeftContentBox,
curves.topRightContentBox,
curves.bottomRightContentBox,
curves.bottomLeftContentBox
];
};
export const calculatePaddingBoxPath = (curves: BoundCurves): Path[] => {
return [
curves.topLeftPaddingBox,
curves.topRightPaddingBox,
curves.bottomRightPaddingBox,
curves.bottomLeftPaddingBox
];
};