piskel/js/Events.js

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JavaScript
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Events = {
TOOL_SELECTED : "TOOL_SELECTED",
TOOL_RELEASED : "TOOL_RELEASED",
COLOR_SELECTED: "COLOR_SELECTED",
COLOR_USED: "COLOR_USED",
/**
* When this event is emitted, a request is sent to the localstorage
* Service to save the current framesheet. The storage service
* may not immediately store data (internal throttling of requests).
*/
LOCALSTORAGE_REQUEST: "LOCALSTORAGE_REQUEST",
CANVAS_RIGHT_CLICKED: "CANVAS_RIGHT_CLICKED",
CANVAS_RIGHT_CLICK_RELEASED: "CANVAS_RIGHT_CLICK_RELEASED",
/**
* Event to request a refresh of the display.
* A bit overkill but, it's just workaround in our current drawing system.
* TODO: Remove or rework when redraw system is refactored.
*/
REFRESH: "REFRESH",
/**
* Temporary event to bind the redraw of right preview film to the canvas.
* This redraw should be driven by model updates.
* TODO(vincz): Remove.
*/
REDRAW_PREVIEWFILM: "REDRAW_PREVIEWFILM",
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GRID_DISPLAY_STATE_CHANGED: "GRID_DISPLAY_STATE_CHANGED",
/**
* The framesheet was reseted and is now probably drastically different.
* Number of frames, content of frames, color used for the palette may have changed.
*/
FRAMESHEET_RESET: "FRAMESHEET_RESET",
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SHOW_NOTIFICATION: "SHOW_NOTIFICATION",
HIDE_NOTIFICATION: "HIDE_NOTIFICATION"
};