piskel/js/drawingtools/PaintBucket.js

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/*
* @provide pskl.drawingtools.PaintBucket
*
* @require pskl.utils
*/
(function() {
var ns = $.namespace("pskl.drawingtools");
ns.PaintBucket = function() {
this.toolId = "tool-paint-bucket"
};
pskl.utils.inherit(ns.PaintBucket, ns.BaseTool);
/**
* @override
*/
ns.PaintBucket.prototype.applyToolOnFrameAt = function(col, row, frame, color) {};
/**
* @override
*/
ns.PaintBucket.prototype.applyToolOnCanvasAt = function(col, row, canvas, frame, replacementColor, dpi) {
var targetColor = pskl.utils.normalizeColor(frame[col][row]);
//this.recursiveFloodFill(frame, col, row, targetColor, replacementColor);
this.queueLinearFloodFill(frame, col, row, targetColor, replacementColor);
this.drawFrameInCanvas(frame, canvas, dpi);
};
/**
* @override
*/
ns.PaintBucket.prototype.releaseToolAt = function() {
// Do nothing
console.log('PaintBucket release');
};
/**
* Flood-fill (node, target-color, replacement-color):
1. Set Q to the empty queue.
2. If the color of node is not equal to target-color, return.
3. Add node to Q.
4. For each element n of Q:
5. If the color of n is equal to target-color:
6. Set w and e equal to n.
7. Move w to the west until the color of the node to the west of w no longer matches target-color.
8. Move e to the east until the color of the node to the east of e no longer matches target-color.
9. Set the color of nodes between w and e to replacement-color.
10. For each node n between w and e:
11. If the color of the node to the north of n is target-color, add that node to Q.
12. If the color of the node to the south of n is target-color, add that node to Q.
13. Continue looping until Q is exhausted.
14. Return.
*/
ns.PaintBucket.prototype.queueLinearFloodFill = function(frame, col, row, targetColor, replacementColor) {
var queue = [];
var dy = [-1, 0, 1, 0];
var dx = [0, 1, 0, -1];
try {
if(frame[col][row] == replacementColor) {
return;
}
} catch(e) {
// Frame out of bound exception.
}
var isInFrameBound = function(frame_, col_, row_) {
if( col_ < 0 ||
col_ >= frame_.length ||
row_ < 0 ||
row_ >= frame_[0].length) {
return false;
}
return true;
}
queue.push({"col": col, "row": row});
var loopCount = 0;
var cellCount = frame.length * frame[0].length;
while(queue.length > 0) {
loopCount ++;
var currentItem = queue.pop();
frame[currentItem.col][currentItem.row] = replacementColor;
for (var i = 0; i < 4; i++) {
var nextCol = currentItem.col + dx[i]
var nextRow = currentItem.row + dy[i]
try {
if (isInFrameBound(frame, nextCol, nextRow) && frame[nextCol][nextRow] == targetColor) {
queue.push({"col": nextCol, "row": nextRow });
}
} catch(e) {
// Frame out of bound exception.
}
}
// Security loop breaker:
if(loopCount > 10 * cellCount) {
console.log("loop breaker called")
break;
}
}
}
/**
* Basic Flood-fill implementation (Stack explosion !):
* Flood-fill (node, target-color, replacement-color):
* 1. If the color of node is not equal to target-color, return.
* 2. Set the color of node to replacement-color.
* 3. Perform Flood-fill (one step to the west of node, target-color, replacement-color).
* Perform Flood-fill (one step to the east of node, target-color, replacement-color).
* Perform Flood-fill (one step to the north of node, target-color, replacement-color).
* Perform Flood-fill (one step to the south of node, target-color, replacement-color).
* 4. Return.
*
* @private
*/
ns.PaintBucket.prototype.recursiveFloodFill = function(frame, col, row, targetColor, replacementColor) {
// Step 1:
if( col < 0 ||
col >= frame.length ||
row < 0 ||
row >= frame[0].length ||
frame[col][row] != targetColor) {
return;
}
// Step 2:
frame[col][row] = replacementColor;
//Step 3:
this.simpleFloodFill(frame, col - 1, row, targetColor, replacementColor);
this.simpleFloodFill(frame, col + 1, row, targetColor, replacementColor);
this.simpleFloodFill(frame, col, row - 1, targetColor, replacementColor);
this.simpleFloodFill(frame, col, row + 1, targetColor, replacementColor);
return;
};
})();