2012-09-12 14:01:47 +04:00
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(function () {
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2013-08-10 14:11:16 +04:00
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var ns = $.namespace("pskl");
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ns.PixelUtils = {
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getRectanglePixels : function (x0, y0, x1, y1) {
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var rectangle = this.getOrderedRectangleCoordinates(x0, y0, x1, y1);
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var pixels = [];
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for(var x = rectangle.x0; x <= rectangle.x1; x++) {
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for(var y = rectangle.y0; y <= rectangle.y1; y++) {
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pixels.push({"col": x, "row": y});
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}
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}
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2013-09-29 01:52:51 +04:00
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return pixels;
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2013-08-10 14:11:16 +04:00
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},
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getBoundRectanglePixels : function (x0, y0, x1, y1) {
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var rectangle = this.getOrderedRectangleCoordinates(x0, y0, x1, y1);
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var pixels = [];
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// Creating horizontal sides of the rectangle:
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for(var x = rectangle.x0; x <= rectangle.x1; x++) {
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pixels.push({"col": x, "row": rectangle.y0});
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pixels.push({"col": x, "row": rectangle.y1});
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}
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// Creating vertical sides of the rectangle:
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for(var y = rectangle.y0; y <= rectangle.y1; y++) {
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pixels.push({"col": rectangle.x0, "row": y});
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pixels.push({"col": rectangle.x1, "row": y});
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}
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2013-09-29 01:52:51 +04:00
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return pixels;
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2013-08-10 14:11:16 +04:00
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},
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/**
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* Return an object of ordered rectangle coordinate.
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2013-09-29 01:52:51 +04:00
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* In returned object {x0, y0} => top left corner - {x1, y1} => bottom right corner
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2013-08-10 14:11:16 +04:00
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* @private
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*/
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getOrderedRectangleCoordinates : function (x0, y0, x1, y1) {
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return {
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2013-09-29 01:52:51 +04:00
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x0 : Math.min(x0, x1),
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2013-08-10 14:11:16 +04:00
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y0 : Math.min(y0, y1),
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2013-09-29 01:52:51 +04:00
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x1 : Math.max(x0, x1),
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2013-09-28 23:10:12 +04:00
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y1 : Math.max(y0, y1)
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2013-08-10 14:11:16 +04:00
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};
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},
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/**
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2013-09-29 01:52:51 +04:00
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* Return the list of pixels that would have been filled by a paintbucket tool applied
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2013-08-10 14:11:16 +04:00
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* on pixel at coordinate (x,y).
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2013-09-29 01:52:51 +04:00
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* This function is not altering the Frame object argument.
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2013-08-10 14:11:16 +04:00
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*
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* @param frame pskl.model.Frame The frame target in which we want to paintbucket
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2013-09-29 01:52:51 +04:00
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* @param col number Column coordinate in the frame
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* @param row number Row coordinate in the frame
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2013-08-10 14:11:16 +04:00
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*
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* @return an array of the pixel coordinates paint with the replacement color
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*/
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getSimilarConnectedPixelsFromFrame: function(frame, col, row) {
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// To get the list of connected (eg the same color) pixels, we will use the paintbucket algorithm
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// in a fake cloned frame. The returned pixels by the paintbucket algo are the painted pixels
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// and are as well connected.
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var fakeFrame = frame.clone(); // We just want to
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var fakeFillColor = "sdfsdfsdf"; // A fake color that will never match a real color.
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var paintedPixels = this.paintSimilarConnectedPixelsFromFrame(fakeFrame, col, row, fakeFillColor);
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return paintedPixels;
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},
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/**
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* Apply the paintbucket tool in a frame at the (col, row) initial position
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* with the replacement color.
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2013-09-29 01:52:51 +04:00
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*
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2013-08-10 14:11:16 +04:00
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* @param frame pskl.model.Frame The frame target in which we want to paintbucket
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2013-09-29 01:52:51 +04:00
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* @param col number Column coordinate in the frame
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* @param row number Row coordinate in the frame
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2013-08-10 14:11:16 +04:00
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* @param replacementColor string Hexadecimal color used to fill the area
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*
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* @return an array of the pixel coordinates paint with the replacement color
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*/
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paintSimilarConnectedPixelsFromFrame: function(frame, col, row, replacementColor) {
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/**
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* Queue linear Flood-fill (node, target-color, replacement-color):
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* 1. Set Q to the empty queue.
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* 2. If the color of node is not equal to target-color, return.
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* 3. Add node to Q.
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* 4. For each element n of Q:
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* 5. If the color of n is equal to target-color:
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* 6. Set w and e equal to n.
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* 7. Move w to the west until the color of the node to the west of w no longer matches target-color.
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* 8. Move e to the east until the color of the node to the east of e no longer matches target-color.
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* 9. Set the color of nodes between w and e to replacement-color.
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* 10. For each node n between w and e:
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* 11. If the color of the node to the north of n is target-color, add that node to Q.
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* 12. If the color of the node to the south of n is target-color, add that node to Q.
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* 13. Continue looping until Q is exhausted.
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* 14. Return.
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*/
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var paintedPixels = [];
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var queue = [];
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var dy = [-1, 0, 1, 0];
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var dx = [0, 1, 0, -1];
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var targetColor;
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try {
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targetColor = frame.getPixel(col, row);
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} catch(e) {
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// Frame out of bound exception.
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}
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2013-09-29 01:52:51 +04:00
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2013-08-10 14:11:16 +04:00
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if(targetColor == replacementColor) {
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return;
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}
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2013-09-29 01:52:51 +04:00
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2013-08-10 14:11:16 +04:00
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queue.push({"col": col, "row": row});
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var loopCount = 0;
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var cellCount = frame.getWidth() * frame.getHeight();
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while(queue.length > 0) {
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loopCount ++;
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var currentItem = queue.pop();
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frame.setPixel(currentItem.col, currentItem.row, replacementColor);
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paintedPixels.push({"col": currentItem.col, "row": currentItem.row });
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for (var i = 0; i < 4; i++) {
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var nextCol = currentItem.col + dx[i];
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var nextRow = currentItem.row + dy[i];
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try {
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if (frame.containsPixel(nextCol, nextRow) && frame.getPixel(nextCol, nextRow) == targetColor) {
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queue.push({"col": nextCol, "row": nextRow });
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2012-09-16 20:48:32 +04:00
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}
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2013-08-10 14:11:16 +04:00
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} catch(e) {
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// Frame out of bound exception.
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}
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}
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// Security loop breaker:
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if(loopCount > 10 * cellCount) {
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console.log("loop breaker called");
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2013-09-29 01:52:51 +04:00
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break;
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2013-08-10 14:11:16 +04:00
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}
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}
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return paintedPixels;
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},
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/**
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* Calculate and return the maximal DPI to display a picture in a given container.
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*
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* @param container jQueryObject Container where the picture should be displayed
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* @param number pictureHeight height in pixels of the picture to display
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* @param number pictureWidth width in pixels of the picture to display
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* @return number maximal dpi
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*/
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calculateDPIForContainer : function (container, pictureHeight, pictureWidth) {
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return this.calculateDPI(container.height(), container.width(), pictureHeight, pictureWidth);
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},
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/**
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* Calculate and return the maximal DPI to display a picture for a given height and width.
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*
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* @param height number Height available to display the picture
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* @param width number Width available to display the picture
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* @param number pictureHeight height in pixels of the picture to display
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* @param number pictureWidth width in pixels of the picture to display
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* @return number maximal dpi
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*/
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calculateDPI : function (height, width, pictureHeight, pictureWidth) {
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var heightBoundDpi = Math.floor(height / pictureHeight),
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widthBoundDpi = Math.floor(width / pictureWidth);
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return Math.min(heightBoundDpi, widthBoundDpi);
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2013-09-28 23:10:12 +04:00
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}
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2013-08-10 14:11:16 +04:00
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};
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2012-09-12 14:01:47 +04:00
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})();
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