piskel/js/drawingtools/BaseTool.js

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/*
* @provide pskl.drawingtools.BaseTool
*
* @require pskl.utils
*/
(function() {
var ns = $.namespace("pskl.drawingtools");
ns.BaseTool = function() {};
ns.BaseTool.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {};
ns.BaseTool.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {};
ns.BaseTool.prototype.releaseToolAt = function(col, row, frame, color, canvas, dpi) {};
// TODO: Remove that when we have the centralized redraw loop
ns.BaseTool.prototype.drawPixelInCanvas = function (col, row, canvas, color, dpi) {
var context = canvas.getContext('2d');
if(color == undefined || color == Constants.TRANSPARENT_COLOR) {
context.clearRect(col * dpi, row * dpi, dpi, dpi);
}
else {
// TODO(vincz): Remove this global access to piskel when Palette component is created.
piskel.addColorToPalette(color);
context.fillStyle = color;
context.fillRect(col * dpi, row * dpi, dpi, dpi);
}
};
// TODO: Remove that when we have the centralized redraw loop
ns.BaseTool.prototype.drawFrameInCanvas = function (frame, canvas, dpi) {
var color;
for(var col = 0, num_col = frame.length; col < num_col; col++) {
for(var row = 0, num_row = frame[col].length; row < num_row; row++) {
color = pskl.utils.normalizeColor(frame[col][row]);
this.drawPixelInCanvas(col, row,canvas, color, dpi);
}
}
};
// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
// will help to visualize the tool interaction (without modifying the canvas).
ns.BaseTool.prototype.createCanvasOverlay = function (canvas) {
var overlayCanvas = document.createElement("canvas");
overlayCanvas.className = "canvas-overlay";
overlayCanvas.setAttribute("width", canvas.width);
overlayCanvas.setAttribute("height", canvas.height);
canvas.parentNode.appendChild(overlayCanvas);
return overlayCanvas;
};
ns.BaseTool.prototype.removeCanvasOverlays = function () {
$(".canvas-overlay").remove();
};
})();