piskel/dev/js/controller/drawing/DragHandler.js

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2017-05-22 10:56:42 +03:00
(function () {
var ns = $.namespace('pskl.controller.drawing');
/**
* Multiplier applied between the mouse movement and viewport movement
* @type {Number}
*/
var MULTIPLIER = 2;
/**
* Dedicated handler to drag the drawing canvas using the mouse
* Will store the initial coordinates as well as the status of the drag
* @param {DrawingController} drawingController
*/
ns.DragHandler = function (drawingController) {
this.drawingController = drawingController;
this.isDragging_ = false;
this.updateOrigin_(-1, -1);
};
/**
* Initialize a drag session.
* @param {Number} x : x coordinate of the mouse event that initiated the drag
* @param {Number} y : y coordinate of the mouse event that initiated the drag
*/
ns.DragHandler.prototype.startDrag = function (x, y) {
var coords = this.drawingController.getSpriteCoordinates(x, y);
this.updateOrigin_(coords.x, coords.y);
};
/**
* Update the drag status
* @param {Number} x : x coordinate of the mouse event that triggered the update
* @param {Number} y : y coordinate of the mouse event that triggered the update
*/
ns.DragHandler.prototype.updateDrag = function (x, y) {
var currentOffset = this.drawingController.getOffset();
var offset = this.calculateOffset_(x, y);
if (currentOffset.y !== offset.y || currentOffset.x !== offset.x) {
this.isDragging_ = true;
this.drawingController.setOffset(offset.x, offset.y);
// retrieve the updated coordinates after moving the sprite
// and store them as the new drag origin
var coords = this.drawingController.getSpriteCoordinates(x, y);
this.updateOrigin_(coords.x, coords.y);
}
};
/**
* Stop the drag session
*/
ns.DragHandler.prototype.stopDrag = function () {
this.isDragging_ = false;
this.origin = null;
};
/**
* Will return true if the drag handler effectively MOVED the offset
* during the current drag session
*/
ns.DragHandler.prototype.isDragging = function () {
return this.isDragging_;
};
ns.DragHandler.prototype.calculateOffset_ = function (x, y) {
var coords = this.drawingController.getSpriteCoordinates(x, y);
var currentOffset = this.drawingController.getOffset();
var offset = {
x : currentOffset.x - MULTIPLIER * (coords.x - this.origin.x),
y : currentOffset.y - MULTIPLIER * (coords.y - this.origin.y)
};
return offset;
};
ns.DragHandler.prototype.updateOrigin_ = function (x, y) {
this.origin = this.origin || {};
this.origin.x = x;
this.origin.y = y;
};
})();