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synced 2023-08-10 21:12:52 +03:00
Copy paste bug : add unit tests for FrameUtils with null value
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@ -192,9 +192,7 @@
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getFirstFrameAsPng : function () {
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var firstFrame = this.piskelController.getFrameAt(0);
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var canvasRenderer = new pskl.rendering.CanvasRenderer(firstFrame, 1);
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canvasRenderer.drawTransparentAs('rgba(0,0,0,0)');
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var firstFrameCanvas = canvasRenderer.render();
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var firstFrameCanvas = pskl.utils.FrameUtils.toImage(firstFrame);
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return firstFrameCanvas.toDataURL('image/png');
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},
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@ -25,9 +25,6 @@
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};
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ns.PreviewController.prototype.init = function () {
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// the oninput event won't work on IE10 unfortunately, but at least will provide a
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// consistent behavior across all other browsers that support the input type range
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// see https://bugzilla.mozilla.org/show_bug.cgi?id=853670
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this.fpsRangeInput.on('input change', this.onFPSSliderChange.bind(this));
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document.querySelector('.right-column').style.width = Constants.ANIMATED_PREVIEW_WIDTH + 'px';
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@ -31,14 +31,6 @@
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return scaledCanvas;
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};
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ns.CanvasRenderer.prototype.renderPixel_ = function (color, x, y, context) {
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if (color == Constants.TRANSPARENT_COLOR) {
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color = this.transparentColor_;
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}
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context.fillStyle = color;
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context.fillRect(x, y, 1, 1);
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};
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ns.CanvasRenderer.prototype.createCanvas_ = function (zoom) {
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zoom = zoom || 1;
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var width = this.frame.getWidth() * zoom;
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@ -24,13 +24,9 @@
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};
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ns.BaseSelection.prototype.fillSelectionFromFrame = function (targetFrame) {
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// on copy trim the selection if out of bounds
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// this.pixels = this.pixels.filter(function (pixel) {
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// return targetFrame.containsPixel(pixel.col, pixel.row);
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// });
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this.pixels.forEach(function (pixel) {
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pixel.color = targetFrame.getPixel(pixel.col, pixel.row);
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var color = targetFrame.getPixel(pixel.col, pixel.row);
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pixel.color = color || Constants.TRANSPARENT_COLOR;
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});
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this.hasPastedContent = true;
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@ -88,20 +88,18 @@
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};
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ns.SelectionManager.prototype.paste = function() {
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if (this.currentSelection && this.currentSelection.hasPastedContent) {
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var pixels = this.currentSelection.pixels;
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var opaquePixels = pixels.filter(function (p) {
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return p.color !== Constants.TRANSPARENT_COLOR;
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});
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this.pastePixels(opaquePixels);
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if (!this.currentSelection || !this.currentSelection.hasPastedContent) {
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return;
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}
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};
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ns.SelectionManager.prototype.pastePixels = function(pixels) {
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var currentFrame = this.piskelController.getCurrentFrame();
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var pixels = this.currentSelection.pixels;
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var frame = this.piskelController.getCurrentFrame();
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pixels.forEach(function (pixel) {
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currentFrame.setPixel(pixel.col, pixel.row, pixel.color);
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if (pixel.color === Constants.TRANSPARENT_COLOR || pixel.color === null) {
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return;
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}
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frame.setPixel(pixel.col, pixel.row, pixel.color);
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});
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$.publish(Events.PISKEL_SAVE_STATE, {
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@ -115,8 +113,7 @@
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};
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ns.SelectionManager.prototype.replay = function (frame, replayData) {
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var pixels = replayData.pixels;
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pixels.forEach(function (pixel) {
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replayData.pixels.forEach(function (pixel) {
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var color = replayData.type === SELECTION_REPLAY.PASTE ? pixel.color : Constants.TRANSPARENT_COLOR;
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frame.setPixel(pixel.col, pixel.row, color);
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});
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@ -5,8 +5,8 @@
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/**
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* Render a Frame object as an image.
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* Can optionally scale it (zoom)
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* @param {Frame} frame
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* @param {Number} zoom
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* @param frame {Frame} frame
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* @param zoom {Number} zoom
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* @return {Image}
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*/
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toImage : function (frame, zoom) {
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@ -19,9 +19,9 @@
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/**
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* Draw the provided frame in a 2d canvas
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*
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* @param {pskl.model.Frame} frame the frame to draw
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* @param {Canvas} canvas the canvas target
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* @param {String} transparentColor (optional) color to use to represent transparent pixels.
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* @param frame {pskl.model.Frame} frame the frame to draw
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* @param canvas {Canvas} canvas the canvas target
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* @param transparentColor {String} transparentColor (optional) color to use to represent transparent pixels.
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*/
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drawToCanvas : function (frame, canvas, transparentColor) {
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var context = canvas.getContext('2d');
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@ -30,6 +30,9 @@
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for (var x = 0, width = frame.getWidth() ; x < width ; x++) {
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for (var y = 0, height = frame.getHeight() ; y < height ; y++) {
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var color = frame.getPixel(x, y);
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// accumulate all the pixels of the same color to speed up rendering
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// by reducting fillRect calls
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var w = 1;
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while (color === frame.getPixel(x, y + w) && (y + w) < height) {
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w++;
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@ -43,14 +46,23 @@
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y = y + w - 1;
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}
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}
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},
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/**
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* Render a line of a single color in a given canvas 2D context.
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*
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* @param color {String} color to draw
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* @param x {Number} x coordinate
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* @param y {Number} y coordinate
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* @param width {Number} width of the line to draw, in pixels
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* @param context {CanvasRenderingContext2D} context of the canvas target
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*/
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renderLine_ : function (color, x, y, width, context) {
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if (color != Constants.TRANSPARENT_COLOR) {
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if (color === Constants.TRANSPARENT_COLOR || color === null) {
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return;
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}
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context.fillStyle = color;
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context.fillRect(x, y, 1, width);
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}
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},
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merge : function (frames) {
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@ -1,6 +1,28 @@
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(function () {
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var ns = $.namespace('test.testutils');
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/**
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* Frame.createFromGrid accepts grids that are rotated by 90deg from
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* the visual/usual way. (column-based grid)
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*
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* For testing, it's easier for be able to specify a row-based grid, because
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* it visually matches what the image will look like.
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*
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* For instance :
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*
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* [[black, black, black],
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* [white, white, white]]
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*
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* we expect this to be a 3x2 image, one black line above a white line.
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*
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* However Frame.createFromGrid needs the following input to create such an image :
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*
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* [[black, white],
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* [black, white],
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* [black, white]]
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*
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* This helper will build the second array from the first array.
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*/
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ns.toFrameGrid = function (normalGrid) {
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var frameGrid = [];
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var w = normalGrid[0].length;
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@ -3,35 +3,41 @@ describe("FrameUtils suite", function() {
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var red = '#ff0000';
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var transparent = Constants.TRANSPARENT_COLOR;
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// shortcuts
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var toFrameGrid = test.testutils.toFrameGrid;
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var frameEqualsGrid = test.testutils.frameEqualsGrid;
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it("merges 2 frames", function () {
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var B = black, R = red, T = transparent;
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var frame1 = pskl.model.Frame.fromPixelGrid([
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[black, transparent],
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[transparent, black]
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[B, T],
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[T, B]
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]);
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var frame2 = pskl.model.Frame.fromPixelGrid([
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[transparent, red],
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[red, transparent]
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[T, R],
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[R, T]
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]);
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var mergedFrame = pskl.utils.FrameUtils.merge([frame1, frame2]);
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expect(mergedFrame.getPixel(0,0)).toBe(black);
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expect(mergedFrame.getPixel(0,1)).toBe(red);
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expect(mergedFrame.getPixel(1,0)).toBe(red);
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expect(mergedFrame.getPixel(1,1)).toBe(black);
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frameEqualsGrid(mergedFrame, [
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[B, R],
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[R, B]
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]);
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});
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it("returns same frame when merging single frame", function () {
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var frame1 = pskl.model.Frame.fromPixelGrid([
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[black, transparent],
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[transparent, black]
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]);
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var B = black, T = transparent;
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var frame1 = pskl.model.Frame.fromPixelGrid(toFrameGrid([
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[B, T],
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[B, T]
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]));
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var mergedFrame = pskl.utils.FrameUtils.merge([frame1]);
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expect(mergedFrame.getPixel(0,0)).toBe(black);
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expect(mergedFrame.getPixel(0,1)).toBe(transparent);
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expect(mergedFrame.getPixel(1,0)).toBe(transparent);
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expect(mergedFrame.getPixel(1,1)).toBe(black);
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frameEqualsGrid(mergedFrame, [
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[B, T],
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[B, T]
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]);
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});
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var checkPixelsColor = function (frame, pixels, color) {
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@ -42,9 +48,10 @@ describe("FrameUtils suite", function() {
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};
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it ("converts an image to a frame", function () {
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var B = black, T = transparent;
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var frame1 = pskl.model.Frame.fromPixelGrid([
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[black, transparent],
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[transparent, black]
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[B, T],
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[T, B]
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]);
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var image = pskl.utils.FrameUtils.toImage(frame1);
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@ -57,48 +64,66 @@ describe("FrameUtils suite", function() {
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var biggerFrame = pskl.utils.FrameUtils.createFromImage(biggerImage);
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checkPixelsColor(biggerFrame, [
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[0,0],[0,1],[0,2],
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[1,0],[1,1],[1,2],
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[2,0],[2,1],[2,2],
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[3,3],[3,4],[3,5],
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[4,3],[4,4],[4,5],
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[5,3],[5,4],[5,5]
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], black);
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checkPixelsColor(biggerFrame, [
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[0,3],[0,4],[0,5],
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[1,3],[1,4],[1,5],
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[2,3],[2,4],[2,5],
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[3,0],[3,1],[3,2],
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[4,0],[4,1],[4,2],
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[5,0],[5,1],[5,2]
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], transparent);
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frameEqualsGrid(biggerFrame, [
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[B, B, B, T, T, T],
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[B, B, B, T, T, T],
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[B, B, B, T, T, T],
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[T, T, T, B, B, B],
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[T, T, T, B, B, B],
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[T, T, T, B, B, B]
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]);
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});
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it ("[LayerUtils] creates a layer from a simple spritesheet", function () {
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var frame = pskl.model.Frame.fromPixelGrid([
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[black, red],
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[red, black],
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[black, black],
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[red, red]
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]);
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var B = black, R = red;
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// original image in 4x2
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var frame = pskl.model.Frame.fromPixelGrid(toFrameGrid([
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[B, R, B, R],
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[R, B, B, R]
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]));
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var spritesheet = pskl.utils.FrameUtils.toImage(frame);
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// split the spritesheet by 4
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var frames = pskl.utils.LayerUtils.createLayerFromSpritesheet(spritesheet, 4);
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// expect 4 frames of 1x2
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expect(frames.length).toBe(4);
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expect(frames[0].getPixel(0,0)).toBe(black);
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expect(frames[0].getPixel(0,1)).toBe(red);
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// verify frame content
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frameEqualsGrid(frames[0], [
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[B],
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[R]
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]);
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frameEqualsGrid(frames[1], [
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[R],
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[B]
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]);
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frameEqualsGrid(frames[2], [
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[B],
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[B]
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]);
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frameEqualsGrid(frames[3], [
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[R],
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[R]
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]);
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});
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expect(frames[1].getPixel(0,0)).toBe(red);
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expect(frames[1].getPixel(0,1)).toBe(black);
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it ("supports null values in frame array", function () {
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var B = black, T = transparent;
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var frame = pskl.model.Frame.fromPixelGrid([
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[B, null],
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[null, B]
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]);
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expect(frames[2].getPixel(0,0)).toBe(black);
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expect(frames[2].getPixel(0,1)).toBe(black);
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expect(frames[3].getPixel(0,0)).toBe(red);
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expect(frames[3].getPixel(0,1)).toBe(red);
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var image = pskl.utils.FrameUtils.toImage(frame);
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// transform back to frame for ease of testing
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var testFrame = pskl.utils.FrameUtils.createFromImage(image);
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frameEqualsGrid(testFrame, [
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[B, T],
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[T, B]
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]);
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});
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});
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