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https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Added undo/redo feature
* new file : HistoryManager.js * can undo (ctrl-z) and redo (ctrl-y) changes performed through the tools * history states are recorded per frame * a new state is recorder each time a tool is released (introduced TOOL_RELEASED event for this purpose) * a duplicated frame doesn't inherit the history states of the original frame * there is no limit to the number of states that can be stored per frame * actions such as creating/duplicating/deleting a frame are not concerned by this update
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@ -93,6 +93,7 @@
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<script src="js/controller/AnimatedPreviewController.js"></script>
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<script src="js/controller/AnimatedPreviewController.js"></script>
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<script src="js/rendering/FrameRenderer.js"></script>
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<script src="js/rendering/FrameRenderer.js"></script>
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<script src="js/LocalStorageService.js"></script>
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<script src="js/LocalStorageService.js"></script>
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<script src="js/HistoryManager.js"></script>
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<script src="js/Palette.js"></script>
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<script src="js/Palette.js"></script>
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<script src="js/Notification.js"></script>
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<script src="js/Notification.js"></script>
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<script src="js/drawingtools/BaseTool.js"></script>
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<script src="js/drawingtools/BaseTool.js"></script>
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@ -1,6 +1,7 @@
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Events = {
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Events = {
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TOOL_SELECTED : "TOOL_SELECTED",
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TOOL_SELECTED : "TOOL_SELECTED",
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TOOL_RELEASED : "TOOL_RELEASED",
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COLOR_SELECTED: "COLOR_SELECTED",
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COLOR_SELECTED: "COLOR_SELECTED",
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COLOR_USED: "COLOR_USED",
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COLOR_USED: "COLOR_USED",
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40
js/HistoryManager.js
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40
js/HistoryManager.js
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@ -0,0 +1,40 @@
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(function () {
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var ns = $.namespace("pskl");
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ns.HistoryManager = function () {};
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ns.HistoryManager.prototype.init = function () {
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document.body.addEventListener('keyup', this.onKeyup.bind(this));
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$.subscribe(Events.TOOL_RELEASED, this.saveState.bind(this));
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};
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ns.HistoryManager.prototype.saveState = function () {
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piskel.getCurrentFrame().saveState();
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};
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ns.HistoryManager.prototype.onKeyup = function (evt) {
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if (evt.ctrlKey && evt.keyCode == 90) { // CTRL + Z
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this.undo();
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}
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if (evt.ctrlKey && evt.keyCode == 89) { // CTRL+ Y
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this.redo();
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}
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};
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ns.HistoryManager.prototype.undo = function () {
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piskel.getCurrentFrame().loadPreviousState();
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this.redraw();
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};
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ns.HistoryManager.prototype.redo = function () {
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piskel.getCurrentFrame().loadNextState();
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this.redraw();
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};
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ns.HistoryManager.prototype.redraw = function () {
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piskel.drawingController.renderFrame();
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piskel.previewsController.createPreviews();
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};
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ns.HistoryManager = new ns.HistoryManager();
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})();
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@ -3,6 +3,8 @@
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ns.Frame = function (pixels) {
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ns.Frame = function (pixels) {
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this.pixels = pixels;
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this.pixels = pixels;
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this.previousStates = [pixels];
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this.stateIndex = 0;
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};
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};
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ns.Frame.createEmpty = function (width, height) {
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ns.Frame.createEmpty = function (width, height) {
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@ -22,13 +24,15 @@
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};
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};
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ns.Frame.prototype.clone = function () {
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ns.Frame.prototype.clone = function () {
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var clone = ns.Frame.createEmptyFromFrame(this);
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return new ns.Frame(this._clonePixels());
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for (var col = 0 ; col < clone.getWidth() ; col++) {
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};
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for (var row = 0 ; row < clone.getHeight() ; row++) {
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clone.setPixel(col, row, this.getPixel(col, row));
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ns.Frame.prototype._clonePixels = function () {
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var pixels = [];
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for (var col = 0 ; col < this.getWidth() ; col++) {
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pixels[col] = this.pixels[col].slice(0 , this.getHeight());
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}
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}
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}
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return pixels;
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return clone;
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};
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};
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ns.Frame.prototype.serialize = function () {
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ns.Frame.prototype.serialize = function () {
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@ -55,4 +59,27 @@
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return col >= 0 && row >= 0 && col <= this.pixels.length && row <= this.pixels[0].length;
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return col >= 0 && row >= 0 && col <= this.pixels.length && row <= this.pixels[0].length;
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};
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};
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ns.Frame.prototype.saveState = function () {
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// remove all states past current state
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this.previousStates.length = this.stateIndex + 1;
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// push new state
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this.previousStates.push(this._clonePixels());
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// set the stateIndex to latest saved state
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this.stateIndex = this.previousStates.length - 1;
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};
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ns.Frame.prototype.loadPreviousState = function () {
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if (this.stateIndex >= 0) {
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this.stateIndex--;
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this.pixels = this.previousStates[this.stateIndex];
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}
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};
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ns.Frame.prototype.loadNextState = function () {
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if (this.stateIndex < this.previousStates.length - 1) {
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this.stateIndex++;
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this.pixels = this.previousStates[this.stateIndex];
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}
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};
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})();
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})();
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13
js/piskel.js
13
js/piskel.js
@ -80,6 +80,7 @@ $.namespace("pskl");
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this.animationController.init();
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this.animationController.init();
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this.previewsController.init();
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this.previewsController.init();
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pskl.HistoryManager.init();
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pskl.NotificationService.init();
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pskl.NotificationService.init();
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pskl.LocalStorageService.init(frameSheet);
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pskl.LocalStorageService.init(frameSheet);
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@ -154,7 +155,7 @@ $.namespace("pskl");
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setActiveFrame: function(index) {
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setActiveFrame: function(index) {
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activeFrameIndex = index;
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activeFrameIndex = index;
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this.drawingController.frame = frameSheet.getFrameByIndex(index);
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this.drawingController.frame = this.getCurrentFrame();
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},
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},
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setActiveFrameAndRedraw: function(index) {
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setActiveFrameAndRedraw: function(index) {
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@ -176,6 +177,10 @@ $.namespace("pskl");
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return activeFrameIndex;
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return activeFrameIndex;
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},
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},
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getCurrentFrame : function () {
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return frameSheet.getFrameByIndex(activeFrameIndex);
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},
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initDrawingArea : function() {
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initDrawingArea : function() {
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drawingAreaContainer = $('#drawing-canvas-container')[0];
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drawingAreaContainer = $('#drawing-canvas-container')[0];
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document.body.addEventListener('mouseup', this.onMouseup.bind(this));
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document.body.addEventListener('mouseup', this.onMouseup.bind(this));
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@ -261,6 +266,8 @@ $.namespace("pskl");
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if(isRightClicked) {
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if(isRightClicked) {
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$.publish(Events.CANVAS_RIGHT_CLICK_RELEASED);
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$.publish(Events.CANVAS_RIGHT_CLICK_RELEASED);
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}
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}
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isClicked = false;
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isClicked = false;
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isRightClicked = false;
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isRightClicked = false;
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var spriteCoordinate = this.getSpriteCoordinate(event);
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var spriteCoordinate = this.getSpriteCoordinate(event);
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this.drawingController
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this.drawingController
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);
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);
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$.publish(Events.TOOL_RELEASED);
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// TODO: Remove that when we have the centralized redraw loop
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// TODO: Remove that when we have the centralized redraw loop
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this.previewsController.createPreviews();
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this.previewsController.createPreviews();
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}
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}
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},
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},
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onCanvasContextMenu : function (event) {
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onCanvasContextMenu : function (event) {
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