mirror of
https://github.com/piskelapp/piskel.git
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Merge branch 'master' into store-resize-to-userpref
This commit is contained in:
commit
1c1f6c11ab
@ -10,6 +10,9 @@
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this.toolId = 'tool-stroke';
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this.toolId = 'tool-stroke';
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this.helpText = 'Stroke tool';
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this.helpText = 'Stroke tool';
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this.shortcut = pskl.service.keyboard.Shortcuts.TOOL.STROKE;
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this.shortcut = pskl.service.keyboard.Shortcuts.TOOL.STROKE;
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this.tooltipDescriptors = [
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{key : 'shift', description : 'Hold shift to draw straight lines'}
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];
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// Stroke's first point coordinates (set in applyToolAt)
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// Stroke's first point coordinates (set in applyToolAt)
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this.startCol = null;
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this.startCol = null;
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@ -40,6 +43,12 @@
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ns.Stroke.prototype.moveToolAt = function(col, row, frame, overlay, event) {
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ns.Stroke.prototype.moveToolAt = function(col, row, frame, overlay, event) {
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overlay.clear();
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overlay.clear();
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if (event.shiftKey) {
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var coords = this.getStraightLineCoordinates_(col, row);
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col = coords.col;
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row = coords.row;
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}
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// When the user moussemove (before releasing), we dynamically compute the
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// When the user moussemove (before releasing), we dynamically compute the
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// pixel to draw the line and draw this line in the overlay canvas:
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// pixel to draw the line and draw this line in the overlay canvas:
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var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
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var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
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@ -66,6 +75,13 @@
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*/
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*/
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ns.Stroke.prototype.releaseToolAt = function(col, row, frame, overlay, event) {
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ns.Stroke.prototype.releaseToolAt = function(col, row, frame, overlay, event) {
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var color = this.getToolColor();
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var color = this.getToolColor();
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if (event.shiftKey) {
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var coords = this.getStraightLineCoordinates_(col, row);
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col = coords.col;
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row = coords.row;
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}
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// The user released the tool to draw a line. We will compute the pixel coordinate, impact
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// The user released the tool to draw a line. We will compute the pixel coordinate, impact
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// the model and draw them in the drawing canvas (not the fake overlay anymore)
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// the model and draw them in the drawing canvas (not the fake overlay anymore)
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var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
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var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
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@ -87,4 +103,51 @@
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frame.setPixel(pixel.col, pixel.row, replayData.color);
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frame.setPixel(pixel.col, pixel.row, replayData.color);
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});
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});
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};
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};
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/**
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* Convert col, row to be on the nearest straight line or 45 degrees diagonal.
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*/
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ns.Stroke.prototype.getStraightLineCoordinates_ = function(col, row) {
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// coordinates translated using startCol, startRow as origin
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var tCol = col - this.startCol;
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var tRow = this.startRow - row;
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var dist = Math.sqrt(Math.pow(tCol, 2) + Math.pow(tRow, 2));
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var axisDistance = Math.round(dist);
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var diagDistance = Math.round(Math.sqrt(Math.pow(dist, 2) / 2));
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var PI8 = Math.PI / 8;
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var angle = Math.atan2(tRow, tCol);
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if (angle < PI8 && angle >= -PI8) {
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row = this.startRow;
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col = this.startCol + axisDistance;
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} else if (angle >= PI8 && angle < 3 * PI8) {
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row = this.startRow - diagDistance;
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col = this.startCol + diagDistance;
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} else if (angle >= 3 * PI8 && angle < 5 * PI8) {
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row = this.startRow - axisDistance;
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col = this.startCol;
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} else if (angle >= 5 * PI8 && angle < 7 * PI8) {
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row = this.startRow - diagDistance;
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col = this.startCol - diagDistance;
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} else if (angle >= 7 * PI8 || angle < -7 * PI8) {
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row = this.startRow;
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col = this.startCol - axisDistance;
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} else if (angle >= -7 * PI8 && angle < -5 * PI8) {
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row = this.startRow + diagDistance;
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col = this.startCol - diagDistance;
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} else if (angle >= -5 * PI8 && angle < -3 * PI8) {
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row = this.startRow + axisDistance;
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col = this.startCol;
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} else if (angle >= -3 * PI8 && angle < -PI8) {
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row = this.startRow + diagDistance;
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col = this.startCol + diagDistance;
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}
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return {
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col : col,
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row : row
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};
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};
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})();
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})();
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