Added DrawingLoop.js and plugged basic rendering on each controller

This commit is contained in:
juliandescottes
2012-09-09 00:40:05 +02:00
12 changed files with 449 additions and 207 deletions

View File

@@ -24,23 +24,8 @@ $.namespace("pskl");
// Animated canvas preview:
previewAnimationCanvasDpi = 8,
// DOM references:
drawingAreaContainer,
drawingAreaCanvas,
previewCanvas,
// States:
isClicked = false,
isRightClicked = false,
activeFrameIndex = -1,
animIndex = 0,
primaryColor = Constants.DEFAULT_PEN_COLOR,
secondaryColor = Constants.TRANSPARENT_COLOR,
activeFrameIndex = -1,
currentFrame = null;
currentToolBehavior = null,
previousMousemoveTime = 0;
/**
* Main application controller
@@ -57,7 +42,7 @@ $.namespace("pskl");
this.drawingController = new pskl.controller.DrawingController(
frameSheet.getFrameByIndex(0),
$('#drawing-canvas-container')[0],
$('#drawing-canvas-container'),
drawingCanvasDpi
);
@@ -65,7 +50,7 @@ $.namespace("pskl");
this.animationController = new pskl.controller.AnimatedPreviewController(
frameSheet,
$('#preview-canvas-container')[0],
$('#preview-canvas-container'),
previewAnimationCanvasDpi
);
@@ -93,6 +78,13 @@ $.namespace("pskl");
pskl.LocalStorageService.displayRestoreNotification();
}
$.subscribe('SET_ACTIVE_FRAME', function(evt, frameId) {
piskel.setActiveFrameAndRedraw(frameId);
});
$.subscribe('FRAMESHEET_RESET', function(evt, frameId) {
piskel.redraw();
});
var drawingLoop = new pskl.rendering.DrawingLoop();
drawingLoop.addCallback(this.render, this);
drawingLoop.start();
@@ -123,7 +115,7 @@ $.namespace("pskl");
* @private
*/
calculateDPIsForDrawingCanvas_ : function() {
var availableViewportHeight = $('.main-panel').height(),
var availableViewportHeight = $('.main-panel').height() - 50,
availableViewportWidth = $('.main-panel').width(),
previewHeight = $(".preview-container").height(),
previewWidth = $(".preview-container").width();
@@ -153,27 +145,12 @@ $.namespace("pskl");
finishInit : function () {
$.subscribe(Events.TOOL_SELECTED, function(evt, toolBehavior) {
console.log("Tool selected: ", toolBehavior);
currentToolBehavior = toolBehavior;
});
$.subscribe(Events.COLOR_SELECTED, function(evt, color, isPrimary) {
console.log("Color selected: ", color);
if (isPrimary) {
primaryColor = color;
} else {
secondaryColor = color;
}
});
$.subscribe(Events.REFRESH, function() {
piskel.setActiveFrame(0);
});
// TODO: Move this into their service or behavior files:
this.initDrawingArea();
pskl.ToolSelector.init();
pskl.Palette.init(frameSheet);
},
@@ -223,131 +200,6 @@ $.namespace("pskl");
getCurrentFrame : function () {
return frameSheet.getFrameByIndex(activeFrameIndex);
},
initDrawingArea : function() {
drawingAreaContainer = $('#drawing-canvas-container')[0];
document.body.addEventListener('mouseup', this.onMouseup.bind(this));
drawingAreaContainer.addEventListener('mousedown', this.onMousedown.bind(this));
drawingAreaContainer.addEventListener('mousemove', this.onMousemove.bind(this));
document.body.addEventListener('contextmenu', this.onCanvasContextMenu);
},
removeFrame: function(frameIndex) {
frameSheet.removeFrameByIndex(frameIndex);
var activeFrameIndex = frameIndex ? frameIndex - 1 : 0;
this.setActiveFrame(activeFrameIndex);
},
duplicateFrame: function(frameIndex) {
frameSheet.duplicateFrameByIndex(frameIndex);
this.setActiveFrame(frameIndex + 1);
},
getCurrentColor : function () {
if(isRightClicked) {
return secondaryColor;
} else {
return primaryColor;
}
},
onMousedown : function (event) {
isClicked = true;
if(event.button == 2) { // right click
isRightClicked = true;
$.publish(Events.CANVAS_RIGHT_CLICKED);
}
var spriteCoordinate = this.getSpriteCoordinate(event);
currentToolBehavior.applyToolAt(
spriteCoordinate.col,
spriteCoordinate.row,
this.getCurrentColor(),
this.drawingController
);
$.publish(Events.LOCALSTORAGE_REQUEST);
},
onMousemove : function (event) {
var currentTime = new Date().getTime();
// Throttling of the mousemove event:
if ((currentTime - previousMousemoveTime) > 40 ) {
var spriteCoordinate = this.getSpriteCoordinate(event);
if (isClicked) {
currentToolBehavior.moveToolAt(
spriteCoordinate.col,
spriteCoordinate.row,
this.getCurrentColor(),
this.drawingController
);
// TODO(vincz): Find a way to move that to the model instead of being at the interaction level.
// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
// you don't need to draw anything when mousemoving and you request useless localStorage.
$.publish(Events.LOCALSTORAGE_REQUEST);
} else {
// debug mode to see the selected pixel
// this.drawingController.clearOverlay();
// this.drawingController.overlay.setPixel( spriteCoordinate.col,spriteCoordinate.row, "#ff0000");
// this.drawingController.renderOverlay();
}
previousMousemoveTime = currentTime;
}
},
onMouseup : function (event) {
if(isClicked || isRightClicked) {
// A mouse button was clicked on the drawing canvas before this mouseup event,
// the user was probably drawing on the canvas.
// Note: The mousemove movement (and the mouseup) may end up outside
// of the drawing canvas.
if(isRightClicked) {
$.publish(Events.CANVAS_RIGHT_CLICK_RELEASED);
}
isClicked = false;
isRightClicked = false;
var spriteCoordinate = this.getSpriteCoordinate(event);
currentToolBehavior.releaseToolAt(
spriteCoordinate.col,
spriteCoordinate.row,
this.getCurrentColor(),
this.drawingController
);
$.publish(Events.TOOL_RELEASED);
}
},
onCanvasContextMenu : function (event) {
event.preventDefault();
event.stopPropagation();
event.cancelBubble = true;
return false;
},
getRelativeCoordinates : function (x, y) {
var canvasRect = $(".drawing-canvas")[0].getBoundingClientRect();
return {
x : x - canvasRect.left,
y : y - canvasRect.top
}
},
getSpriteCoordinate : function(event) {
var coord = this.getRelativeCoordinates(event.x, event.y);
var coords = this.getRelativeCoordinates(event.clientX, event.clientY);
return {
"col" : (coords.x - coords.x%drawingCanvasDpi) / drawingCanvasDpi,
"row" : (coords.y - coords.y%drawingCanvasDpi) / drawingCanvasDpi
}
},
// TODO(julz): Create package ?
storeSheet : function (event) {
// TODO Refactor using jquery ?