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save split: add comments and cleanup
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@ -12,22 +12,29 @@
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return match;
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},
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chunk : function (array, chunks) {
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var chunked = [];
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/**
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* Split a provided array in a given amount of chunks.
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* For instance [1,2,3,4] chunked in 2 parts will be [1,2] & [3,4].
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* @param {Array} array the array to chunk
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* @param {Number} chunksCount the number of chunks to create
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* @return {Array<Array>} array of arrays containing the items of the original array
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*/
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chunk : function (array, chunksCount) {
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var chunks = [];
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// We cannot have more chunks than array items.
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chunks = Math.min(chunks, array.length);
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chunksCount = Math.min(chunksCount, array.length);
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// chunks should be at least 1
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chunks = Math.max(1, chunks);
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// chunksCount should be at least 1
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chunksCount = Math.max(1, chunksCount);
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var step = Math.round(array.length / chunks);
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for (var i = 0 ; i < chunks ; i++) {
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var isLast = i == chunks - 1;
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var step = Math.round(array.length / chunksCount);
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for (var i = 0 ; i < chunksCount ; i++) {
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var isLast = i == chunksCount - 1;
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var end = isLast ? array.length : (i + 1) * step;
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chunked.push(array.slice(i * step, end));
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chunks.push(array.slice(i * step, end));
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}
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return chunked;
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return chunks;
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}
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};
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@ -42,8 +42,19 @@
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frameCount : frames.length
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};
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// A layer spritesheet data can be chunked in case the spritesheet PNG is to big to be
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// converted to a dataURL.
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// Frames are divided equally amongst chunks and each chunk is converted to a spritesheet
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// PNG. If any chunk contains an invalid base64 PNG, we increase the number of chunks and
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// retry.
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var chunks = [];
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while (!areChunksValid(chunks)) {
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if (chunks.length > frames.length) {
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// Something went horribly wrong.
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chunks = [];
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break;
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}
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// Chunks are invalid, increase the number of chunks by one, and chunk the frames array.
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var frameChunks = pskl.utils.Array.chunk(frames, chunks.length + 1);
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