Fix grid bleeding through from other layers by only enabling support for

grid rendering for current layer.
This commit is contained in:
Joanne Hong 2018-08-09 21:15:37 +01:00 committed by Julian Descottes
parent 230a38bf07
commit 379c61a11d
1 changed files with 3 additions and 2 deletions

View File

@ -22,7 +22,7 @@
var cfg = { var cfg = {
'zoom': this.calculateZoom_(), 'zoom': this.calculateZoom_(),
'supportGridRendering' : true, 'supportGridRendering' : false,
'height' : this.getContainerHeight_(), 'height' : this.getContainerHeight_(),
'width' : this.getContainerWidth_(), 'width' : this.getContainerWidth_(),
'xOffset' : 0, 'xOffset' : 0,
@ -30,9 +30,10 @@
}; };
this.overlayRenderer = new pskl.rendering.frame.CachedFrameRenderer(this.container, cfg, ['canvas-overlay']); this.overlayRenderer = new pskl.rendering.frame.CachedFrameRenderer(this.container, cfg, ['canvas-overlay']);
this.renderer = new pskl.rendering.frame.CachedFrameRenderer(this.container, cfg, ['drawing-canvas']);
this.onionSkinRenderer = pskl.rendering.OnionSkinRenderer.createInContainer(this.container, cfg, piskelController); this.onionSkinRenderer = pskl.rendering.OnionSkinRenderer.createInContainer(this.container, cfg, piskelController);
this.layersRenderer = new pskl.rendering.layer.LayersRenderer(this.container, cfg, piskelController); this.layersRenderer = new pskl.rendering.layer.LayersRenderer(this.container, cfg, piskelController);
cfg.supportGridRendering = true;
this.renderer = new pskl.rendering.frame.CachedFrameRenderer(this.container, cfg, ['drawing-canvas']);
this.compositeRenderer = new pskl.rendering.CompositeRenderer(); this.compositeRenderer = new pskl.rendering.CompositeRenderer();
this.compositeRenderer this.compositeRenderer