move drop image logic to FrameUtils, add unit test

This commit is contained in:
juliandescottes 2017-01-13 13:58:57 +01:00
parent bf91c4ef62
commit 42f4812b46
3 changed files with 180 additions and 31 deletions

View File

@ -64,15 +64,17 @@
}; };
ns.FileDropperService.prototype.onImageLoaded_ = function () { ns.FileDropperService.prototype.onImageLoaded_ = function () {
var droppedFrame = pskl.utils.FrameUtils.createFromImage(this.importedImage_);
var currentFrame = this.piskelController.getCurrentFrame(); var currentFrame = this.piskelController.getCurrentFrame();
// Convert client coordinates to sprite coordinates
var spriteDropPosition = pskl.app.drawingController.getSpriteCoordinates(
this.dropPosition_.x,
this.dropPosition_.y
);
var origin = this.adjustDropPosition_(this.dropPosition_, droppedFrame); var x = spriteDropPosition.x;
droppedFrame.forEachPixel(function (color, x, y) { var y = spriteDropPosition.y;
if (color != pskl.utils.colorToInt(Constants.TRANSPARENT_COLOR)) {
currentFrame.setPixel(origin.x + x, origin.y + y, color); pskl.utils.FrameUtils.addImageToFrame(currentFrame, this.importedImage_, x, y);
}
});
$.publish(Events.PISKEL_RESET); $.publish(Events.PISKEL_RESET);
$.publish(Events.PISKEL_SAVE_STATE, { $.publish(Events.PISKEL_SAVE_STATE, {
@ -80,28 +82,4 @@
}); });
}; };
ns.FileDropperService.prototype.adjustDropPosition_ = function (position, droppedFrame) {
var framePosition = pskl.app.drawingController.getSpriteCoordinates(position.x, position.y);
var xCoord = framePosition.x - Math.floor(droppedFrame.width / 2);
var yCoord = framePosition.y - Math.floor(droppedFrame.height / 2);
xCoord = Math.max(0, xCoord);
yCoord = Math.max(0, yCoord);
var currentFrame = this.piskelController.getCurrentFrame();
if (droppedFrame.width <= currentFrame.width) {
xCoord = Math.min(xCoord, currentFrame.width - droppedFrame.width);
}
if (droppedFrame.height <= currentFrame.height) {
yCoord = Math.min(yCoord, currentFrame.height - droppedFrame.height);
}
return {
x : xCoord,
y : yCoord
};
};
})(); })();

View File

@ -123,6 +123,33 @@
} }
}, },
/**
* Insert the provided image in the provided frame, at the x, y sprite coordinates.
* Coordinates will be adjusted so that the image fits in the frame, if possible.
*/
addImageToFrame: function (frame, image, x, y) {
var imageFrame = pskl.utils.FrameUtils.createFromImage(image);
x = x - Math.floor(imageFrame.width / 2);
y = y - Math.floor(imageFrame.height / 2);
x = Math.max(0, x);
y = Math.max(0, y);
if (imageFrame.width <= frame.width) {
x = Math.min(x, frame.width - imageFrame.width);
}
if (imageFrame.height <= frame.height) {
y = Math.min(y, frame.height - imageFrame.height);
}
imageFrame.forEachPixel(function (color, frameX, frameY) {
if (color != pskl.utils.colorToInt(Constants.TRANSPARENT_COLOR)) {
frame.setPixel(x + frameX, y + frameY, color);
}
});
},
resize : function (frame, targetWidth, targetHeight, smoothing) { resize : function (frame, targetWidth, targetHeight, smoothing) {
var image = pskl.utils.FrameUtils.toImage(frame); var image = pskl.utils.FrameUtils.toImage(frame);
var resizedImage = pskl.utils.ImageResizer.resize(image, targetWidth, targetHeight, smoothing); var resizedImage = pskl.utils.ImageResizer.resize(image, targetWidth, targetHeight, smoothing);

View File

@ -0,0 +1,144 @@
describe("FrameUtils addImageToFrame tests", function() {
var black = '#000000';
var red = '#ff0000';
var transparent = Constants.TRANSPARENT_COLOR;
var B = black, R = red, T = transparent;
// shortcuts
var toFrameGrid = test.testutils.toFrameGrid;
/**
* The three helpers below enable using only "visual" grids, while
* most frame helpers use rotated grids.
*/
var frameEqualsGrid = function (frame, grid) {
test.testutils.frameEqualsGrid(frame, grid);
};
var createFrameFromGrid = function (grid) {
return pskl.model.Frame.fromPixelGrid(toFrameGrid(grid));
};
var createImageFromGrid = function (grid) {
return pskl.utils.FrameUtils.toImage(createFrameFromGrid(grid));
};
it("adds smaller image at drop position", function () {
// Transparent frame 2x2
var frame = createFrameFromGrid([
[T, T],
[T, T]
]);
// Single red pixel image
var image = createImageFromGrid([[R]]);
pskl.utils.FrameUtils.addImageToFrame(frame, image, 0, 0);
// Verify
frameEqualsGrid(frame, [
[R, T],
[T, T]
]);
pskl.utils.FrameUtils.addImageToFrame(frame, image, 1, 1);
// Verify
frameEqualsGrid(frame, [
[R, T],
[T, R]
]);
});
it("adds line image at drop position", function () {
// Transparent frame 2x2
var frame = createFrameFromGrid([
[T, T],
[T, T]
]);
// Line of 2 red pixels
var image = createImageFromGrid([[R, R]]);
pskl.utils.FrameUtils.addImageToFrame(frame, image, 0, 0);
// Verify
frameEqualsGrid(frame, [
[R, R],
[T, T]
]);
pskl.utils.FrameUtils.addImageToFrame(frame, image, 0, 1);
// Verify
frameEqualsGrid(frame, [
[R, R],
[R, R]
]);
});
it("does not erase under transparent areas", function () {
// Black frame 2x2
var frame = createFrameFromGrid([
[B, B],
[B, B]
]);
// 2x2 image with 3 transparent pixels and a red pixel
var image = createImageFromGrid([
[T, T],
[T, R]
]);
pskl.utils.FrameUtils.addImageToFrame(frame, image, 0, 0);
// Verify
frameEqualsGrid(frame, [
[B, B],
[B, R]
]);
});
it("offsets drop position", function () {
// Transparent frame 2x2
var frame = createFrameFromGrid([
[T, T],
[T, T]
]);
// Line of 2 red pixels
var image = createImageFromGrid([
[R, R]
]);
// Drop it on the right side, should be moved back to te left
pskl.utils.FrameUtils.addImageToFrame(frame, image, 1, 0);
// Verify
frameEqualsGrid(frame, [
[R, R],
[T, T]
]);
});
it("offsets drop position take 2", function () {
// Transparent frame 2x2
var frame = createFrameFromGrid([
[T, T],
[T, T]
]);
// 2x2 image
var image = createImageFromGrid([
[B, R],
[R, B]
]);
pskl.utils.FrameUtils.addImageToFrame(frame, image, 1, 1);
// Verify
frameEqualsGrid(frame, [
[B, R],
[R, B]
]);
});
});