mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Rewrites Circle drawing tool to behave better with large pen sizes.
This commit is contained in:
parent
c0182952c9
commit
4706587abb
@ -20,35 +20,45 @@
|
|||||||
* @override
|
* @override
|
||||||
*/
|
*/
|
||||||
ns.Circle.prototype.draw = function (col, row, color, targetFrame, penSize) {
|
ns.Circle.prototype.draw = function (col, row, color, targetFrame, penSize) {
|
||||||
var circlePixels = this.getCirclePixels_(this.startCol, this.startRow, col, row);
|
this.getCirclePixels_(this.startCol, this.startRow, col, row, penSize).forEach(function (point) {
|
||||||
pskl.PixelUtils.resizePixels(circlePixels, penSize).forEach(function (point) {
|
|
||||||
targetFrame.setPixel(point[0], point[1], color);
|
targetFrame.setPixel(point[0], point[1], color);
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
|
|
||||||
ns.Circle.prototype.getCirclePixels_ = function (x0, y0, x1, y1) {
|
ns.Circle.prototype.getCirclePixels_ = function (x0, y0, x1, y1, penSize) {
|
||||||
var coords = pskl.PixelUtils.getOrderedRectangleCoordinates(x0, y0, x1, y1);
|
var coords = pskl.PixelUtils.getOrderedRectangleCoordinates(x0, y0, x1, y1);
|
||||||
var xC = (coords.x0 + coords.x1) / 2;
|
var xC = Math.round((coords.x0 + coords.x1) / 2);
|
||||||
var yC = (coords.y0 + coords.y1) / 2;
|
var yC = Math.round((coords.y0 + coords.y1) / 2);
|
||||||
|
|
||||||
var rX = coords.x1 - xC;
|
var rX = coords.x1 - xC;
|
||||||
var rY = coords.y1 - yC;
|
var rY = coords.y1 - yC;
|
||||||
|
var iX = rX - penSize;
|
||||||
|
var iY = rY - penSize;
|
||||||
|
if (iX < 0) {
|
||||||
|
iX = 0;
|
||||||
|
}
|
||||||
|
if (iY < 0) {
|
||||||
|
iY = 0;
|
||||||
|
}
|
||||||
|
|
||||||
var pixels = [];
|
var pixels = [];
|
||||||
|
|
||||||
var x, y, angle;
|
var x, y, angle, r;
|
||||||
for (x = coords.x0 ; x < coords.x1 ; x++) {
|
for (x = 0 ; x <= rX ; x++) {
|
||||||
angle = Math.acos((x - xC) / rX);
|
for (y = 0 ; y <= rY ; y++) {
|
||||||
y = Math.round(rY * Math.sin(angle) + yC);
|
angle = Math.atan(y / x);
|
||||||
pixels.push({'col': x, 'row': y});
|
r = Math.sqrt(x * x + y * y);
|
||||||
pixels.push({'col': 2 * xC - x, 'row': 2 * yC - y});
|
if ((rX <= penSize || rY <= penSize ||
|
||||||
|
r > iX * iY / Math.sqrt(iY * iY * Math.pow(Math.cos(angle), 2) + iX * iX * Math.pow(Math.sin(angle), 2)) +
|
||||||
|
0.5) &&
|
||||||
|
r < rX * rY / Math.sqrt(rY * rY * Math.pow(Math.cos(angle), 2) + rX * rX * Math.pow(Math.sin(angle), 2)) +
|
||||||
|
0.5) {
|
||||||
|
pixels.push([xC + x, yC + y]);
|
||||||
|
pixels.push([xC - x, yC + y]);
|
||||||
|
pixels.push([xC + x, yC - y]);
|
||||||
|
pixels.push([xC - x, yC - y]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (y = coords.y0 ; y < coords.y1 ; y++) {
|
|
||||||
angle = Math.asin((y - yC) / rY);
|
|
||||||
x = Math.round(rX * Math.cos(angle) + xC);
|
|
||||||
pixels.push({'col': x, 'row': y});
|
|
||||||
pixels.push({'col': 2 * xC - x, 'row': 2 * yC - y});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return pixels;
|
return pixels;
|
||||||
|
Loading…
Reference in New Issue
Block a user