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Issue #304 : Blur FPS range input only on change event
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@ -13,8 +13,8 @@
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this.renderFlag = true;
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this.renderFlag = true;
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this.fpsRangeInput = $('#preview-fps');
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this.fpsRangeInput = document.querySelector('#preview-fps');
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this.fpsCounterDisplay = $('#display-fps');
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this.fpsCounterDisplay = document.querySelector('#display-fps');
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this.setFPS(Constants.DEFAULT.FPS);
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this.setFPS(Constants.DEFAULT.FPS);
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@ -25,7 +25,9 @@
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};
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};
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ns.PreviewController.prototype.init = function () {
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ns.PreviewController.prototype.init = function () {
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this.fpsRangeInput.on('input change', this.onFPSSliderChange.bind(this));
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this.fpsRangeInput.addEventListener('change', this.onFpsRangeInputUpdate_.bind(this));
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this.fpsRangeInput.addEventListener('input', this.onFpsRangeInputUpdate_.bind(this));
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document.querySelector('.right-column').style.width = Constants.ANIMATED_PREVIEW_WIDTH + 'px';
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document.querySelector('.right-column').style.width = Constants.ANIMATED_PREVIEW_WIDTH + 'px';
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this.toggleOnionSkinEl = document.querySelector('.preview-toggle-onion-skin');
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this.toggleOnionSkinEl = document.querySelector('.preview-toggle-onion-skin');
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@ -75,7 +77,7 @@
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ns.PreviewController.prototype.updateMaxFPS_ = function () {
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ns.PreviewController.prototype.updateMaxFPS_ = function () {
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var maxFps = pskl.UserSettings.get(pskl.UserSettings.MAX_FPS);
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var maxFps = pskl.UserSettings.get(pskl.UserSettings.MAX_FPS);
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this.fpsRangeInput.get(0).setAttribute('max', maxFps);
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this.fpsRangeInput.setAttribute('max', maxFps);
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this.setFPS(Math.min(this.fps, maxFps));
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this.setFPS(Math.min(this.fps, maxFps));
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};
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};
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@ -101,20 +103,25 @@
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};
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};
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};
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};
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ns.PreviewController.prototype.onFPSSliderChange = function (evt) {
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/**
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this.setFPS(parseInt(this.fpsRangeInput[0].value, 10));
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* Event handler triggered on 'input' or 'change' events.
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*/
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ns.PreviewController.prototype.onFpsRangeInputUpdate_ = function (evt) {
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this.setFPS(parseInt(this.fpsRangeInput.value, 10));
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// blur only on 'change' events, as blurring on 'input' breaks on Firefox
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if (evt.type === 'change') {
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this.fpsRangeInput.blur();
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}
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};
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};
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ns.PreviewController.prototype.setFPS = function (fps) {
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ns.PreviewController.prototype.setFPS = function (fps) {
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if (typeof fps === 'number') {
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if (typeof fps === 'number') {
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this.fps = fps;
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this.fps = fps;
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// reset
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// reset
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this.fpsRangeInput.get(0).value = 0;
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this.fpsRangeInput.value = 0;
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// set proper value
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// set proper value
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this.fpsRangeInput.get(0).value = this.fps;
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this.fpsRangeInput.value = this.fps;
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this.fpsRangeInput.blur();
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this.fpsCounterDisplay.innerHTML = this.fps + ' FPS';
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this.fpsCounterDisplay.html(this.fps + ' FPS');
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}
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}
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};
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};
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