mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Adding spritesheet import
- Updated the import dialog to allow users to specify the number of frames in the image (which defaults to 1 x and 1 y) - Setting the frame count for x and y will draw a dotted line in the preview that shows where the image will be split into individual frames - When imported with a frame count above 1, the source image will be split into the different frames and loaded just as if it were an animated gif - This allows users to import existing spritesheet pngs, including those produced by the piskel export function
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8d85093874
commit
48f24c0cf3
@ -3,16 +3,27 @@
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/************************************************************************************************/
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.import-section-preview {
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display : inline-block;
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height : 60px;
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position: relative;
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display: inline-block;
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height: 60px;
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width: 60px;
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border: 1px dashed #999;
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border-radius: 3px;
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}
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.import-section-preview.no-border {
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border-color: transparent;
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}
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.import-section-preview canvas {
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position: absolute;
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left: 0;
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top: 0;
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}
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.dialog-section-title {
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display : inline-block;
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width: 55px;
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width: 70px;
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}
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.import-size-field:nth-of-type(2) {
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@ -67,7 +67,7 @@
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#dialog-container.import-image {
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width: 500px;
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height: 300px;
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height: 320px;
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top : 50%;
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left : 50%;
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position : absolute;
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@ -22,8 +22,13 @@
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this.resizeHeight = $('[name=resize-height]');
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this.smoothResize = $('[name=smooth-resize-checkbox]');
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this.frameCountX = $('[name=frame-count-x]');
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this.frameCountY = $('[name=frame-count-y]');
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this.resizeWidth.keyup(this.onResizeInputKeyUp_.bind(this, 'width'));
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this.resizeHeight.keyup(this.onResizeInputKeyUp_.bind(this, 'height'));
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this.frameCountX.keyup(this.onResizeInputKeyUp_.bind(this, 'frameCountX'));
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this.frameCountY.keyup(this.onResizeInputKeyUp_.bind(this, 'frameCountY'));
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this.importImageForm = $('[name=import-image-form]');
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this.importImageForm.submit(this.onImportFormSubmit_.bind(this));
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@ -49,7 +54,24 @@
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}
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var height = this.importedImage_.height;
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var width = this.importedImage_.width;
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if (from === 'width') {
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var frameCountX = parseInt(this.frameCountX.val(), 10);
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if (frameCountX <= 0 || isNaN(frameCountX)) {
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this.frameCountX.val(1);
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frameCountX = 1;
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}
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var frameCountY = parseInt(this.frameCountY.val(), 10);
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if (frameCountY <= 0 || isNaN(frameCountY)) {
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this.frameCountY.val(1);
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frameCountY = 1;
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}
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if (from === 'frameCountX' || from === 'frameCountY') {
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this.resizeWidth.val(Math.round(width / frameCountX));
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this.resizeHeight.val(Math.round(height / frameCountY));
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this.drawFramesGrid_();
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} else if (from === 'width') {
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this.resizeHeight.val(Math.round(value * height / width));
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} else {
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this.resizeWidth.val(Math.round(value * width / height));
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@ -64,7 +86,7 @@
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// FIXME : We remove the onload callback here because JsGif will insert
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// the image again and we want to avoid retriggering the image onload
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this.importedImage_.onload = function () {};
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this.importedImage_.onload = function () { };
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var fileName = this.extractFileNameFromPath_(this.file_.name);
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this.fileNameContainer.html(fileName);
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@ -72,6 +94,9 @@
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this.resizeWidth.val(w);
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this.resizeHeight.val(h);
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this.frameCountX.val(1);
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this.frameCountY.val(1);
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this.importPreview.width('auto');
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this.importPreview.html('');
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this.importPreview.append(this.createImagePreview_());
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@ -101,19 +126,23 @@
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if (image) {
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if (window.confirm('You are about to create a new Piskel, unsaved changes will be lost.')) {
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var gifLoader = new window.SuperGif({
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gif : image
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gif: image
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});
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gifLoader.load({
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success : function () {
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success: function () {
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var images = gifLoader.getFrames().map(function (frame) {
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return pskl.utils.CanvasUtils.createFromImageData(frame.data);
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});
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this.createPiskelFromImages_(images);
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this.closeDialog();
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}.bind(this),
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error : function () {
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this.createPiskelFromImages_([image]);
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error: function () {
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var images = pskl.utils.CanvasUtils.createFramesFromImage(
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image,
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this.frameCountX.val(),
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this.frameCountY.val());
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this.createPiskelFromImages_(images);
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this.closeDialog();
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}.bind(this)
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});
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@ -143,4 +172,54 @@
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pskl.app.piskelController.setPiskel(piskel);
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pskl.app.previewController.setFPS(Constants.DEFAULT.FPS);
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};
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ns.ImportImageController.prototype.drawFramesGrid_ = function () {
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var canvasWrapper = this.importPreview.children('canvas');
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var countX = this.frameCountX.val();
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var countY = this.frameCountY.val();
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if (countX > 1 || countY > 1) {
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var width = this.importedImage_.width;
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var height = this.importedImage_.height;
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var frameW = width / countX;
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var frameH = height / countY;
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var canvas = canvasWrapper.get(0);
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if (!canvasWrapper.length) {
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// Create a new canvas for the grid
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canvas = pskl.utils.CanvasUtils.createCanvas(width + 1, height + 1);
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this.importPreview.append(canvas);
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canvasWrapper = $(canvas);
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}
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var context = canvas.getContext('2d');
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context.clearRect(0, 0, canvas.width, canvas.height);
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context.beginPath();
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// Draw the vertical lines
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for (var x = 0.5; x < width + 1; x += frameW) {
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context.moveTo(x, 0);
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context.lineTo(x, height);
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}
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// Draw the horizontal lines
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for (var y = 0.5; y < height + 1; y += frameH) {
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context.moveTo(0, y);
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context.lineTo(width, y);
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}
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// Set the line style to dashed
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context.lineWidth = 1;
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context.setLineDash([2, 1]);
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context.strokeStyle = '#000000';
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context.stroke();
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// Resize the canvas so that it matches the preview height and stretches correctly
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canvasWrapper.height(PREVIEW_HEIGHT + 1);
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canvasWrapper.show();
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this.importPreview.addClass('no-border');
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} else {
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canvasWrapper.hide();
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this.importPreview.removeClass('no-border');
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}
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};
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})();
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@ -33,6 +33,43 @@
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return canvas;
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},
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/**
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* Splits the specified image into several new canvas elements based on the
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* supplied horizontal (x) and vertical (y) counts.
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* @param image The source image that will be split
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* @param {Number} frameCountX The number of frames in the horizontal axis
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* @param {Number} frameCountY The number of frames in the vertical axis
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* @returns {Array} An array of canvas elements that contain the split frames
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*/
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createFramesFromImage : function (image, frameCountX, frameCountY) {
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var canvasArray = [];
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var frameWidth = image.width / frameCountX;
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var frameHeight = image.height / frameCountY;
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// Loop through the frames prioritizing the spritesheet as horizonal strips
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for (var y = 0; y < frameCountY; y++) {
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for (var x = 0; x < frameCountX; x++) {
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var canvas = pskl.utils.CanvasUtils.createCanvas(frameWidth, frameHeight);
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var context = canvas.getContext('2d');
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// Blit the correct part of the source image into the new canvas
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context.drawImage(
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image,
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x * frameWidth,
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y * frameHeight,
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frameWidth,
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image.height,
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0,
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0,
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frameWidth,
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image.height);
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canvasArray.push(canvas);
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}
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}
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return canvasArray;
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},
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/**
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* By default, all scaling operations on a Canvas 2D Context are performed using antialiasing.
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* Resizing a 32x32 image to 320x320 will lead to a blurry output.
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@ -14,12 +14,17 @@
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</div>
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<div class="import-section">
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<span class="dialog-section-title">Size :</span>
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<input type="text" class="textfield import-size-field" name="resize-width"/>x
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<input type="text" class="textfield import-size-field" name="resize-height"/>
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<input type="text" class="textfield import-size-field" name="resize-width" />x
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<input type="text" class="textfield import-size-field" name="resize-height" />
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</div>
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<div class="import-section">
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<span class="dialog-section-title">Frames :</span>
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<input type="text" class="textfield import-size-field" name="frame-count-x" />x
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<input type="text" class="textfield import-size-field" name="frame-count-y" />
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</div>
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<div class="import-section">
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<span class="import-section-title">Smooth resize :</span>
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<input type="checkbox" checked="checked" name="smooth-resize-checkbox" value="1"/>
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<input type="checkbox" checked="checked" name="smooth-resize-checkbox" value="1" />
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</div>
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<input type="submit" name="import-submit" class="button button-primary import-button" value="Import" />
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</form>
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