Fixing DnD, removing LESS, cleaning code

- Updating DnD to use Sortable instead of draggable/dropppable
(updating deps as well).
- much simpler logic for DnD
- Remove LESS for now since it's a bit yet overkill
- fix moveFrame function
This commit is contained in:
Vince
2013-06-13 00:04:39 +02:00
parent 5de77dc6fb
commit 5b0a8f157d
12 changed files with 2292 additions and 3181 deletions

View File

@@ -48,114 +48,43 @@
var frameCount = this.framesheet.getFrameCount();
for (var i = 0, l = frameCount; i < l ; i++) {
this.container.append(this.createInterstitialTile_(i));
this.container.append(this.createPreviewTile_(i));
}
this.container.append(this.createInterstitialTile_(frameCount));
var needDragndropBehavior = (frameCount > 1) ? true : false;
var needDragndropBehavior = (frameCount > 1);
if(needDragndropBehavior) {
this.initDragndropBehavior_();
}
};
/**
* @private
*/
ns.PreviewFilmController.prototype.createInterstitialTile_ = function (tileNumber) {
var interstitialTile = document.createElement("div");
interstitialTile.className = "interstitial-tile";
interstitialTile.setAttribute("data-tile-type", "interstitial");
interstitialTile.setAttribute("data-inject-drop-tile-at", tileNumber);
return interstitialTile;
};
/**
* @private
*/
ns.PreviewFilmController.prototype.initDragndropBehavior_ = function () {
var tiles = $(".preview-tile");
// Each preview film tile is draggable.
tiles.draggable( {
//containment: '.left-nav',
stack: '.preview-tile',
cursor: 'move',
revert: true,
start: function(event, ui) {
// We only show the fake interstitial tiles when starting the
// drag n drop interaction. We hide them when the DnD is done.
$('#preview-list').addClass("show-interstitial-tiles");
},
stop: function() {
$('#preview-list').removeClass("show-interstitial-tiles");
}
});
// Each preview film tile is a drop target. This allow us to swap two tiles.
// However, we want to be able to insert a tile between two other tiles.
// For that we created fake interstitial tiles that are used as drop targets as well.
var droppableTiles = $(".interstitial-tile");
$.merge(droppableTiles, tiles);
droppableTiles.droppable( {
accept: ".preview-tile",
tolerance: "pointer",
activeClass: "droppable-active",
hoverClass: "droppable-hover-active",
drop: $.proxy(this.onDrop_, this)
$( "#preview-list" ).sortable({
placeholder: "preview-tile-drop-proxy",
update: $.proxy(this.onUpdate_, this)
});
$( "#preview-list" ).disableSelection();
};
/**
* @private
*/
ns.PreviewFilmController.prototype.onDrop_ = function( event, ui ) {
var activeFrame;
// When we drag from an element, the drag could start from a nested DOM element
// inside the drag target. We normalize that by taking the correct ancestor:
var originTile = $(event.srcElement).closest(".preview-tile");
var originFrameId = parseInt(originTile.data("tile-number"), 10);
ns.PreviewFilmController.prototype.onUpdate_ = function( event, ui ) {
var originFrameId = parseInt(ui.item.data("tile-number"), 10);
var targetInsertionId = $('.preview-tile').index(ui.item);
var dropTarget = $(event.target);
if(dropTarget.data("tile-type") == "interstitial") {
var targetInsertionId = parseInt(dropTarget.data("inject-drop-tile-at"), 10);
// In case we drop outside of the tile container
if(isNaN(originFrameId) || isNaN(targetInsertionId)) {
return;
}
//console.log("origin-frame: "+originFrameId+" - targetInsertionId: "+ targetInsertionId)
this.framesheet.moveFrame(originFrameId, targetInsertionId);
activeFrame = targetInsertionId;
// The last fake interstitial tile is outside of the framesheet array bound.
// It allow us to append after the very last element in this fake slot.
// However, when setting back the active frame, we have to make sure the
// frame does exist.
if(activeFrame > (this.framesheet.getFrameCount() - 1)) {
activeFrame = targetInsertionId - 1;
}
} else {
var targetSwapId = parseInt(dropTarget.data("tile-number"), 10);
// In case we drop outside of the tile container
if(isNaN(originFrameId) || isNaN(targetSwapId)) {
return;
}
//console.log("origin-frame: "+originFrameId+" - targetSwapId: "+ targetSwapId)
this.framesheet.swapFrames(originFrameId, targetSwapId);
activeFrame = targetSwapId;
}
this.framesheet.moveFrame(originFrameId, targetInsertionId);
this.framesheet.setCurrentFrameIndex(targetInsertionId);
$('#preview-list').removeClass("show-interstitial-tiles");
this.framesheet.setCurrentFrameIndex(activeFrame);
// TODO(vincz): move localstorage request to the model layer?
// TODO(grosbouddha): move localstorage request to the model layer?
$.publish(Events.LOCALSTORAGE_REQUEST);
};
/**
* @private
* TODO(vincz): clean this giant rendering function & remove listeners.
@@ -181,13 +110,13 @@
previewTileRoot.addEventListener('click', this.onPreviewClick_.bind(this, tileNumber));
var canvasPreviewDuplicateAction = document.createElement("button");
canvasPreviewDuplicateAction.setAttribute('rel', 'tooltip');
canvasPreviewDuplicateAction.setAttribute('data-placement', 'right');
canvasPreviewDuplicateAction.setAttribute('title', 'Duplicate this frame');
canvasPreviewDuplicateAction.className = "tile-overlay duplicate-frame-action";
previewTileRoot.appendChild(canvasPreviewDuplicateAction);
canvasPreviewDuplicateAction.addEventListener('click', this.onAddButtonClick_.bind(this, tileNumber));
var cloneFrameButton = document.createElement("button");
cloneFrameButton.setAttribute('rel', 'tooltip');
cloneFrameButton.setAttribute('data-placement', 'right');
cloneFrameButton.setAttribute('title', 'Duplicate this frame');
cloneFrameButton.className = "tile-overlay duplicate-frame-action";
previewTileRoot.appendChild(cloneFrameButton);
cloneFrameButton.addEventListener('click', this.onAddButtonClick_.bind(this, tileNumber));
// TODO(vincz): Eventually optimize this part by not recreating a FrameRenderer. Note that the real optim
// is to make this update function (#createPreviewTile) less aggressive.
@@ -209,9 +138,6 @@
// Add 'dragndrop handle'.
var dndHandle = document.createElement("div");
dndHandle.setAttribute('rel', 'tooltip');
dndHandle.setAttribute('title', 'Drag\'n drop');
dndHandle.setAttribute('data-placement', 'right');
dndHandle.className = "tile-overlay dnd-action";
previewTileRoot.appendChild(dndHandle);
}