From 5d83a39cf02fde16b3c9d1e34fd64f40105ddd6c Mon Sep 17 00:00:00 2001 From: jdescottes Date: Sun, 17 Nov 2013 20:20:27 +0100 Subject: [PATCH] feature : add keyboard shortcuts : Events cleanup + Removed unused events --- js/Events.js | 19 ------------------- js/controller/DrawingController.js | 2 -- 2 files changed, 21 deletions(-) diff --git a/js/Events.js b/js/Events.js index e7e5e7ea..88458b7e 100644 --- a/js/Events.js +++ b/js/Events.js @@ -15,22 +15,6 @@ var Events = { */ LOCALSTORAGE_REQUEST: "LOCALSTORAGE_REQUEST", - CANVAS_RIGHT_CLICKED: "CANVAS_RIGHT_CLICKED", - - /** - * Event to request a refresh of the display. - * A bit overkill but, it's just workaround in our current drawing system. - * TODO: Remove or rework when redraw system is refactored. - */ - REFRESH: "REFRESH", - - /** - * Temporary event to bind the redraw of right preview film to the canvas. - * This redraw should be driven by model updates. - * TODO(vincz): Remove. - */ - REDRAW_PREVIEWFILM: "REDRAW_PREVIEWFILM", - /** * Fired each time a user setting change. * The payload will be: @@ -39,7 +23,6 @@ var Events = { */ USER_SETTINGS_CHANGED: "USER_SETTINGS_CHANGED", - /* Listened to by SettingsController */ CLOSE_SETTINGS_DRAWER : "CLOSE_SETTINGS_DRAWER", /** @@ -50,8 +33,6 @@ var Events = { FRAME_SIZE_CHANGED : "FRAME_SIZE_CHANGED", - CURRENT_FRAME_SET: "CURRENT_FRAME_SET", - SELECTION_CREATED: "SELECTION_CREATED", SELECTION_MOVE_REQUEST: "SELECTION_MOVE_REQUEST", SELECTION_DISMISSED: "SELECTION_DISMISSED", diff --git a/js/controller/DrawingController.js b/js/controller/DrawingController.js index 598b6122..00e25d9c 100644 --- a/js/controller/DrawingController.js +++ b/js/controller/DrawingController.js @@ -43,7 +43,6 @@ this.initMouseBehavior(); $.subscribe(Events.TOOL_SELECTED, $.proxy(function(evt, toolBehavior) { - console.log("Tool selected: ", toolBehavior); this.currentToolBehavior = toolBehavior; this.overlayFrame.clear(); }, this)); @@ -107,7 +106,6 @@ if(event.button == 2) { // right click this.isRightClicked = true; - $.publish(Events.CANVAS_RIGHT_CLICKED); } var coords = this.getSpriteCoordinates(event);