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Fixing DnD when dragging from canvas elements
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807582e472
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@ -92,7 +92,10 @@
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*/
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ns.PreviewFilmController.prototype.onDrop_ = function( event, ui ) {
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var activeFrame;
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var originFrameId = parseInt($(event.srcElement).data("tile-number"), 10);
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// When we drag from an element, the drag could start from a nested DOM element
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// inside the drag target. We normalize that by taking the correct ancestor:
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var originTile = $(event.srcElement).closest(".preview-tile");
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var originFrameId = parseInt(originTile.data("tile-number"), 10);
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var dropTarget = $(event.target);
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if(dropTarget.data("tile-type") == "interstitial") {
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@ -101,7 +104,7 @@
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if(isNaN(originFrameId) || isNaN(targetInsertionId)) {
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return;
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}
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console.log("origin-frame: "+originFrameId+" - targetInsertionId: "+ targetInsertionId)
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//console.log("origin-frame: "+originFrameId+" - targetInsertionId: "+ targetInsertionId)
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this.framesheet.moveFrame(originFrameId, targetInsertionId);
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activeFrame = targetInsertionId;
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@ -119,7 +122,7 @@
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if(isNaN(originFrameId) || isNaN(targetSwapId)) {
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return;
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}
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console.log("origin-frame: "+originFrameId+" - targetSwapId: "+ targetSwapId)
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//console.log("origin-frame: "+originFrameId+" - targetSwapId: "+ targetSwapId)
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this.framesheet.swapFrames(originFrameId, targetSwapId);
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activeFrame = targetSwapId;
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}
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