mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
support chunked layerData in regular deserializer
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commit
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@ -90,13 +90,15 @@ module.exports = function(grunt) {
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browser : true,
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trailing : true,
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curly : true,
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globals : {'$':true, 'jQuery' : true, 'pskl':true, 'Events':true, 'Constants':true, 'console' : true, 'module':true, 'require':true, 'Q':true}
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globals : {'$':true, 'jQuery' : true, 'pskl':true, 'Events':true, 'Constants':true, 'console' : true, 'module':true, 'require':true, 'Q':true, 'Promise': true}
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},
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files: [
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// Includes
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'Gruntfile.js',
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'package.json',
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'src/js/**/*.js',
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'!src/js/**/lib/**/*.js' // Exclude lib folder (note the leading !)
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// Excludes
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'!src/js/**/lib/**/*.js'
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]
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},
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@ -24,7 +24,9 @@ module.exports = function(config) {
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// list of files / patterns to load in the browser
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files: piskelScripts,
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files: piskelScripts.concat([
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'./node_modules/promise-polyfill/promise.js'
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]),
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// list of files to exclude
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@ -52,7 +52,8 @@
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"karma-phantomjs-launcher": "0.2.3",
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"load-grunt-tasks": "3.5.0",
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"phantomjs": "2.1.7",
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"phantomjs-polyfill-object-assign": "0.0.2"
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"phantomjs-polyfill-object-assign": "0.0.2",
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"promise-polyfill": "6.0.2"
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},
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"window": {
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"title": "Piskel",
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@ -177,74 +177,60 @@
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},
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/**
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* Alpha compositing using porter duff algorithm :
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* http://en.wikipedia.org/wiki/Alpha_compositing
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* http://keithp.com/~keithp/porterduff/p253-porter.pdf
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* @param {String} strColor1 color over
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* @param {String} strColor2 color under
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* @return {String} the composite color
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* Create a Frame array from an Image object.
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* Transparent pixels will either be converted to completely opaque or completely transparent pixels.
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*
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* @param {Image} image source image
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* @param {Number} frameCount number of frames in the spritesheet
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* @return {Array<Frame>}
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*/
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mergePixels__ : function (strColor1, strColor2, globalOpacity1) {
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var col1 = pskl.utils.FrameUtils.toRgba__(strColor1);
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var col2 = pskl.utils.FrameUtils.toRgba__(strColor2);
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if (typeof globalOpacity1 == 'number') {
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col1 = JSON.parse(JSON.stringify(col1));
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col1.a = globalOpacity1 * col1.a;
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createFramesFromSpritesheet : function (image, frameCount) {
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var layout = [];
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for (var i = 0 ; i < frameCount ; i++) {
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layout.push([i]);
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}
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var a = col1.a + col2.a * (1 - col1.a);
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var r = ((col1.r * col1.a + col2.r * col2.a * (1 - col1.a)) / a) | 0;
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var g = ((col1.g * col1.a + col2.g * col2.a * (1 - col1.a)) / a) | 0;
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var b = ((col1.b * col1.a + col2.b * col2.a * (1 - col1.a)) / a) | 0;
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return 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')';
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var chunkFrames = pskl.utils.FrameUtils.createFramesFromChunk(image, layout);
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return chunkFrames.map(function (chunkFrame) {
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return chunkFrame.frame;
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});
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},
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/**
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* Convert a color defined as a string (hex, rgba, rgb, 'TRANSPARENT') to an Object with r,g,b,a properties.
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* r, g and b are integers between 0 and 255, a is a float between 0 and 1
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* @param {String} c color as a string
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* @return {Object} {r:Number,g:Number,b:Number,a:Number}
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* Create a Frame array from an Image object.
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* Transparent pixels will either be converted to completely opaque or completely transparent pixels.
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*
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* @param {Image} image source image
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* @param {Array <Array>} layout description of the frame indexes expected to be found in the chunk
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* @return {Array<Object>} array of objects containing: {index: frame index, frame: frame instance}
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*/
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toRgba__ : function (c) {
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if (colorCache[c]) {
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return colorCache[c];
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createFramesFromChunk : function (image, layout) {
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var width = image.width;
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var height = image.height;
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// Recalculate the expected frame dimensions from the layout information
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var frameWidth = width / layout.length;
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var frameHeight = height / layout[0].length;
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// Create a canvas adapted to the image size
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var canvas = pskl.utils.CanvasUtils.createCanvas(frameWidth, frameHeight);
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var context = canvas.getContext('2d');
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// Draw the zoomed-up pixels to a different canvas context
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var chunkFrames = [];
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for (var i = 0 ; i < layout.length ; i++) {
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var row = layout[i];
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for (var j = 0 ; j < row.length ; j++) {
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context.clearRect(0, 0 , frameWidth, frameHeight);
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context.drawImage(image, frameWidth * i, frameHeight * j, frameWidth, frameHeight, 0, 0, frameWidth, height);
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var frame = pskl.utils.FrameUtils.createFromCanvas(canvas, 0, 0, frameWidth, height);
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chunkFrames.push({
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index : layout[i][j],
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frame : frame
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});
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}
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}
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var color, matches;
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if (c === 'TRANSPARENT') {
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color = {
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r : 0,
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g : 0,
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b : 0,
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a : 0
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};
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} else if (c.indexOf('rgba(') != -1) {
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matches = /rgba\((\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*,\s*(1|0\.\d+)\s*\)/.exec(c);
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color = {
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r : parseInt(matches[1], 10),
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g : parseInt(matches[2], 10),
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b : parseInt(matches[3], 10),
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a : parseFloat(matches[4])
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};
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} else if (c.indexOf('rgb(') != -1) {
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matches = /rgb\((\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\)/.exec(c);
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color = {
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r : parseInt(matches[1], 10),
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g : parseInt(matches[2], 10),
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b : parseInt(matches[3], 10),
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a : 1
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};
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} else {
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matches = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(c);
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color = {
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r : parseInt(matches[1], 16),
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g : parseInt(matches[2], 16),
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b : parseInt(matches[3], 16),
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a : 1
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};
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}
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colorCache[c] = color;
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return color;
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return chunkFrames;
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}
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};
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})();
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@ -2,34 +2,6 @@
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var ns = $.namespace('pskl.utils');
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ns.LayerUtils = {
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/**
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* Create a Frame array from an Image object.
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* Transparent pixels will either be converted to completely opaque or completely transparent pixels.
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* TODO : move to FrameUtils
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*
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* @param {Image} image source image
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* @param {Number} frameCount number of frames in the spritesheet
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* @return {Array<Frame>}
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*/
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createFramesFromSpritesheet : function (image, frameCount) {
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var width = image.width;
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var height = image.height;
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var frameWidth = width / frameCount;
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var canvas = pskl.utils.CanvasUtils.createCanvas(frameWidth, height);
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var context = canvas.getContext('2d');
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// Draw the zoomed-up pixels to a different canvas context
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var frames = [];
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for (var i = 0 ; i < frameCount ; i++) {
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context.clearRect(0, 0 , frameWidth, height);
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context.drawImage(image, frameWidth * i, 0, frameWidth, height, 0, 0, frameWidth, height);
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var frame = pskl.utils.FrameUtils.createFromCanvas(canvas, 0, 0, frameWidth, height);
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frames.push(frame);
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}
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return frames;
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},
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mergeLayers : function (layerA, layerB) {
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var framesA = layerA.getFrames();
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var framesB = layerB.getFrames();
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@ -31,11 +31,7 @@
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this.piskel_ = new pskl.model.Piskel(piskelData.width, piskelData.height, piskelData.fps, descriptor);
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this.layersToLoad_ = piskelData.layers.length;
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if (piskelData.expanded) {
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piskelData.layers.forEach(this.loadExpandedLayer.bind(this));
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} else {
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piskelData.layers.forEach(this.deserializeLayer.bind(this));
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}
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piskelData.layers.forEach(this.deserializeLayer.bind(this));
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};
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ns.Deserializer.prototype.deserializeLayer = function (layerString, index) {
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@ -43,42 +39,43 @@
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var layer = new pskl.model.Layer(layerData.name);
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layer.setOpacity(layerData.opacity);
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// 1 - create an image to load the base64PNG representing the layer
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var base64PNG = layerData.base64PNG;
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var image = new Image();
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// Backward compatibility: if the layerData is not chunked but contains a single base64PNG,
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// create a fake chunk, expected to represent all frames side-by-side.
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if (typeof layerData.chunks === 'undefined' && layerData.base64PNG) {
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this.normalizeLayerData_(layerData);
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}
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// 2 - attach the onload callback that will be triggered asynchronously
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image.onload = function () {
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// 5 - extract the frames from the loaded image
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var frames = pskl.utils.LayerUtils.createFramesFromSpritesheet(image, layerData.frameCount);
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// 6 - add each image to the layer
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this.addFramesToLayer(frames, layer, index);
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}.bind(this);
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var chunks = layerData.chunks;
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// 3 - set the source of the image
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image.src = base64PNG;
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return layer;
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};
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ns.Deserializer.prototype.loadExpandedLayer = function (layerData, index) {
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var width = this.piskel_.getWidth();
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var height = this.piskel_.getHeight();
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var layer = new pskl.model.Layer(layerData.name);
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layer.setOpacity(layerData.opacity);
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var frames = layerData.grids.map(function (grid) {
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return pskl.model.Frame.fromPixelGrid(grid, width, height);
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// Prepare a frames array to store frame objects extracted from the chunks.
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var frames = [];
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Promise.all(chunks.map(function (chunk) {
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// Create a promise for each chunk.
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return new Promise(function (resolve, reject) {
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var image = new Image();
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// Load the chunk image in an Image object.
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image.onload = function () {
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// extract the chunkFrames from the chunk image
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var chunkFrames = pskl.utils.FrameUtils.createFramesFromChunk(image, chunk.layout);
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// add each image to the frames array, at the extracted index
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chunkFrames.forEach(function (chunkFrame) {
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frames[chunkFrame.index] = chunkFrame.frame;
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});
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resolve();
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};
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image.src = chunk.base64PNG;
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});
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})).then(function () {
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frames.forEach(layer.addFrame.bind(layer));
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this.layers_[index] = layer;
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this.onLayerLoaded_();
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}.bind(this)).catch(function () {
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console.error('Failed to deserialize layer');
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});
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this.addFramesToLayer(frames, layer, index);
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return layer;
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};
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ns.Deserializer.prototype.addFramesToLayer = function (frames, layer, index) {
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frames.forEach(layer.addFrame.bind(layer));
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this.layers_[index] = layer;
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this.onLayerLoaded_();
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};
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ns.Deserializer.prototype.onLayerLoaded_ = function () {
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this.layersToLoad_ = this.layersToLoad_ - 1;
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if (this.layersToLoad_ === 0) {
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@ -88,4 +85,19 @@
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this.callback_(this.piskel_);
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}
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};
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/**
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* Backward comptibility only. Create a chunk for layerData objects that only contain
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* an single base64PNG without chunk/layout information.
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*/
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ns.Deserializer.prototype.normalizeLayerData_ = function (layerData) {
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var layout = [];
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for (var i = 0 ; i < layerData.frameCount ; i++) {
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layout.push([i]);
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}
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layerData.chunks = [{
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base64PNG : layerData.base64PNG,
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layout : layout
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}];
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};
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})();
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@ -96,7 +96,7 @@
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var loadLayerImage = function(layer, cb) {
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var image = new Image();
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image.onload = function() {
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var frames = pskl.utils.LayerUtils.createFramesFromSpritesheet(this, layer.frameCount);
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var frames = pskl.utils.FrameUtils.createFramesFromSpritesheet(this, layer.frameCount);
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frames.forEach(function (frame) {
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layer.model.addFrame(frame);
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});
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@ -85,7 +85,7 @@
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return bytes;
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},
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serialize : function (piskel, expanded) {
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serialize : function (piskel) {
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var i;
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var j;
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var layers;
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@ -86,7 +86,7 @@ describe("FrameUtils suite", function() {
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var spritesheet = pskl.utils.FrameUtils.toImage(frame);
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// split the spritesheet by 4
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var frames = pskl.utils.LayerUtils.createFramesFromSpritesheet(spritesheet, 4);
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var frames = pskl.utils.FrameUtils.createFramesFromSpritesheet(spritesheet, 4);
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// expect 4 frames of 1x2
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expect(frames.length).toBe(4);
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