diff --git a/js/controller/DrawingController.js b/js/controller/DrawingController.js index 63dccdc6..145d83d8 100644 --- a/js/controller/DrawingController.js +++ b/js/controller/DrawingController.js @@ -206,13 +206,11 @@ this.renderer.updateDPI(newDPI); this.overlayRenderer.updateDPI(newDPI); - this.renderer.render(this.frame); - this.overlayRenderer.render(this.overlayFrame); + this.render(); }; ns.DrawingController.prototype.render = function () { try { - this.renderFrame(); this.renderOverlay(); } catch (e) { @@ -236,12 +234,11 @@ var serializedOverlay = this.overlayFrame.serialize(); if (this.serializedOverlay != serializedOverlay) { this.serializedOverlay = serializedOverlay - this.renderer.render(this.overlayFrame); + this.overlayRenderer.render(this.overlayFrame); } }; ns.DrawingController.prototype.clearOverlay = function () { this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(this.frame); - this.overlayRenderer.clear(); }; })(); \ No newline at end of file diff --git a/js/drawingtools/Stroke.js b/js/drawingtools/Stroke.js index 13dabac3..7a3137c7 100644 --- a/js/drawingtools/Stroke.js +++ b/js/drawingtools/Stroke.js @@ -35,7 +35,6 @@ // The fake canvas where we will draw the preview of the stroke: // Drawing the first point of the stroke in the fake overlay canvas: drawer.overlayFrame.setPixel(col, row, color); - drawer.renderOverlay(); }; ns.Stroke.prototype.moveToolAt = function(col, row, color, drawer) { @@ -59,7 +58,6 @@ } drawer.overlayFrame.setPixel(strokePoints[i].col, strokePoints[i].row, color); } - drawer.renderOverlay(); }; /** @@ -78,7 +76,6 @@ } // Draw in canvas: // TODO: Remove that when we have the centralized redraw loop - drawer.renderFrame(); } // For now, we are done with the stroke tool and don't need an overlay anymore: drawer.clearOverlay(); diff --git a/js/rendering/FrameRenderer.js b/js/rendering/FrameRenderer.js index a2f97e44..5761f85f 100644 --- a/js/rendering/FrameRenderer.js +++ b/js/rendering/FrameRenderer.js @@ -58,33 +58,42 @@ }; ns.FrameRenderer.prototype.render = function (frame) { + this.clear(frame); + var context = this.getCanvas_(frame).getContext('2d'); for(var col = 0, width = frame.getWidth(); col < width; col++) { for(var row = 0, height = frame.getHeight(); row < height; row++) { - this.drawPixel(col, row, frame, this.getCanvas_(frame, col, row), this.dpi); + var color = frame.getPixel(col, row); + this.renderPixel_(color, col, row, context); } } this.lastRenderedFrame = frame; }; ns.FrameRenderer.prototype.drawPixel = function (col, row, frame) { - var context = this.getCanvas_(frame, col, row).getContext('2d'); + var context = this.getCanvas_(frame).getContext('2d'); var color = frame.getPixel(col, row); if(color == Constants.TRANSPARENT_COLOR) { - context.clearRect(this.getFrameY_(col), this.getFrameY_(row), this.dpi, this.dpi); - } - else { - if(color != Constants.SELECTION_TRANSPARENT_COLOR) { - // TODO(vincz): Found a better design to update the palette, it's called too frequently. - $.publish(Events.COLOR_USED, [color]); - } - context.fillStyle = color; - context.fillRect(this.getFrameY_(col), this.getFrameY_(row), this.dpi, this.dpi); + context.clearRect(this.getFramePos_(col), this.getFramePos_(row), this.dpi, this.dpi); + } else { + this.renderPixel_(color, col, row, context); } this.lastRenderedFrame = frame; }; - ns.FrameRenderer.prototype.clear = function (col, row, frame) { - var canvas = this.getCanvas_(frame, col, row) + ns.FrameRenderer.prototype.renderPixel_ = function (color, col, row, context) { + if(color != Constants.TRANSPARENT_COLOR) { + context.fillStyle = color; + context.fillRect(this.getFramePos_(col), this.getFramePos_(row), this.dpi, this.dpi); + } + + if(color != Constants.SELECTION_TRANSPARENT_COLOR) { + // TODO(vincz): Found a better design to update the palette, it's called too frequently. + $.publish(Events.COLOR_USED, [color]); + } + }; + + ns.FrameRenderer.prototype.clear = function (frame) { + var canvas = this.getCanvas_(frame); canvas.getContext("2d").clearRect(0, 0, canvas.width, canvas.height); }; @@ -104,15 +113,8 @@ /** * @private */ - ns.FrameRenderer.prototype.getFrameX_ = function(col) { - return col * this.dpi + ((col - 1) * this.gridStrokeWidth); - }; - - /** - * @private - */ - ns.FrameRenderer.prototype.getFrameY_ = function(row) { - return row * this.dpi + ((row - 1) * this.gridStrokeWidth); + ns.FrameRenderer.prototype.getFramePos_ = function(index) { + return index * this.dpi + ((index - 1) * this.gridStrokeWidth); }; /** @@ -123,14 +125,14 @@ ctx.lineWidth = Constants.GRID_STROKE_WIDTH; ctx.strokeStyle = Constants.GRID_STROKE_COLOR; for(var c=1; c < col; c++) { - ctx.moveTo(this.getFrameX_(c), 0); - ctx.lineTo(this.getFrameX_(c), height); + ctx.moveTo(this.getFramePos_(c), 0); + ctx.lineTo(this.getFramePos_(c), height); ctx.stroke(); } for(var r=1; r < row; r++) { - ctx.moveTo(0, this.getFrameY_(r)); - ctx.lineTo(width, this.getFrameY_(r)); + ctx.moveTo(0, this.getFramePos_(r)); + ctx.lineTo(width, this.getFramePos_(r)); ctx.stroke(); } }; @@ -168,18 +170,4 @@ } return this.canvas; }; - - /** - * @private - */ - ns.FrameRenderer.prototype.createCanvasForFrame_ = function (frame) { - var canvas = document.createElement("canvas"); - canvas.setAttribute("width", frame.getWidth() * this.dpi); - canvas.setAttribute("height", frame.getHeight() * this.dpi); - - canvas.classList.add("canvas"); - if(this.className) canvas.classList.add(this.className); - - return canvas; - }; })(); \ No newline at end of file