Added drawing loop, unplugged traditional renderers

This commit is contained in:
juliandescottes
2012-09-08 23:59:44 +02:00
parent e4373ad133
commit 6e7545a1d2
7 changed files with 21 additions and 50 deletions

View File

@@ -29,7 +29,6 @@
var colDiff = col - this.startCol, rowDiff = row - this.startRow;
if (colDiff != 0 || rowDiff != 0) {
this.shiftFrame(colDiff, rowDiff, drawer.frame, this.frameClone);
drawer.renderFrame();
}
};

View File

@@ -21,10 +21,6 @@
var targetColor = drawer.frame.getPixel(col, row);
//this.recursiveFloodFill_(frame, col, row, targetColor, color);
this.queueLinearFloodFill_(drawer.frame, col, row, targetColor, color);
// Draw in canvas:
// TODO: Remove that when we have the centralized redraw loop
drawer.renderFrame();
};
/**

View File

@@ -25,7 +25,6 @@
// Drawing the first point of the rectangle in the fake overlay canvas:
drawer.overlayFrame.setPixel(col, row, color);
drawer.renderOverlay();
};
ns.Rectangle.prototype.moveToolAt = function(col, row, color, drawer) {
@@ -44,13 +43,13 @@
}
drawer.overlayFrame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
}
drawer.renderOverlay();
};
/**
* @override
*/
ns.Rectangle.prototype.releaseToolAt = function(col, row, color, drawer) {
drawer.clearOverlay();
// If the stroke tool is released outside of the canvas, we cancel the stroke:
if(drawer.frame.containsPixel(col, row)) {
var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
@@ -59,12 +58,8 @@
drawer.frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
}
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
// the model and draw them in the drawing canvas (not the fake overlay anymore)
// Draw in canvas:
// TODO: Remove that when we have the centralized redraw loop
drawer.renderFrame();
// the model and draw them in the drawing canvas (not the fake overlay anymore)
}
drawer.clearOverlay();
};
/**

View File

@@ -23,10 +23,6 @@
this.previousCol = col;
this.previousRow = row;
drawer.frame.setPixel(col, row, color);
// Draw on canvas:
// TODO: Remove that when we have the centralized redraw loop
drawer.renderFramePixel(col, row);
}
};