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Added drawing loop, unplugged traditional renderers
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@@ -21,10 +21,6 @@
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var targetColor = drawer.frame.getPixel(col, row);
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//this.recursiveFloodFill_(frame, col, row, targetColor, color);
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this.queueLinearFloodFill_(drawer.frame, col, row, targetColor, color);
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// Draw in canvas:
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// TODO: Remove that when we have the centralized redraw loop
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drawer.renderFrame();
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};
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/**
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