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https://github.com/piskelapp/piskel.git
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Added drawing loop, unplugged traditional renderers
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@ -25,7 +25,6 @@
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// Drawing the first point of the rectangle in the fake overlay canvas:
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drawer.overlayFrame.setPixel(col, row, color);
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drawer.renderOverlay();
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};
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ns.Rectangle.prototype.moveToolAt = function(col, row, color, drawer) {
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@ -44,13 +43,13 @@
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}
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drawer.overlayFrame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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drawer.renderOverlay();
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};
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/**
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* @override
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*/
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ns.Rectangle.prototype.releaseToolAt = function(col, row, color, drawer) {
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drawer.clearOverlay();
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// If the stroke tool is released outside of the canvas, we cancel the stroke:
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if(drawer.frame.containsPixel(col, row)) {
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var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
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@ -59,12 +58,8 @@
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drawer.frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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// The user released the tool to draw a line. We will compute the pixel coordinate, impact
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// the model and draw them in the drawing canvas (not the fake overlay anymore)
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// Draw in canvas:
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// TODO: Remove that when we have the centralized redraw loop
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drawer.renderFrame();
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// the model and draw them in the drawing canvas (not the fake overlay anymore)
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}
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drawer.clearOverlay();
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};
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/**
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