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Added drawing loop, unplugged traditional renderers
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@ -23,10 +23,6 @@
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this.previousCol = col;
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this.previousRow = row;
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drawer.frame.setPixel(col, row, color);
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// Draw on canvas:
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// TODO: Remove that when we have the centralized redraw loop
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drawer.renderFramePixel(col, row);
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}
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};
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