Code cleanup + unsued images removal

This commit is contained in:
Vince 2013-06-14 13:17:20 +02:00
parent d489504a88
commit 8cdd554db2
7 changed files with 19 additions and 34 deletions

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@ -64,7 +64,6 @@
</div>
<div class='main-column'>
<!-- Drawing area: -->
<div id="drawing-canvas-container" class="drawing-canvas-container canvas-container">
<div class="canvas-background"></div>
@ -82,7 +81,6 @@
<input id="preview-fps" class="range-fps" type="range" min="1" max="24" value="12"/>
</div>
</div>
<div class="application-actions">
<div class="tool-icon save-icon" title="Save to gallery" onclick="piskel.storeSheet()" rel="tooltip" data-placement="bottom" ></div>
<div class="tool-icon upload-cloud-icon" title="Upload as an animated GIF" onclick="piskel.uploadAsAnimatedGIF()" rel="tooltip" data-placement="bottom" >
@ -101,7 +99,7 @@
<script src="js/lib/pubsub.js"></script>
<script src="js/lib/bootstrap/bootstrap.js"></script>
<!-- GIF Encoding DEVICES ! OH YEAY! -->
<!-- GIF Encoding libraries -->
<script src="js/lib/gif/GIFEncoder.js"></script>
<script src="js/lib/gif/b64.js"></script>
<script src="js/lib/gif/NeuQuant.js"></script>

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@ -77,7 +77,9 @@
ns.DrawingController.prototype.startDPIUpdateTimer_ = function () {
if (this.dpiUpdateTimer) window.clearInterval(this.dpiUpdateTimer);
if (this.dpiUpdateTimer) {
window.clearInterval(this.dpiUpdateTimer);
}
this.dpiUpdateTimer = window.setTimeout($.proxy(this.updateDPI_, this), 200);
},
@ -258,25 +260,10 @@
leftSectionWidth = $('.left-column').width(),
rightSectionWidth = $('.right-column').width(),
availableViewportWidth = $('body').width() - leftSectionWidth - rightSectionWidth,
//previewHeight = $(".preview-container").height(),
//previewWidth = $(".preview-container").width(),
framePixelHeight = this.framesheet.getCurrentFrame().getHeight(),
framePixelWidth = this.framesheet.getCurrentFrame().getWidth();
var dpi = pskl.PixelUtils.calculateDPI(availableViewportHeight, availableViewportWidth, framePixelHeight, framePixelWidth);
/*
var drawingCanvasHeight = dpi * framePixelHeight;
var drawingCanvasWidth = dpi * framePixelWidth;
*/
// Check if preview and drawing canvas overlap
/*
var heightGap = drawingCanvasHeight + previewHeight - availableViewportHeight,
widthGap = drawingCanvasWidth + previewWidth - availableViewportWidth;
if (heightGap > 0 && widthGap > 0) {
// Calculate the DPI change needed to bridge height and width gap
var gapDPI = pskl.PixelUtils.calculateDPI(heightGap, widthGap, framePixelHeight, framePixelWidth);
// substract gap dpi to initial dpi
dpi -= (gapDPI + 1);
}*/
return dpi;
};