Adding rectangle tool

This commit is contained in:
Vince 2012-09-02 13:19:20 +02:00
parent 4622cf67a7
commit 946444a16b
7 changed files with 141 additions and 3 deletions

View File

@ -154,6 +154,10 @@ ul, li {
cursor: url(../img/tools/cursors/pen.png) 5 21, pointer; cursor: url(../img/tools/cursors/pen.png) 5 21, pointer;
} }
.tool-rectangle .drawing-canvas-container:hover {
cursor: url(../img/tools/cursors/rectangle.png) 4 21, pointer;
}
/** /**
* Tool section: * Tool section:
@ -211,6 +215,7 @@ ul, li {
width: 30px; width: 30px;
height: 30px; height: 30px;
border: 5px solid #fff; border: 5px solid #fff;
background-color: #fff
} }
.tool-icon:hover { .tool-icon:hover {
@ -243,6 +248,10 @@ ul, li {
background: #fff url(../img/tools/icons/stroke.png) 3px 3px no-repeat; background: #fff url(../img/tools/icons/stroke.png) 3px 3px no-repeat;
} }
.tool-icon.tool-rectangle {
background: #fff url(../img/tools/icons/rectangle.png) 3px 3px no-repeat;
}
#preview-fps { #preview-fps {
width : 200px; width : 200px;
} }

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@ -38,6 +38,7 @@
<div class="tool-icon tool-eraser" data-tool-id="tool-eraser" title="Eraser tool"></div> <div class="tool-icon tool-eraser" data-tool-id="tool-eraser" title="Eraser tool"></div>
<div class="tool-icon tool-paint-bucket" data-tool-id="tool-paint-bucket" title="Bucket tool"></div> <div class="tool-icon tool-paint-bucket" data-tool-id="tool-paint-bucket" title="Bucket tool"></div>
<div class="tool-icon tool-stroke" data-tool-id="tool-stroke" title="Stroke tool"></div> <div class="tool-icon tool-stroke" data-tool-id="tool-stroke" title="Stroke tool"></div>
<div class="tool-icon tool-rectangle" data-tool-id="tool-rectangle" title="Rectangle tool"></div>
<div class="color-tool"> <div class="color-tool">
<input id="color-picker" class="color {hash:true}" type="text" value=""/> <input id="color-picker" class="color {hash:true}" type="text" value=""/>
@ -80,6 +81,7 @@
<script src="js/drawingtools/Eraser.js"></script> <script src="js/drawingtools/Eraser.js"></script>
<script src="js/drawingtools/Stroke.js"></script> <script src="js/drawingtools/Stroke.js"></script>
<script src="js/drawingtools/PaintBucket.js"></script> <script src="js/drawingtools/PaintBucket.js"></script>
<script src="js/drawingtools/Rectangle.js"></script>
<script src="js/ToolSelector.js"></script> <script src="js/ToolSelector.js"></script>
<!-- Application controller and initialization --> <!-- Application controller and initialization -->

View File

@ -12,7 +12,8 @@ pskl.ToolSelector = (function() {
"simplePen" : new pskl.drawingtools.SimplePen(), "simplePen" : new pskl.drawingtools.SimplePen(),
"eraser" : new pskl.drawingtools.Eraser(), "eraser" : new pskl.drawingtools.Eraser(),
"paintBucket" : new pskl.drawingtools.PaintBucket(), "paintBucket" : new pskl.drawingtools.PaintBucket(),
"stroke" : new pskl.drawingtools.Stroke() "stroke" : new pskl.drawingtools.Stroke(),
"rectangle" : new pskl.drawingtools.Rectangle()
}; };
var currentSelectedTool = toolInstances.simplePen; var currentSelectedTool = toolInstances.simplePen;
var previousSelectedTool = toolInstances.simplePen; var previousSelectedTool = toolInstances.simplePen;

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@ -0,0 +1,125 @@
/*
* @provide pskl.drawingtools.Rectangle
*
* @require pskl.utils
*/
(function() {
var ns = $.namespace("pskl.drawingtools");
ns.Rectangle = function() {
this.toolId = "tool-rectangle"
// Rectangle's first point coordinates (set in applyToolAt)
this.startCol = null;
this.startRow = null;
// Rectangle's second point coordinates (changing dynamically in moveToolAt)
this.endCol = null;
this.endRow = null;
this.canvasOverlay = null;
};
pskl.utils.inherit(ns.Rectangle, ns.BaseTool);
/**
* @override
*/
ns.Rectangle.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
this.startCol = col;
this.startRow = row;
// The fake canvas where we will draw the preview of the rectangle:
this.canvasOverlay = this.createCanvasOverlay(canvas);
// Drawing the first point of the rectangle in the fake overlay canvas:
this.drawPixelInCanvas(col, row, this.canvasOverlay, color, dpi);
};
ns.Rectangle.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {
this.endCol = col;
this.endRow = row;
// When the user moussemove (before releasing), we dynamically compute the
// pixel to draw the line and draw this line in the overlay canvas:
var strokePoints = this.getRectanglePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
// Clean overlay canvas:
this.canvasOverlay.getContext("2d").clearRect(
0, 0, this.canvasOverlay.width, this.canvasOverlay.height);
// Drawing current stroke:
for(var i = 0; i< strokePoints.length; i++) {
if(color == Constants.TRANSPARENT_COLOR) {
color = "rgba(255, 255, 255, 0.6)";
}
this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, this.canvasOverlay, color, dpi);
}
};
/**
* @override
*/
ns.Rectangle.prototype.releaseToolAt = function(col, row, frame, color, canvas, dpi) {
this.endCol = col;
this.endRow = row;
// If the stroke tool is released outside of the canvas, we cancel the stroke:
// TODO: Mutualize this check in common method
if(col < 0 || row < 0 || col > frame.length || row > frame[0].length) {
this.removeCanvasOverlays();
return;
}
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
// the model and draw them in the drawing canvas (not the fake overlay anymore)
var strokePoints = this.getRectanglePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
for(var i = 0; i< strokePoints.length; i++) {
// Change model:
frame[strokePoints[i].col][strokePoints[i].row] = color;
// Draw in canvas:
// TODO: Remove that when we have the centralized redraw loop
this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, canvas, color, dpi);
}
// For now, we are done with the stroke tool and don't need an overlay anymore:
this.removeCanvasOverlays();
};
/**
* Get an array of pixels representing the rectangle.
*
* @private
*/
ns.Rectangle.prototype.getRectanglePixels_ = function(x0, x1, y0, y1) {
var pixels = [];
var swap;
if(x0 > x1) {
swap = x0;
x0 = x1;
x1 = swap;
}
if(y0 > y1) {
swap = y0;
y0 = y1;
y1 = swap;
}
// Creating horizontal sides of the rectangle:
for(var x = x0; x <= x1; x++) {
pixels.push({"col": x, "row": y0});
pixels.push({"col": x, "row": y1});
}
// Creating vertical sides of the rectangle:
for(var y = y0; y <= y1; y++) {
pixels.push({"col": x0, "row": y});
pixels.push({"col": x1, "row": y});
}
return pixels;
};
})();

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@ -1,5 +1,5 @@
/* /*
* @provide pskl.drawingtools.SimplePen * @provide pskl.drawingtools.Stroke
* *
* @require pskl.utils * @require pskl.utils
*/ */
@ -75,7 +75,8 @@
this.endCol = col; this.endCol = col;
this.endRow = row; this.endRow = row;
// If the stroke tool is released outside of the canvas, we cancel the stroke: // If the stroke tool is released outside of the canvas, we cancel the stroke:
// TODO: Mutualize this check in common method
if(col < 0 || row < 0 || col > frame.length || row > frame[0].length) { if(col < 0 || row < 0 || col > frame.length || row > frame[0].length) {
this.removeCanvasOverlays(); this.removeCanvasOverlays();
return; return;