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https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Adding rectangle tool
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@ -154,6 +154,10 @@ ul, li {
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cursor: url(../img/tools/cursors/pen.png) 5 21, pointer;
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}
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.tool-rectangle .drawing-canvas-container:hover {
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cursor: url(../img/tools/cursors/rectangle.png) 4 21, pointer;
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}
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/**
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* Tool section:
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@ -211,6 +215,7 @@ ul, li {
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width: 30px;
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height: 30px;
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border: 5px solid #fff;
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background-color: #fff
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}
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.tool-icon:hover {
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@ -243,6 +248,10 @@ ul, li {
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background: #fff url(../img/tools/icons/stroke.png) 3px 3px no-repeat;
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}
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.tool-icon.tool-rectangle {
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background: #fff url(../img/tools/icons/rectangle.png) 3px 3px no-repeat;
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}
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#preview-fps {
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width : 200px;
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}
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BIN
img/tools/cursors/rectangle.png
Normal file
BIN
img/tools/cursors/rectangle.png
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Binary file not shown.
After Width: | Height: | Size: 532 B |
BIN
img/tools/icons/rectangle.png
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BIN
img/tools/icons/rectangle.png
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Binary file not shown.
After Width: | Height: | Size: 262 B |
@ -38,6 +38,7 @@
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<div class="tool-icon tool-eraser" data-tool-id="tool-eraser" title="Eraser tool"></div>
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<div class="tool-icon tool-paint-bucket" data-tool-id="tool-paint-bucket" title="Bucket tool"></div>
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<div class="tool-icon tool-stroke" data-tool-id="tool-stroke" title="Stroke tool"></div>
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<div class="tool-icon tool-rectangle" data-tool-id="tool-rectangle" title="Rectangle tool"></div>
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<div class="color-tool">
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<input id="color-picker" class="color {hash:true}" type="text" value=""/>
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@ -80,6 +81,7 @@
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<script src="js/drawingtools/Eraser.js"></script>
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<script src="js/drawingtools/Stroke.js"></script>
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<script src="js/drawingtools/PaintBucket.js"></script>
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<script src="js/drawingtools/Rectangle.js"></script>
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<script src="js/ToolSelector.js"></script>
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<!-- Application controller and initialization -->
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@ -12,7 +12,8 @@ pskl.ToolSelector = (function() {
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"simplePen" : new pskl.drawingtools.SimplePen(),
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"eraser" : new pskl.drawingtools.Eraser(),
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"paintBucket" : new pskl.drawingtools.PaintBucket(),
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"stroke" : new pskl.drawingtools.Stroke()
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"stroke" : new pskl.drawingtools.Stroke(),
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"rectangle" : new pskl.drawingtools.Rectangle()
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};
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var currentSelectedTool = toolInstances.simplePen;
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var previousSelectedTool = toolInstances.simplePen;
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125
js/drawingtools/Rectangle.js
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125
js/drawingtools/Rectangle.js
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@ -0,0 +1,125 @@
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/*
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* @provide pskl.drawingtools.Rectangle
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*
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* @require pskl.utils
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*/
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(function() {
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var ns = $.namespace("pskl.drawingtools");
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ns.Rectangle = function() {
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this.toolId = "tool-rectangle"
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// Rectangle's first point coordinates (set in applyToolAt)
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this.startCol = null;
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this.startRow = null;
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// Rectangle's second point coordinates (changing dynamically in moveToolAt)
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this.endCol = null;
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this.endRow = null;
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this.canvasOverlay = null;
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};
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pskl.utils.inherit(ns.Rectangle, ns.BaseTool);
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/**
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* @override
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*/
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ns.Rectangle.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
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this.startCol = col;
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this.startRow = row;
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// The fake canvas where we will draw the preview of the rectangle:
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this.canvasOverlay = this.createCanvasOverlay(canvas);
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// Drawing the first point of the rectangle in the fake overlay canvas:
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this.drawPixelInCanvas(col, row, this.canvasOverlay, color, dpi);
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};
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ns.Rectangle.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {
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this.endCol = col;
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this.endRow = row;
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// When the user moussemove (before releasing), we dynamically compute the
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// pixel to draw the line and draw this line in the overlay canvas:
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var strokePoints = this.getRectanglePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
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// Clean overlay canvas:
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this.canvasOverlay.getContext("2d").clearRect(
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0, 0, this.canvasOverlay.width, this.canvasOverlay.height);
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// Drawing current stroke:
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for(var i = 0; i< strokePoints.length; i++) {
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if(color == Constants.TRANSPARENT_COLOR) {
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color = "rgba(255, 255, 255, 0.6)";
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}
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this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, this.canvasOverlay, color, dpi);
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}
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};
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/**
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* @override
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*/
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ns.Rectangle.prototype.releaseToolAt = function(col, row, frame, color, canvas, dpi) {
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this.endCol = col;
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this.endRow = row;
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// If the stroke tool is released outside of the canvas, we cancel the stroke:
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// TODO: Mutualize this check in common method
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if(col < 0 || row < 0 || col > frame.length || row > frame[0].length) {
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this.removeCanvasOverlays();
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return;
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}
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// The user released the tool to draw a line. We will compute the pixel coordinate, impact
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// the model and draw them in the drawing canvas (not the fake overlay anymore)
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var strokePoints = this.getRectanglePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
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for(var i = 0; i< strokePoints.length; i++) {
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// Change model:
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frame[strokePoints[i].col][strokePoints[i].row] = color;
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// Draw in canvas:
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// TODO: Remove that when we have the centralized redraw loop
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this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, canvas, color, dpi);
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}
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// For now, we are done with the stroke tool and don't need an overlay anymore:
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this.removeCanvasOverlays();
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};
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/**
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* Get an array of pixels representing the rectangle.
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*
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* @private
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*/
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ns.Rectangle.prototype.getRectanglePixels_ = function(x0, x1, y0, y1) {
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var pixels = [];
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var swap;
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if(x0 > x1) {
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swap = x0;
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x0 = x1;
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x1 = swap;
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}
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if(y0 > y1) {
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swap = y0;
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y0 = y1;
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y1 = swap;
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}
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// Creating horizontal sides of the rectangle:
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for(var x = x0; x <= x1; x++) {
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pixels.push({"col": x, "row": y0});
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pixels.push({"col": x, "row": y1});
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}
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// Creating vertical sides of the rectangle:
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for(var y = y0; y <= y1; y++) {
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pixels.push({"col": x0, "row": y});
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pixels.push({"col": x1, "row": y});
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}
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return pixels;
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};
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})();
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@ -1,5 +1,5 @@
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/*
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* @provide pskl.drawingtools.SimplePen
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* @provide pskl.drawingtools.Stroke
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*
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* @require pskl.utils
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*/
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@ -76,6 +76,7 @@
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this.endRow = row;
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// If the stroke tool is released outside of the canvas, we cancel the stroke:
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// TODO: Mutualize this check in common method
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if(col < 0 || row < 0 || col > frame.length || row > frame[0].length) {
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this.removeCanvasOverlays();
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return;
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