mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Basic cut implementation
SelectionManager implmentaiton Rectangular seleciton impl Utils refacoring Event manager refactoring basic cut implmentation
This commit is contained in:
@ -93,7 +93,8 @@
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<script src="js/Events.js"></script>
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<!-- Libraries -->
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<script src="js/utils.js"></script>
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<script src="js/utils/core.js"></script>
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<script src="js/utils/pixelUtils.js"></script>
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<script src="js/lib/jsColor_1_4_0/jscolor.js"></script>
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<!-- Application libraries-->
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@ -106,6 +107,10 @@
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<script src="js/controller/AnimatedPreviewController.js"></script>
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<script src="js/LocalStorageService.js"></script>
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<script src="js/HistoryManager.js"></script>
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<script src="js/KeyManager.js"></script>
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<script src="js/selection/SelectionManager.js"></script>
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<script src="js/selection/BaseSelection.js"></script>
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<script src="js/selection/RectangularSelection.js"></script>
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<script src="js/Palette.js"></script>
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<script src="js/Notification.js"></script>
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<script src="js/drawingtools/BaseTool.js"></script>
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@ -115,7 +120,7 @@
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<script src="js/drawingtools/PaintBucket.js"></script>
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<script src="js/drawingtools/Rectangle.js"></script>
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<script src="js/drawingtools/Move.js"></script>
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<script src="js/drawingtools/SelectTool.js"></script>
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<script src="js/drawingtools/RectangularSelect.js"></script>
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<script src="js/ToolSelector.js"></script>
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<!-- Application controller and initialization -->
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12
js/Events.js
12
js/Events.js
@ -35,6 +35,16 @@ Events = {
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*/
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FRAMESHEET_RESET: "FRAMESHEET_RESET",
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CURRENT_FRAME_SET: "CURRENT_FRAME_SET",
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SELECTION_CREATED: "SELECTION_CREATED",
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SHOW_NOTIFICATION: "SHOW_NOTIFICATION",
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HIDE_NOTIFICATION: "HIDE_NOTIFICATION"
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HIDE_NOTIFICATION: "HIDE_NOTIFICATION",
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UNDO: "UNDO",
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REDO: "REDO",
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CUT: "CUT",
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COPY: "COPY",
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PASTE: "PASTE"
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};
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@ -5,24 +5,16 @@
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};
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ns.HistoryManager.prototype.init = function () {
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document.body.addEventListener('keyup', this.onKeyup.bind(this));
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$.subscribe(Events.TOOL_RELEASED, this.saveState.bind(this));
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$.subscribe(Events.UNDO, this.undo.bind(this));
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$.subscribe(Events.REDO, this.redo.bind(this));
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};
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ns.HistoryManager.prototype.saveState = function () {
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this.framesheet.getCurrentFrame().saveState();
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};
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ns.HistoryManager.prototype.onKeyup = function (evt) {
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if (evt.ctrlKey && evt.keyCode == 90) { // CTRL + Z
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this.undo();
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}
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if (evt.ctrlKey && evt.keyCode == 89) { // CTRL+ Y
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this.redo();
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}
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};
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ns.HistoryManager.prototype.undo = function () {
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this.framesheet.getCurrentFrame().loadPreviousState();
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this.redraw();
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51
js/KeyManager.js
Normal file
51
js/KeyManager.js
Normal file
@ -0,0 +1,51 @@
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(function () {
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var ns = $.namespace("pskl");
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ns.KeyManager = function () {
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$(document.body).keyup($.proxy(this.onKeyUp_, this));
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};
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// Kind of object that make you want to stop front-end _engineering_:
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ns.KeyManager.prototype.CharCodeToKeyCodeMap = {
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90 : "z",
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89 : "y",
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88 : "x",
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67 : "c",
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86 : "v"
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};
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ns.KeyManager.prototype.KeyboardActions = {
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"ctrl" : {
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"z" : Events.UNDO,
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"y" : Events.REDO,
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"x" : Events.CUT,
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"c" : Events.COPY,
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"v" : Events.PASTE
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}
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};
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ns.KeyManager.prototype.onKeyUp_ = function(evt) {
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//var isMac = false;
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//if (navigator.appVersion.indexOf("Mac")!=-1) {
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// Welcome in mac world where vowels are consons and meta used instead of ctrl:
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// isMac = true;
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//}
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// (isMac ? evt.metaKey : evt.ctrlKey) {
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if (evt.ctrlKey) {
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// Get key pressed:
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var letter = this.CharCodeToKeyCodeMap[evt.which];
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if(letter) {
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var eventToTrigger = this.KeyboardActions["ctrl"][letter];
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if(eventToTrigger) {
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$.publish(eventToTrigger);
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}
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};
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}
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};
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})();
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@ -40,9 +40,12 @@ pskl.LocalStorageService = (function() {
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/**
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* @private
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* TODO(vince): Move that away from LocalStorageService
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*/
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var restoreFromLocalStorage_ = function() {
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frameSheet_.deserialize(window.localStorage.snapShot);
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frameSheet_.setCurrentFrameIndex(0);
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};
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/**
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@ -32,14 +32,15 @@
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// When the user moussemove (before releasing), we dynamically compute the
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// pixel to draw the line and draw this line in the overlay :
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var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
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var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
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if(color == Constants.TRANSPARENT_COLOR) {
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color = Constants.SELECTION_TRANSPARENT_COLOR;
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}
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// Drawing current stroke:
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for(var i = 0; i< strokePoints.length; i++) {
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if(color == Constants.TRANSPARENT_COLOR) {
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color = Constants.SELECTION_TRANSPARENT_COLOR;
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}
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overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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};
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@ -51,7 +52,7 @@
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overlay.clear();
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// If the stroke tool is released outside of the canvas, we cancel the stroke:
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if(frame.containsPixel(col, row)) {
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var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
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var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
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for(var i = 0; i< strokePoints.length; i++) {
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// Change model:
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frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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55
js/drawingtools/RectangularSelect.js
Normal file
55
js/drawingtools/RectangularSelect.js
Normal file
@ -0,0 +1,55 @@
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/*
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* @provide pskl.drawingtools.Select
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*
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* @require pskl.utils
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*/
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(function() {
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var ns = $.namespace("pskl.drawingtools");
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ns.Select = function() {
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this.toolId = "tool-select"
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// Select's first point coordinates (set in applyToolAt)
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this.startCol = null;
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this.startRow = null;
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};
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pskl.utils.inherit(ns.Select, ns.BaseTool);
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/**
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* @override
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*/
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ns.Select.prototype.applyToolAt = function(col, row, color, frame, overlay) {
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this.startCol = col;
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this.startRow = row;
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// Drawing the first point of the rectangle in the fake overlay canvas:
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overlay.setPixel(col, row, color);
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};
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ns.Select.prototype.moveToolAt = function(col, row, color, frame, overlay) {
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// Clean overlay canvas:
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overlay.clear();
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// When the user moussemove (before releasing), we dynamically compute the
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// pixel to draw the line and draw this line in the overlay :
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var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
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color = Constants.SELECTION_TRANSPARENT_COLOR;
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// Drawing current stroke:
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for(var i = 0; i< strokePoints.length; i++) {
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overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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};
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/**
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* @override
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*/
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ns.Select.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
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overlay.clear();
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var selection = new pskl.selection.RectangularSelection(
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this.startCol, this.startRow, col, row);
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$.publish(Events.SELECTION_CREATED, [selection]);
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};
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})();
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@ -1,130 +0,0 @@
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/*
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* @provide pskl.drawingtools.Select
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*
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* @require pskl.utils
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*/
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(function() {
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var ns = $.namespace("pskl.drawingtools");
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ns.Select = function() {
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this.toolId = "tool-select"
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// Select's first point coordinates (set in applyToolAt)
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this.startCol = null;
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this.startRow = null;
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};
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pskl.utils.inherit(ns.Select, ns.BaseTool);
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/**
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* @override
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*/
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ns.Select.prototype.applyToolAt = function(col, row, color, drawer) {
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this.startCol = col;
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this.startRow = row;
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// Drawing the first point of the rectangle in the fake overlay canvas:
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drawer.overlayFrame.setPixel(col, row, color);
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};
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ns.Select.prototype.moveToolAt = function(col, row, color, drawer) {
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// Clean overlay canvas:
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drawer.clearOverlay();
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// When the user moussemove (before releasing), we dynamically compute the
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// pixel to draw the line and draw this line in the overlay :
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var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
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color = Constants.SELECTION_TRANSPARENT_COLOR;
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// Drawing current stroke:
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for(var i = 0; i< strokePoints.length; i++) {
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drawer.overlayFrame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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};
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/**
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* @override
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*/
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ns.Select.prototype.releaseToolAt = function(col, row, color, drawer) {
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drawer.clearOverlay();
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// If the stroke tool is released outside of the canvas, we cancel the stroke:
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if(drawer.frame.containsPixel(col, row)) {
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// Creating horizontal sides of the rectangle:
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var pixels = this.getRectangleSelection(this.startCol, col, this.startRow, row);
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//var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
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for(var i = 0; i< pixels.length; i++) {
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// Change model:
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drawer.frame.setPixel(pixels[i].col, pixels[i].row, color);
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}
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// The user released the tool to draw a line. We will compute the pixel coordinate, impact
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// the model and draw them in the drawing canvas (not the fake overlay anymore)
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}
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};
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ns.Select.prototype.getRectangleSelection = function(x0, x1, y0, y1) {
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var pixels = [];
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var swap;
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if(x0 > x1) {
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swap = x0;
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x0 = x1;
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x1 = swap;
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}
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if(y0 > y1) {
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swap = y0;
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y0 = y1;
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y1 = swap;
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}
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for(var x = x0; x <= x1; x++) {
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for(var y = y0; y <= y1; y++) {
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pixels.push({"col": x, "row": y});
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}
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}
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return pixels;
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};
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/**
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* Get an array of pixels representing the rectangle.
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*
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* @private
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*/
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ns.Select.prototype.getRectanglePixels_ = function(x0, x1, y0, y1) {
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var pixels = [];
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var swap;
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if(x0 > x1) {
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swap = x0;
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x0 = x1;
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x1 = swap;
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}
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if(y0 > y1) {
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swap = y0;
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y0 = y1;
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y1 = swap;
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}
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// Creating horizontal sides of the rectangle:
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for(var x = x0; x <= x1; x++) {
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pixels.push({"col": x, "row": y0});
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pixels.push({"col": x, "row": y1});
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}
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// Creating vertical sides of the rectangle:
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for(var y = y0; y <= y1; y++) {
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pixels.push({"col": x0, "row": y});
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pixels.push({"col": x1, "row": y});
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}
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return pixels;
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};
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})();
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@ -25,7 +25,8 @@
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ns.FrameSheet.prototype.setCurrentFrameIndex = function (index) {
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this.currentFrameIndex = index;
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$.publish(Events.FRAMESHEET_RESET);
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$.publish(Events.CURRENT_FRAME_SET, [this.getCurrentFrame()]);
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$.publish(Events.FRAMESHEET_RESET); // Is it no to overkill to have this here ?
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};
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ns.FrameSheet.prototype.getUsedColors = function() {
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|
20
js/piskel.js
20
js/piskel.js
@ -54,12 +54,28 @@ $.namespace("pskl");
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previewTileCanvasDpi
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);
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// To catch the current active frame, the selection manager have to be before
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// the 'frameSheet.setCurrentFrameIndex(0);'
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// TODO(vincz): Slice each constructor to have:
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// - an event(s) listening init
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// - an event(s) triggering init
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// All listerners will be hook in a first step, then all event triggering inits will be called
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// in a second batch.
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this.selectionManager =
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new pskl.selection.SelectionManager(this.drawingController.overlayFrame);
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frameSheet.setCurrentFrameIndex(0);
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|
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this.animationController.init();
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this.previewsController.init();
|
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|
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this.historyManager = new pskl.HistoryManager(frameSheet);
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this.historyManager.init();
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this.keyManager = new pskl.KeyManager();
|
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pskl.NotificationService.init();
|
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pskl.LocalStorageService.init(frameSheet);
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|
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@ -73,10 +89,6 @@ $.namespace("pskl");
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pskl.LocalStorageService.displayRestoreNotification();
|
||||
}
|
||||
|
||||
$.subscribe('SET_ACTIVE_FRAME', function(evt, frameId) {
|
||||
frameSheet.setCurrentFrameIndex(frameId);
|
||||
});
|
||||
|
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var drawingLoop = new pskl.rendering.DrawingLoop();
|
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drawingLoop.addCallback(this.render, this);
|
||||
drawingLoop.start();
|
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|
13
js/selection/BaseSelection.js
Normal file
13
js/selection/BaseSelection.js
Normal file
@ -0,0 +1,13 @@
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(function () {
|
||||
var ns = $.namespace("pskl.selection");
|
||||
|
||||
ns.BaseSelection = function () {
|
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this.pixels = [];
|
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};
|
||||
|
||||
ns.BaseSelection.prototype.getFrameSliceFromSelection = function (frame) {
|
||||
if(this.pixels && this.pixels > 0) {
|
||||
|
||||
}
|
||||
};
|
||||
})();
|
9
js/selection/RectangularSelection.js
Normal file
9
js/selection/RectangularSelection.js
Normal file
@ -0,0 +1,9 @@
|
||||
(function () {
|
||||
var ns = $.namespace("pskl.selection");
|
||||
|
||||
ns.RectangularSelection = function (x0, y0, x1, y1) {
|
||||
this.pixels = pskl.PixelUtils.getRectanglePixels(x0, y0, x1, y1);
|
||||
};
|
||||
|
||||
pskl.utils.inherit(ns.RectangularSelection, ns.BaseSelection);
|
||||
})();
|
114
js/selection/SelectionManager.js
Normal file
114
js/selection/SelectionManager.js
Normal file
@ -0,0 +1,114 @@
|
||||
(function () {
|
||||
var ns = $.namespace("pskl.selection");
|
||||
|
||||
|
||||
ns.SelectionManager = function (overlayFrame) {
|
||||
|
||||
this.overlayFrame = overlayFrame;
|
||||
|
||||
this.currentSelection = null;
|
||||
this.currentFrame = null;
|
||||
|
||||
|
||||
$.subscribe(Events.SELECTION_CREATED, $.proxy(this.onSelectionCreated_, this));
|
||||
|
||||
|
||||
$.subscribe(Events.CURRENT_FRAME_SET, $.proxy(this.onCurrentFrameChanged_, this));
|
||||
|
||||
//$.subscribe(Events.PASTE, $.proxy(this.onPaste_, this));
|
||||
|
||||
$.subscribe(Events.COPY, $.proxy(this.onCopy_, this)););
|
||||
|
||||
$.subscribe(Events.CUT, $.proxy(this.onCut_, this));
|
||||
|
||||
$.subscribe(Events.TOOL_SELECTED); // discard selection if not move
|
||||
|
||||
};
|
||||
|
||||
ns.SelectionManager.prototype.hasSelection = function() {
|
||||
return (this.currentSelection == null) ? false : true;
|
||||
};
|
||||
|
||||
ns.SelectionManager.prototype.addSelection = function(selection) {
|
||||
this.currentSelection = selection;
|
||||
};
|
||||
|
||||
ns.SelectionManager.prototype.removeSelection = function(selection) {
|
||||
this.currentSelection = null;
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
ns.SelectionManager.prototype.onCurrentFrameChanged_ = function(evt, currentFrame) {
|
||||
if(currentFrame) {
|
||||
this.currentFrame = currentFrame;
|
||||
}
|
||||
else {
|
||||
throw "Bad current frame set in SelectionManager";
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
ns.SelectionManager.prototype.onCut_ = function(evt) {
|
||||
if(this.currentSelection && this.currentFrame) {
|
||||
var pixels = this.currentSelection.pixels;
|
||||
for(var i=0, l=pixels.length; i<l; i++) {
|
||||
this.currentFrame.setPixel(pixels[i].col, pixels[i].row, Constants.TRANSPARENT_COLOR);
|
||||
}
|
||||
}
|
||||
else {
|
||||
throw "Bad state for CUT callback in SelectionManager";
|
||||
}
|
||||
};
|
||||
|
||||
ns.SelectionManager.prototype.onPaste_ = function(evt) {
|
||||
if(this.currentSelection && this.currentFrame) {
|
||||
var pixels = this.currentSelection.pixels;
|
||||
for(var i=0, l=pixels.length; i<l; i++) {
|
||||
this.currentFrame.setPixel(pixels[i].col, pixels[i].row, Constants.TRANSPARENT_COLOR);
|
||||
}
|
||||
}
|
||||
else {
|
||||
throw "Bad state for CUT callback in SelectionManager";
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
ns.SelectionManager.prototype.onCopy_ = function(evt) {
|
||||
this.copiedPixels = [];
|
||||
if(this.currentSelection && this.currentFrame) {
|
||||
var pixels = this.currentSelection.pixels;
|
||||
for(var i=0, l=pixels.length; i<l; i++) {
|
||||
copiedPixels.push({
|
||||
"col": pixels[i].col,
|
||||
"row": pixels[i].row,
|
||||
"color": this.currentFrame.getPixel(pixels[i].col, pixels[i].row)
|
||||
});
|
||||
}
|
||||
}
|
||||
else {
|
||||
throw "Bad state for CUT callback in SelectionManager";
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
ns.SelectionManager.prototype.onSelectionCreated_ = function(evt, selection) {
|
||||
if(selection) {
|
||||
this.currentSelection = selection;
|
||||
var pixels = selection.pixels;
|
||||
for(var i=0, l=pixels.length; i<l; i++) {
|
||||
this.overlayFrame.setPixel(pixels[i].col, pixels[i].row, Constants.SELECTION_TRANSPARENT_COLOR);
|
||||
}
|
||||
}
|
||||
else {
|
||||
throw "Bad current selection set in SelectionManager";
|
||||
}
|
||||
};
|
||||
})();
|
60
js/utils/pixelUtils.js
Normal file
60
js/utils/pixelUtils.js
Normal file
@ -0,0 +1,60 @@
|
||||
(function () {
|
||||
var ns = $.namespace("pskl");
|
||||
|
||||
ns.PixelUtils = {
|
||||
|
||||
getRectanglePixels : function (x0, y0, x1, y1) {
|
||||
var pixels = [];
|
||||
var swap;
|
||||
|
||||
if(x0 > x1) {
|
||||
swap = x0;
|
||||
x0 = x1;
|
||||
x1 = swap;
|
||||
}
|
||||
if(y0 > y1) {
|
||||
swap = y0;
|
||||
y0 = y1;
|
||||
y1 = swap;
|
||||
}
|
||||
|
||||
for(var x = x0; x <= x1; x++) {
|
||||
for(var y = y0; y <= y1; y++) {
|
||||
pixels.push({"col": x, "row": y});
|
||||
}
|
||||
}
|
||||
|
||||
return pixels;
|
||||
},
|
||||
|
||||
getBoundRectanglePixels : function (x0, y0, x1, y1) {
|
||||
var pixels = [];
|
||||
var swap;
|
||||
|
||||
if(x0 > x1) {
|
||||
swap = x0;
|
||||
x0 = x1;
|
||||
x1 = swap;
|
||||
}
|
||||
if(y0 > y1) {
|
||||
swap = y0;
|
||||
y0 = y1;
|
||||
y1 = swap;
|
||||
}
|
||||
|
||||
// Creating horizontal sides of the rectangle:
|
||||
for(var x = x0; x <= x1; x++) {
|
||||
pixels.push({"col": x, "row": y0});
|
||||
pixels.push({"col": x, "row": y1});
|
||||
}
|
||||
|
||||
// Creating vertical sides of the rectangle:
|
||||
for(var y = y0; y <= y1; y++) {
|
||||
pixels.push({"col": x0, "row": y});
|
||||
pixels.push({"col": x1, "row": y});
|
||||
}
|
||||
|
||||
return pixels;
|
||||
}
|
||||
};
|
||||
})();
|
Reference in New Issue
Block a user