Basic cut implementation

SelectionManager implmentaiton
Rectangular seleciton impl
Utils refacoring
Event manager refactoring
basic cut implmentation
This commit is contained in:
Vince
2012-09-12 12:01:47 +02:00
parent efbeaf3d50
commit 991b66b67c
15 changed files with 352 additions and 156 deletions

View File

@ -93,7 +93,8 @@
<script src="js/Events.js"></script>
<!-- Libraries -->
<script src="js/utils.js"></script>
<script src="js/utils/core.js"></script>
<script src="js/utils/pixelUtils.js"></script>
<script src="js/lib/jsColor_1_4_0/jscolor.js"></script>
<!-- Application libraries-->
@ -106,6 +107,10 @@
<script src="js/controller/AnimatedPreviewController.js"></script>
<script src="js/LocalStorageService.js"></script>
<script src="js/HistoryManager.js"></script>
<script src="js/KeyManager.js"></script>
<script src="js/selection/SelectionManager.js"></script>
<script src="js/selection/BaseSelection.js"></script>
<script src="js/selection/RectangularSelection.js"></script>
<script src="js/Palette.js"></script>
<script src="js/Notification.js"></script>
<script src="js/drawingtools/BaseTool.js"></script>
@ -115,7 +120,7 @@
<script src="js/drawingtools/PaintBucket.js"></script>
<script src="js/drawingtools/Rectangle.js"></script>
<script src="js/drawingtools/Move.js"></script>
<script src="js/drawingtools/SelectTool.js"></script>
<script src="js/drawingtools/RectangularSelect.js"></script>
<script src="js/ToolSelector.js"></script>
<!-- Application controller and initialization -->

View File

@ -35,6 +35,16 @@ Events = {
*/
FRAMESHEET_RESET: "FRAMESHEET_RESET",
CURRENT_FRAME_SET: "CURRENT_FRAME_SET",
SELECTION_CREATED: "SELECTION_CREATED",
SHOW_NOTIFICATION: "SHOW_NOTIFICATION",
HIDE_NOTIFICATION: "HIDE_NOTIFICATION"
HIDE_NOTIFICATION: "HIDE_NOTIFICATION",
UNDO: "UNDO",
REDO: "REDO",
CUT: "CUT",
COPY: "COPY",
PASTE: "PASTE"
};

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@ -5,24 +5,16 @@
};
ns.HistoryManager.prototype.init = function () {
document.body.addEventListener('keyup', this.onKeyup.bind(this));
$.subscribe(Events.TOOL_RELEASED, this.saveState.bind(this));
$.subscribe(Events.UNDO, this.undo.bind(this));
$.subscribe(Events.REDO, this.redo.bind(this));
};
ns.HistoryManager.prototype.saveState = function () {
this.framesheet.getCurrentFrame().saveState();
};
ns.HistoryManager.prototype.onKeyup = function (evt) {
if (evt.ctrlKey && evt.keyCode == 90) { // CTRL + Z
this.undo();
}
if (evt.ctrlKey && evt.keyCode == 89) { // CTRL+ Y
this.redo();
}
};
ns.HistoryManager.prototype.undo = function () {
this.framesheet.getCurrentFrame().loadPreviousState();
this.redraw();

51
js/KeyManager.js Normal file
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@ -0,0 +1,51 @@
(function () {
var ns = $.namespace("pskl");
ns.KeyManager = function () {
$(document.body).keyup($.proxy(this.onKeyUp_, this));
};
// Kind of object that make you want to stop front-end _engineering_:
ns.KeyManager.prototype.CharCodeToKeyCodeMap = {
90 : "z",
89 : "y",
88 : "x",
67 : "c",
86 : "v"
};
ns.KeyManager.prototype.KeyboardActions = {
"ctrl" : {
"z" : Events.UNDO,
"y" : Events.REDO,
"x" : Events.CUT,
"c" : Events.COPY,
"v" : Events.PASTE
}
};
ns.KeyManager.prototype.onKeyUp_ = function(evt) {
//var isMac = false;
//if (navigator.appVersion.indexOf("Mac")!=-1) {
// Welcome in mac world where vowels are consons and meta used instead of ctrl:
// isMac = true;
//}
// (isMac ? evt.metaKey : evt.ctrlKey) {
if (evt.ctrlKey) {
// Get key pressed:
var letter = this.CharCodeToKeyCodeMap[evt.which];
if(letter) {
var eventToTrigger = this.KeyboardActions["ctrl"][letter];
if(eventToTrigger) {
$.publish(eventToTrigger);
}
};
}
};
})();

View File

@ -40,9 +40,12 @@ pskl.LocalStorageService = (function() {
/**
* @private
* TODO(vince): Move that away from LocalStorageService
*/
var restoreFromLocalStorage_ = function() {
frameSheet_.deserialize(window.localStorage.snapShot);
frameSheet_.setCurrentFrameIndex(0);
};
/**

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@ -32,14 +32,15 @@
// When the user moussemove (before releasing), we dynamically compute the
// pixel to draw the line and draw this line in the overlay :
var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
if(color == Constants.TRANSPARENT_COLOR) {
color = Constants.SELECTION_TRANSPARENT_COLOR;
}
// Drawing current stroke:
for(var i = 0; i< strokePoints.length; i++) {
if(color == Constants.TRANSPARENT_COLOR) {
color = Constants.SELECTION_TRANSPARENT_COLOR;
}
overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
}
};
@ -51,7 +52,7 @@
overlay.clear();
// If the stroke tool is released outside of the canvas, we cancel the stroke:
if(frame.containsPixel(col, row)) {
var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
for(var i = 0; i< strokePoints.length; i++) {
// Change model:
frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);

View File

@ -0,0 +1,55 @@
/*
* @provide pskl.drawingtools.Select
*
* @require pskl.utils
*/
(function() {
var ns = $.namespace("pskl.drawingtools");
ns.Select = function() {
this.toolId = "tool-select"
// Select's first point coordinates (set in applyToolAt)
this.startCol = null;
this.startRow = null;
};
pskl.utils.inherit(ns.Select, ns.BaseTool);
/**
* @override
*/
ns.Select.prototype.applyToolAt = function(col, row, color, frame, overlay) {
this.startCol = col;
this.startRow = row;
// Drawing the first point of the rectangle in the fake overlay canvas:
overlay.setPixel(col, row, color);
};
ns.Select.prototype.moveToolAt = function(col, row, color, frame, overlay) {
// Clean overlay canvas:
overlay.clear();
// When the user moussemove (before releasing), we dynamically compute the
// pixel to draw the line and draw this line in the overlay :
var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
color = Constants.SELECTION_TRANSPARENT_COLOR;
// Drawing current stroke:
for(var i = 0; i< strokePoints.length; i++) {
overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
}
};
/**
* @override
*/
ns.Select.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
overlay.clear();
var selection = new pskl.selection.RectangularSelection(
this.startCol, this.startRow, col, row);
$.publish(Events.SELECTION_CREATED, [selection]);
};
})();

View File

@ -1,130 +0,0 @@
/*
* @provide pskl.drawingtools.Select
*
* @require pskl.utils
*/
(function() {
var ns = $.namespace("pskl.drawingtools");
ns.Select = function() {
this.toolId = "tool-select"
// Select's first point coordinates (set in applyToolAt)
this.startCol = null;
this.startRow = null;
};
pskl.utils.inherit(ns.Select, ns.BaseTool);
/**
* @override
*/
ns.Select.prototype.applyToolAt = function(col, row, color, drawer) {
this.startCol = col;
this.startRow = row;
// Drawing the first point of the rectangle in the fake overlay canvas:
drawer.overlayFrame.setPixel(col, row, color);
};
ns.Select.prototype.moveToolAt = function(col, row, color, drawer) {
// Clean overlay canvas:
drawer.clearOverlay();
// When the user moussemove (before releasing), we dynamically compute the
// pixel to draw the line and draw this line in the overlay :
var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
color = Constants.SELECTION_TRANSPARENT_COLOR;
// Drawing current stroke:
for(var i = 0; i< strokePoints.length; i++) {
drawer.overlayFrame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
}
};
/**
* @override
*/
ns.Select.prototype.releaseToolAt = function(col, row, color, drawer) {
drawer.clearOverlay();
// If the stroke tool is released outside of the canvas, we cancel the stroke:
if(drawer.frame.containsPixel(col, row)) {
// Creating horizontal sides of the rectangle:
var pixels = this.getRectangleSelection(this.startCol, col, this.startRow, row);
//var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
for(var i = 0; i< pixels.length; i++) {
// Change model:
drawer.frame.setPixel(pixels[i].col, pixels[i].row, color);
}
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
// the model and draw them in the drawing canvas (not the fake overlay anymore)
}
};
ns.Select.prototype.getRectangleSelection = function(x0, x1, y0, y1) {
var pixels = [];
var swap;
if(x0 > x1) {
swap = x0;
x0 = x1;
x1 = swap;
}
if(y0 > y1) {
swap = y0;
y0 = y1;
y1 = swap;
}
for(var x = x0; x <= x1; x++) {
for(var y = y0; y <= y1; y++) {
pixels.push({"col": x, "row": y});
}
}
return pixels;
};
/**
* Get an array of pixels representing the rectangle.
*
* @private
*/
ns.Select.prototype.getRectanglePixels_ = function(x0, x1, y0, y1) {
var pixels = [];
var swap;
if(x0 > x1) {
swap = x0;
x0 = x1;
x1 = swap;
}
if(y0 > y1) {
swap = y0;
y0 = y1;
y1 = swap;
}
// Creating horizontal sides of the rectangle:
for(var x = x0; x <= x1; x++) {
pixels.push({"col": x, "row": y0});
pixels.push({"col": x, "row": y1});
}
// Creating vertical sides of the rectangle:
for(var y = y0; y <= y1; y++) {
pixels.push({"col": x0, "row": y});
pixels.push({"col": x1, "row": y});
}
return pixels;
};
})();

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@ -25,7 +25,8 @@
ns.FrameSheet.prototype.setCurrentFrameIndex = function (index) {
this.currentFrameIndex = index;
$.publish(Events.FRAMESHEET_RESET);
$.publish(Events.CURRENT_FRAME_SET, [this.getCurrentFrame()]);
$.publish(Events.FRAMESHEET_RESET); // Is it no to overkill to have this here ?
};
ns.FrameSheet.prototype.getUsedColors = function() {

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@ -54,12 +54,28 @@ $.namespace("pskl");
previewTileCanvasDpi
);
// To catch the current active frame, the selection manager have to be before
// the 'frameSheet.setCurrentFrameIndex(0);'
// TODO(vincz): Slice each constructor to have:
// - an event(s) listening init
// - an event(s) triggering init
// All listerners will be hook in a first step, then all event triggering inits will be called
// in a second batch.
this.selectionManager =
new pskl.selection.SelectionManager(this.drawingController.overlayFrame);
frameSheet.setCurrentFrameIndex(0);
this.animationController.init();
this.previewsController.init();
this.historyManager = new pskl.HistoryManager(frameSheet);
this.historyManager.init();
this.keyManager = new pskl.KeyManager();
pskl.NotificationService.init();
pskl.LocalStorageService.init(frameSheet);
@ -73,10 +89,6 @@ $.namespace("pskl");
pskl.LocalStorageService.displayRestoreNotification();
}
$.subscribe('SET_ACTIVE_FRAME', function(evt, frameId) {
frameSheet.setCurrentFrameIndex(frameId);
});
var drawingLoop = new pskl.rendering.DrawingLoop();
drawingLoop.addCallback(this.render, this);
drawingLoop.start();

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@ -0,0 +1,13 @@
(function () {
var ns = $.namespace("pskl.selection");
ns.BaseSelection = function () {
this.pixels = [];
};
ns.BaseSelection.prototype.getFrameSliceFromSelection = function (frame) {
if(this.pixels && this.pixels > 0) {
}
};
})();

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@ -0,0 +1,9 @@
(function () {
var ns = $.namespace("pskl.selection");
ns.RectangularSelection = function (x0, y0, x1, y1) {
this.pixels = pskl.PixelUtils.getRectanglePixels(x0, y0, x1, y1);
};
pskl.utils.inherit(ns.RectangularSelection, ns.BaseSelection);
})();

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@ -0,0 +1,114 @@
(function () {
var ns = $.namespace("pskl.selection");
ns.SelectionManager = function (overlayFrame) {
this.overlayFrame = overlayFrame;
this.currentSelection = null;
this.currentFrame = null;
$.subscribe(Events.SELECTION_CREATED, $.proxy(this.onSelectionCreated_, this));
$.subscribe(Events.CURRENT_FRAME_SET, $.proxy(this.onCurrentFrameChanged_, this));
//$.subscribe(Events.PASTE, $.proxy(this.onPaste_, this));
$.subscribe(Events.COPY, $.proxy(this.onCopy_, this)););
$.subscribe(Events.CUT, $.proxy(this.onCut_, this));
$.subscribe(Events.TOOL_SELECTED); // discard selection if not move
};
ns.SelectionManager.prototype.hasSelection = function() {
return (this.currentSelection == null) ? false : true;
};
ns.SelectionManager.prototype.addSelection = function(selection) {
this.currentSelection = selection;
};
ns.SelectionManager.prototype.removeSelection = function(selection) {
this.currentSelection = null;
};
/**
* @private
*/
ns.SelectionManager.prototype.onCurrentFrameChanged_ = function(evt, currentFrame) {
if(currentFrame) {
this.currentFrame = currentFrame;
}
else {
throw "Bad current frame set in SelectionManager";
}
};
/**
* @private
*/
ns.SelectionManager.prototype.onCut_ = function(evt) {
if(this.currentSelection && this.currentFrame) {
var pixels = this.currentSelection.pixels;
for(var i=0, l=pixels.length; i<l; i++) {
this.currentFrame.setPixel(pixels[i].col, pixels[i].row, Constants.TRANSPARENT_COLOR);
}
}
else {
throw "Bad state for CUT callback in SelectionManager";
}
};
ns.SelectionManager.prototype.onPaste_ = function(evt) {
if(this.currentSelection && this.currentFrame) {
var pixels = this.currentSelection.pixels;
for(var i=0, l=pixels.length; i<l; i++) {
this.currentFrame.setPixel(pixels[i].col, pixels[i].row, Constants.TRANSPARENT_COLOR);
}
}
else {
throw "Bad state for CUT callback in SelectionManager";
}
};
/**
* @private
*/
ns.SelectionManager.prototype.onCopy_ = function(evt) {
this.copiedPixels = [];
if(this.currentSelection && this.currentFrame) {
var pixels = this.currentSelection.pixels;
for(var i=0, l=pixels.length; i<l; i++) {
copiedPixels.push({
"col": pixels[i].col,
"row": pixels[i].row,
"color": this.currentFrame.getPixel(pixels[i].col, pixels[i].row)
});
}
}
else {
throw "Bad state for CUT callback in SelectionManager";
}
};
/**
* @private
*/
ns.SelectionManager.prototype.onSelectionCreated_ = function(evt, selection) {
if(selection) {
this.currentSelection = selection;
var pixels = selection.pixels;
for(var i=0, l=pixels.length; i<l; i++) {
this.overlayFrame.setPixel(pixels[i].col, pixels[i].row, Constants.SELECTION_TRANSPARENT_COLOR);
}
}
else {
throw "Bad current selection set in SelectionManager";
}
};
})();

60
js/utils/pixelUtils.js Normal file
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@ -0,0 +1,60 @@
(function () {
var ns = $.namespace("pskl");
ns.PixelUtils = {
getRectanglePixels : function (x0, y0, x1, y1) {
var pixels = [];
var swap;
if(x0 > x1) {
swap = x0;
x0 = x1;
x1 = swap;
}
if(y0 > y1) {
swap = y0;
y0 = y1;
y1 = swap;
}
for(var x = x0; x <= x1; x++) {
for(var y = y0; y <= y1; y++) {
pixels.push({"col": x, "row": y});
}
}
return pixels;
},
getBoundRectanglePixels : function (x0, y0, x1, y1) {
var pixels = [];
var swap;
if(x0 > x1) {
swap = x0;
x0 = x1;
x1 = swap;
}
if(y0 > y1) {
swap = y0;
y0 = y1;
y1 = swap;
}
// Creating horizontal sides of the rectangle:
for(var x = x0; x <= x1; x++) {
pixels.push({"col": x, "row": y0});
pixels.push({"col": x, "row": y1});
}
// Creating vertical sides of the rectangle:
for(var y = y0; y <= y1; y++) {
pixels.push({"col": x0, "row": y});
pixels.push({"col": x1, "row": y});
}
return pixels;
}
};
})();