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https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Merge pull request #72 from juliandescottes/fix-dynamicdpi
Fixed dynamic dpi update for drawing canvas, added throttle on resize ev...
This commit is contained in:
commit
9e03290df5
@ -1,44 +1,44 @@
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(function () {
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var ns = $.namespace("pskl.controller");
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ns.DrawingController = function (framesheet, container, dpi) {
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// TODO(vincz): Store user prefs in a localstorage string ?
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var renderingOptions = {
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"dpi": dpi,
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"hasGrid" : true
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};
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var ns = $.namespace("pskl.controller");
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ns.DrawingController = function (framesheet, container, dpi) {
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// TODO(vincz): Store user prefs in a localstorage string ?
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var renderingOptions = {
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"dpi": dpi,
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"hasGrid" : true
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};
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/**
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* @public
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*/
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this.framesheet = framesheet;
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/**
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* @public
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*/
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this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(framesheet.getCurrentFrame());
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/**
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* @public
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*/
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this.framesheet = framesheet;
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/**
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* @public
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*/
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this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(framesheet.getCurrentFrame());
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/**
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* @private
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*/
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this.container = container;
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this.renderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, "drawing-canvas");
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this.overlayRenderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, "canvas-overlay");
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this.renderer.init(framesheet.getCurrentFrame());
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this.overlayRenderer.init(this.overlayFrame);
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/**
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* @private
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*/
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this.container = container;
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this.renderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, "drawing-canvas");
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this.overlayRenderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, "canvas-overlay");
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this.renderer.init(framesheet.getCurrentFrame());
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this.overlayRenderer.init(this.overlayFrame);
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// State of drawing controller:
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this.isClicked = false;
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this.isRightClicked = false;
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this.previousMousemoveTime = 0;
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this.currentToolBehavior = null;
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this.primaryColor = Constants.DEFAULT_PEN_COLOR;
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this.secondaryColor = Constants.TRANSPARENT_COLOR;
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// State of drawing controller:
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this.isClicked = false;
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this.isRightClicked = false;
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this.previousMousemoveTime = 0;
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this.currentToolBehavior = null;
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this.primaryColor = Constants.DEFAULT_PEN_COLOR;
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this.secondaryColor = Constants.TRANSPARENT_COLOR;
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this.initMouseBehavior();
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this.initMouseBehavior();
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$.subscribe(Events.TOOL_SELECTED, $.proxy(function(evt, toolBehavior) {
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$.subscribe(Events.TOOL_SELECTED, $.proxy(function(evt, toolBehavior) {
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console.log("Tool selected: ", toolBehavior);
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this.currentToolBehavior = toolBehavior;
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}, this));
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@ -51,22 +51,22 @@
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this.secondaryColor = color;
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}
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}, this));
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};
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};
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ns.DrawingController.prototype.initMouseBehavior = function() {
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var body = $('body');
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ns.DrawingController.prototype.initMouseBehavior = function() {
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var body = $('body');
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this.container.mousedown($.proxy(this.onMousedown_, this));
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this.container.mousemove($.proxy(this.onMousemove_, this));
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body.mouseup($.proxy(this.onMouseup_, this));
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// Deactivate right click:
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this.container.contextmenu(this.onCanvasContextMenu_);
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};
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};
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/**
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* @private
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*/
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ns.DrawingController.prototype.onMousedown_ = function (event) {
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/**
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* @private
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*/
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ns.DrawingController.prototype.onMousedown_ = function (event) {
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this.isClicked = true;
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if(event.button == 2) { // right click
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@ -87,8 +87,8 @@
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};
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/**
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* @private
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*/
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* @private
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*/
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ns.DrawingController.prototype.onMousemove_ = function (event) {
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var currentTime = new Date().getTime();
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// Throttling of the mousemove event:
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@ -102,7 +102,7 @@
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this.framesheet.getCurrentFrame(),
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this.overlayFrame
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);
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// TODO(vincz): Find a way to move that to the model instead of being at the interaction level.
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// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
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// you don't need to draw anything when mousemoving and you request useless localStorage.
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@ -121,8 +121,8 @@
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};
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/**
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* @private
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*/
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* @private
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*/
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ns.DrawingController.prototype.onMouseup_ = function (event) {
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if(this.isClicked || this.isRightClicked) {
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// A mouse button was clicked on the drawing canvas before this mouseup event,
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@ -147,8 +147,8 @@
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},
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/**
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* @private
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*/
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* @private
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*/
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ns.DrawingController.prototype.getRelativeCoordinates = function (clientX, clientY) {
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var canvasPageOffset = this.container.offset();
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return {
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@ -158,16 +158,16 @@
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};
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/**
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* @private
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*/
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* @private
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*/
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ns.DrawingController.prototype.getSpriteCoordinates = function(event) {
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var coords = this.getRelativeCoordinates(event.clientX, event.clientY);
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return this.renderer.convertPixelCoordinatesIntoSpriteCoordinate(coords);
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};
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/**
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* @private
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*/
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* @private
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*/
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ns.DrawingController.prototype.getCurrentColor_ = function () {
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if(this.isRightClicked) {
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return this.secondaryColor;
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@ -177,45 +177,44 @@
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};
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/**
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* @private
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*/
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* @private
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*/
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ns.DrawingController.prototype.onCanvasContextMenu_ = function (event) {
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event.preventDefault();
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event.stopPropagation();
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event.cancelBubble = true;
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return false;
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};
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ns.DrawingController.prototype.updateDPI = function (newDPI) {
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this.renderer.updateDPI(newDPI);
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this.overlayRenderer.updateDPI(newDPI);
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this.render();
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};
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ns.DrawingController.prototype.render = function () {
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try {
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this.renderFrame();
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this.renderOverlay();
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} catch (e) {
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// TODO : temporary t/c for integration
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}
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ns.DrawingController.prototype.updateDPI = function (newDPI) {
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this.renderer.updateDPI(newDPI);
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this.overlayRenderer.updateDPI(newDPI);
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this.forceRendering_();
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};
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ns.DrawingController.prototype.renderFrame = function () {
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ns.DrawingController.prototype.render = function () {
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this.renderFrame();
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this.renderOverlay();
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};
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ns.DrawingController.prototype.renderFrame = function () {
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var frame = this.framesheet.getCurrentFrame();
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var serializedFrame = frame.serialize();
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if (this.serializedFrame != serializedFrame) {
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this.serializedFrame = serializedFrame
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this.renderer.render(frame);
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this.serializedFrame = serializedFrame;
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this.renderer.render(frame);
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}
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};
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};
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ns.DrawingController.prototype.renderOverlay = function () {
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ns.DrawingController.prototype.renderOverlay = function () {
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var serializedOverlay = this.overlayFrame.serialize();
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if (this.serializedOverlay != serializedOverlay) {
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this.serializedOverlay = serializedOverlay
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this.serializedOverlay = serializedOverlay;
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this.overlayRenderer.render(this.overlayFrame);
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}
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};
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};
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ns.DrawingController.prototype.forceRendering_ = function () {
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this.serializedFrame = this.serializedOverlay = null;
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}
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})();
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39
js/piskel.js
39
js/piskel.js
@ -17,8 +17,7 @@ $.namespace("pskl");
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framePixelHeight = 32,
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// Scaling factors for a given frameSheet rendering:
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// Main drawing area:
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drawingCanvasDpi = 20,
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// Main drawing area dpi is calculated dynamically
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// Canvas preview film canvases:
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previewTileCanvasDpi = 4,
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// Animated canvas preview:
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@ -30,15 +29,13 @@ $.namespace("pskl");
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var piskel = {
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init : function () {
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piskel.initDPIs_();
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frameSheet = new pskl.model.FrameSheet(framePixelWidth, framePixelHeight);
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frameSheet.addEmptyFrame();
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this.drawingController = new pskl.controller.DrawingController(
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frameSheet,
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$('#drawing-canvas-container'),
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drawingCanvasDpi
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this.calculateDPIsForDrawingCanvas_()
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);
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this.animationController = new pskl.controller.AnimatedPreviewController(
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@ -47,7 +44,6 @@ $.namespace("pskl");
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previewAnimationCanvasDpi
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);
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this.previewsController = new pskl.controller.PreviewFilmController(
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frameSheet,
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$('#preview-list'),
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@ -63,10 +59,9 @@ $.namespace("pskl");
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// in a second batch.
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this.selectionManager =
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new pskl.selection.SelectionManager(this.drawingController.overlayFrame);
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frameSheet.setCurrentFrameIndex(0);
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// DO NOT MOVE THIS LINE (see comment above)
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frameSheet.setCurrentFrameIndex(0);
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this.animationController.init();
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this.previewsController.init();
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@ -92,6 +87,8 @@ $.namespace("pskl");
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var drawingLoop = new pskl.rendering.DrawingLoop();
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drawingLoop.addCallback(this.render, this);
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drawingLoop.start();
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this.connectResizeToDpiUpdate_();
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},
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render : function (delta) {
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@ -100,18 +97,18 @@ $.namespace("pskl");
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this.previewsController.render(delta);
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},
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/**
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* Override default DPIs.
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* @private
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*/
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initDPIs_ : function() {
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drawingCanvasDpi = piskel.calculateDPIsForDrawingCanvas_();
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// TODO(vincz): Add throttling on window.resize event.
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$(window).resize($.proxy(function() {
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drawingCanvasDpi = piskel.calculateDPIsForDrawingCanvas_();
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this.drawingController.updateDPI(drawingCanvasDpi);
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}, this));
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// TODO(vincz): Check for user settings eventually from localstorage.
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connectResizeToDpiUpdate_ : function () {
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$(window).resize($.proxy(this.startDPIUpdateTimer_, this));
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},
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startDPIUpdateTimer_ : function () {
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if (this.dpiUpdateTimer) window.clearInterval(this.dpiUpdateTimer);
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this.dpiUpdateTimer = window.setTimeout($.proxy(this.updateDPIForViewport, this), 200);
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},
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updateDPIForViewport : function () {
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var dpi = piskel.calculateDPIsForDrawingCanvas_();
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this.drawingController.updateDPI(dpi);
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},
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/**
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