Added preview picture. Added a flow : start with only file input enabled

This commit is contained in:
jdescottes
2013-10-23 23:34:09 +02:00
parent 3dde3504d1
commit a0a1fa7bdf
9 changed files with 188 additions and 98 deletions

View File

@ -20,6 +20,62 @@
frameA.setPixel(col, row, p);
}
});
},
/**
* Create a pskl.model.Frame from an Image object.
* Transparent pixels will either be converted to completely opaque or completely transparent pixels.
* @param {Image} image source image
* @return {pskl.model.Frame} corresponding frame
*/
createFromImage : function (image) {
var w = image.width,
h = image.height;
var canvas = pskl.CanvasUtils.createCanvas(w, h);
var context = canvas.getContext('2d');
context.drawImage(image, 0,0,w,h,0,0,w,h);
var imgData = context.getImageData(0,0,w,h).data;
// Draw the zoomed-up pixels to a different canvas context
var frame = [];
for (var x=0;x<image.width;++x){
frame[x] = [];
for (var y=0;y<image.height;++y){
// Find the starting index in the one-dimensional image data
var i = (y*image.width + x)*4;
var r = imgData[i ];
var g = imgData[i+1];
var b = imgData[i+2];
var a = imgData[i+3];
if (a < 125) {
frame[x][y] = "TRANSPARENT";
} else {
frame[x][y] = this.rgbToHex(r,g,b);
}
}
}
return frame;
},
/**
* Convert a rgb(Number, Number, Number) color to hexadecimal representation
* @param {Number} r red value, between 0 and 255
* @param {Number} g green value, between 0 and 255
* @param {Number} b blue value, between 0 and 255
* @return {String} hex representation of the color '#ABCDEF'
*/
rgbToHex : function (r, g, b) {
return "#" + this.componentToHex(r) + this.componentToHex(g) + this.componentToHex(b);
},
/**
* Convert a color component (as a Number between 0 and 255) to its string hexa representation
* @param {Number} c component value, between 0 and 255
* @return {String} eg. '0A'
*/
componentToHex : function (c) {
var hex = c.toString(16);
return hex.length == 1 ? "0" + hex : hex;
}
};
})();
})();

View File

@ -2,21 +2,29 @@
var ns = $.namespace('pskl.utils');
ns.ImageResizer = {
resizeNearestNeighbour : function (image, targetWidth, targetHeight) {
},
resize : function (image, targetWidth, targetHeight) {
resize : function (image, targetWidth, targetHeight, smoothingEnabled) {
var canvas = pskl.CanvasUtils.createCanvas(targetWidth, targetHeight);
var context = canvas.getContext('2d');
context.save();
if (!smoothingEnabled) {
this.disableSmoothingOnContext(context);
}
context.translate(canvas.width / 2, canvas.height / 2);
context.scale(targetWidth / image.width, targetHeight / image.height);
context.drawImage(image, -image.width / 2, -image.height / 2);
context.restore();
return canvas;
},
disableSmoothingOnContext : function (context) {
context.imageSmoothingEnabled = false;
context.mozImageSmoothingEnabled = false;
context.oImageSmoothingEnabled = false;
context.webkitImageSmoothingEnabled = false;
context.msImageSmoothingEnabled = false;
}
};
})();