Remove code duplication between select tools

This commit is contained in:
Vince
2012-09-15 02:02:02 +02:00
parent 28835f96f3
commit a88826aa1f
3 changed files with 132 additions and 121 deletions

View File

@ -14,81 +14,37 @@
pskl.utils.inherit(ns.RectangleSelect, ns.BaseSelect);
/**
* @override
*/
ns.RectangleSelect.prototype.applyToolAt = function(col, row, color, frame, overlay) {
this.startCol = col;
this.startRow = row;
this.lastCol = col;
this.lastRow = row;
// TODO(vincz): Comment here nasty vince
if(overlay.getPixel(col, row) != Constants.SELECTION_TRANSPARENT_COLOR) {
this.mode = "select";
// Drawing the first point of the rectangle in the fake overlay canvas:
overlay.setPixel(col, row, color);
}
else {
this.mode = "moveSelection";
this.overlayFrameReference = overlay.clone();
}
ns.RectangleSelect.prototype.onSelectStart_ = function (col, row, color, frame, overlay) {
// Drawing the first point of the rectangle in the fake overlay canvas:
overlay.setPixel(col, row, color);
};
ns.RectangleSelect.prototype.moveToolAt = function(col, row, color, frame, overlay) {
if(this.mode == "select") {
// Clean overlay canvas:
overlay.clear();
// When the user moussemove (before releasing), we dynamically compute the
// pixel to draw the line and draw this line in the overlay :
var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
color = Constants.SELECTION_TRANSPARENT_COLOR;
// Drawing current stroke:
for(var i = 0; i< strokePoints.length; i++) {
overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
}
}
else if(this.mode == "moveSelection") {
// TODO(vincz): Comment here nasty vince
var deltaCol = col - this.lastCol;
var deltaRow = row - this.lastRow;
console.log(deltaCol)
console.log(deltaRow)
var colDiff = col - this.startCol, rowDiff = row - this.startRow;
if (colDiff != 0 || rowDiff != 0) {
// Update selection on overlay frame:
this.shiftOverlayFrame_(colDiff, rowDiff, overlay, this.overlayFrameReference);
// Update selection model:
$.publish(Events.SELECTION_MOVE_REQUEST, [deltaCol, deltaRow]);
}
this.lastCol = col;
this.lastRow = row;
/**
* When creating the rectangle selection, we clear the current overlayFrame and
* redraw the current rectangle based on the orgin coordinate and
* the current mouse coordiinate in sprite.
* @override
*/
ns.RectangleSelect.prototype.onSelect_ = function (col, row, color, frame, overlay) {
overlay.clear();
if(this.startCol == col &&this.startRow == row) {
$.publish(Events.SELECTION_DISMISSED);
} else {
var selection = new pskl.selection.RectangularSelection(
this.startCol, this.startRow, col, row);
$.publish(Events.SELECTION_CREATED, [selection]);
}
};
/**
* @override
*/
ns.RectangleSelect.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
if(this.mode == "select") {
overlay.clear();
if(this.startCol == col &&this.startRow == row) {
$.publish(Events.SELECTION_DISMISSED);
} else {
var selection = new pskl.selection.RectangularSelection(
this.startCol, this.startRow, col, row);
$.publish(Events.SELECTION_CREATED, [selection]);
}
} else if(this.mode == "moveSelection") {
this.moveToolAt(col, row, color, frame, overlay);
}
ns.RectangleSelect.prototype.onSelectEnd_ = function (col, row, color, frame, overlay) {
this.onSelect_(col, row, color, frame, overlay)
};
})();