mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Remove code duplication between select tools
This commit is contained in:
parent
28835f96f3
commit
a88826aa1f
@ -20,21 +20,78 @@
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/**
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/**
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* @override
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* @override
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*/
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*/
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ns.BaseSelect.prototype.applyToolAt = function(col, row, color, frame, overlay) {
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this.startCol = col;
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this.startRow = row;
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this.lastCol = col;
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this.lastRow = row;
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// The select tool can be in two different state.
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// If the inital click of the tool is not on a selection, we go in "select"
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// mode to create a selection.
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// If the initial click is on a previous selection, we go in "moveSelection"
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// mode to allow to move the selection by drag'n dropping it.
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if(overlay.getPixel(col, row) != Constants.SELECTION_TRANSPARENT_COLOR) {
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this.mode = "select";
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this.onSelectStart_(col, row, color, frame, overlay);
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}
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else {
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this.mode = "moveSelection";
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this.onSelectionDragStart_(col, row, color, frame, overlay);
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}
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};
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/**
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* @override
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*/
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ns.BaseSelect.prototype.moveToolAt = function(col, row, color, frame, overlay) {
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if(this.mode == "select") {
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this.onSelect_(col, row, color, frame, overlay);
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}
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else if(this.mode == "moveSelection") {
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this.onSelectionDrag_(col, row, color, frame, overlay);
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}
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};
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/**
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* @override
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*/
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ns.BaseSelect.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
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if(this.mode == "select") {
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this.onSelectEnd_(col, row, color, frame, overlay);
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} else if(this.mode == "moveSelection") {
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this.onSelectionDragEnd_(col, row, color, frame, overlay);
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}
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};
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/**
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* If we mouseover the selection draw inside the overlay frame, show the 'move' cursor
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* instead of the 'select' one. It indicates that we can move the selection by dragndroping it.
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* @override
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*/
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ns.BaseSelect.prototype.moveUnactiveToolAt = function(col, row, color, frame, overlay) {
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ns.BaseSelect.prototype.moveUnactiveToolAt = function(col, row, color, frame, overlay) {
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// If we mouseover the selection draw inside the overlay frame, show the 'move' cursor
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// instead of the 'select' one. It indicates that we can move the selection by dragndroping it.
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if(overlay.getPixel(col, row) != Constants.SELECTION_TRANSPARENT_COLOR) {
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if(overlay.getPixel(col, row) != Constants.SELECTION_TRANSPARENT_COLOR) {
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// We're hovering the selection, show the move tool:
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this.BodyRoot.addClass(this.toolId);
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this.BodyRoot.addClass(this.toolId);
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this.BodyRoot.removeClass(this.secondaryToolId);
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this.BodyRoot.removeClass(this.secondaryToolId);
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} else {
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} else {
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// We're not hovering the selection, show create selection tool:
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this.BodyRoot.addClass(this.secondaryToolId);
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this.BodyRoot.addClass(this.secondaryToolId);
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this.BodyRoot.removeClass(this.toolId);
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this.BodyRoot.removeClass(this.toolId);
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}
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}
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};
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};
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/**
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/**
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* Move the overlay frame filled with semi-transparent pixels that represent the selection
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* Move the overlay frame filled with semi-transparent pixels that represent the selection.
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* @private
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* @private
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*/
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*/
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ns.BaseSelect.prototype.shiftOverlayFrame_ = function (colDiff, rowDiff, overlayFrame, reference) {
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ns.BaseSelect.prototype.shiftOverlayFrame_ = function (colDiff, rowDiff, overlayFrame, reference) {
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@ -50,4 +107,44 @@
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}
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}
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}
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}
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};
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};
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// The list of callbacks to implement by specialized tools to implement the selection creation behavior.
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/** @protected */
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ns.BaseSelect.prototype.onSelectStart_ = function (col, row, color, frame, overlay) {};
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/** @protected */
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ns.BaseSelect.prototype.onSelect_ = function (col, row, color, frame, overlay) {};
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/** @protected */
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ns.BaseSelect.prototype.onSelectEnd_ = function (col, row, color, frame, overlay) {};
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// The list of callbacks that define the drag'n drop behavior of the selection.
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/** @private */
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ns.BaseSelect.prototype.onSelectionDragStart_ = function (col, row, color, frame, overlay) {
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// Since we will move the overlayFrame in which the current selection is rendered,
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// we clone it to have a reference for the later shifting process.
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this.overlayFrameReference = overlay.clone();
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};
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/** @private */
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ns.BaseSelect.prototype.onSelectionDrag_ = function (col, row, color, frame, overlay) {
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var deltaCol = col - this.lastCol;
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var deltaRow = row - this.lastRow;
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var colDiff = col - this.startCol, rowDiff = row - this.startRow;
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if (colDiff != 0 || rowDiff != 0) {
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// Shifting selection on overlay frame:
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this.shiftOverlayFrame_(colDiff, rowDiff, overlay, this.overlayFrameReference);
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// Update selection model:
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$.publish(Events.SELECTION_MOVE_REQUEST, [deltaCol, deltaRow]);
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}
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this.lastCol = col;
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this.lastRow = row;
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};
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/** @private */
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ns.BaseSelect.prototype.onSelectionDragEnd_ = function (col, row, color, frame, overlay) {
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this.onSelectionDrag_(col, row, color, frame, overlay);
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};
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})();
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})();
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@ -14,81 +14,37 @@
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pskl.utils.inherit(ns.RectangleSelect, ns.BaseSelect);
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pskl.utils.inherit(ns.RectangleSelect, ns.BaseSelect);
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/**
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/**
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* @override
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* @override
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*/
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*/
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ns.RectangleSelect.prototype.applyToolAt = function(col, row, color, frame, overlay) {
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ns.RectangleSelect.prototype.onSelectStart_ = function (col, row, color, frame, overlay) {
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this.startCol = col;
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// Drawing the first point of the rectangle in the fake overlay canvas:
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this.startRow = row;
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overlay.setPixel(col, row, color);
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this.lastCol = col;
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this.lastRow = row;
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// TODO(vincz): Comment here nasty vince
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if(overlay.getPixel(col, row) != Constants.SELECTION_TRANSPARENT_COLOR) {
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this.mode = "select";
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// Drawing the first point of the rectangle in the fake overlay canvas:
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overlay.setPixel(col, row, color);
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}
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else {
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this.mode = "moveSelection";
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this.overlayFrameReference = overlay.clone();
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}
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};
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};
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ns.RectangleSelect.prototype.moveToolAt = function(col, row, color, frame, overlay) {
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/**
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if(this.mode == "select") {
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* When creating the rectangle selection, we clear the current overlayFrame and
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// Clean overlay canvas:
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* redraw the current rectangle based on the orgin coordinate and
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overlay.clear();
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* the current mouse coordiinate in sprite.
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* @override
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// When the user moussemove (before releasing), we dynamically compute the
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*/
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// pixel to draw the line and draw this line in the overlay :
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ns.RectangleSelect.prototype.onSelect_ = function (col, row, color, frame, overlay) {
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var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
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overlay.clear();
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if(this.startCol == col &&this.startRow == row) {
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color = Constants.SELECTION_TRANSPARENT_COLOR;
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$.publish(Events.SELECTION_DISMISSED);
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// Drawing current stroke:
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} else {
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for(var i = 0; i< strokePoints.length; i++) {
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var selection = new pskl.selection.RectangularSelection(
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overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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this.startCol, this.startRow, col, row);
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}
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$.publish(Events.SELECTION_CREATED, [selection]);
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}
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else if(this.mode == "moveSelection") {
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// TODO(vincz): Comment here nasty vince
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var deltaCol = col - this.lastCol;
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var deltaRow = row - this.lastRow;
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console.log(deltaCol)
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console.log(deltaRow)
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var colDiff = col - this.startCol, rowDiff = row - this.startRow;
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if (colDiff != 0 || rowDiff != 0) {
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// Update selection on overlay frame:
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this.shiftOverlayFrame_(colDiff, rowDiff, overlay, this.overlayFrameReference);
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// Update selection model:
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$.publish(Events.SELECTION_MOVE_REQUEST, [deltaCol, deltaRow]);
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}
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this.lastCol = col;
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this.lastRow = row;
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}
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}
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};
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};
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/**
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/**
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* @override
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* @override
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*/
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*/
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ns.RectangleSelect.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
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ns.RectangleSelect.prototype.onSelectEnd_ = function (col, row, color, frame, overlay) {
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if(this.mode == "select") {
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this.onSelect_(col, row, color, frame, overlay)
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overlay.clear();
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if(this.startCol == col &&this.startRow == row) {
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$.publish(Events.SELECTION_DISMISSED);
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} else {
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var selection = new pskl.selection.RectangularSelection(
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this.startCol, this.startRow, col, row);
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$.publish(Events.SELECTION_CREATED, [selection]);
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}
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} else if(this.mode == "moveSelection") {
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this.moveToolAt(col, row, color, frame, overlay);
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}
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};
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};
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})();
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})();
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@ -14,62 +14,20 @@
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pskl.utils.inherit(ns.ShapeSelect, ns.BaseSelect);
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pskl.utils.inherit(ns.ShapeSelect, ns.BaseSelect);
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/**
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* @override
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*/
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ns.ShapeSelect.prototype.applyToolAt = function(col, row, color, frame, overlay) {
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this.startCol = col;
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this.startRow = row;
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this.lastCol = col;
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this.lastRow = row;
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// TODO(vincz): Comment here nasty vince
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if(overlay.getPixel(col, row) != Constants.SELECTION_TRANSPARENT_COLOR) {
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this.mode = "select";
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$.publish(Events.SELECTION_DISMISSED);
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var pixels = pskl.PixelUtils.getSimilarConnectedPixelsFromFrame(frame, col, row);
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var selection = new pskl.selection.ShapeSelection(pixels);
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$.publish(Events.SELECTION_CREATED, [selection]);
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}
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else {
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this.mode = "moveSelection";
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this.overlayFrameReference = overlay.clone();
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}
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};
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ns.ShapeSelect.prototype.moveToolAt = function(col, row, color, frame, overlay) {
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if(this.mode == "moveSelection") {
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// TODO(vincz): Comment here nasty vince
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var deltaCol = col - this.lastCol;
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var deltaRow = row - this.lastRow;
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console.log(deltaCol)
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console.log(deltaRow)
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var colDiff = col - this.startCol, rowDiff = row - this.startRow;
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if (colDiff != 0 || rowDiff != 0) {
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// Update selection on overlay frame:
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this.shiftOverlayFrame_(colDiff, rowDiff, overlay, this.overlayFrameReference);
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// Update selection model:
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$.publish(Events.SELECTION_MOVE_REQUEST, [deltaCol, deltaRow]);
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}
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this.lastCol = col;
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this.lastRow = row;
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}
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};
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/**
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/**
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* For the shape select tool, you just need to click one time to create a selection.
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* So we jsut need to implement onSelectStart_ (no need for onSelect_ & onSelectEnd_)
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* @override
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* @override
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*/
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*/
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ns.ShapeSelect.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
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ns.ShapeSelect.prototype.onSelectStart_ = function (col, row, color, frame, overlay) {
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if(this.mode == "select") {
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// Clean previous selection:
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// TODO(vincz): define a way to dismiss the shape select
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$.publish(Events.SELECTION_DISMISSED);
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} else if(this.mode == "moveSelection") {
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this.moveToolAt(col, row, color, frame, overlay);
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// From the pixel cliked, get shape using an algorithm similar to the paintbucket one:
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}
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var pixels = pskl.PixelUtils.getSimilarConnectedPixelsFromFrame(frame, col, row);
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var selection = new pskl.selection.ShapeSelection(pixels);
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$.publish(Events.SELECTION_CREATED, [selection]);
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};
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};
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})();
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})();
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