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Fix currentcolors on sprites with many frames
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ce8d71f47e
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@ -10,7 +10,7 @@ SETLOCAL
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set MISC_FOLDER=%PISKEL_HOME%\misc
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set RELEASES_FOLDER=%PISKEL_HOME%\dest\desktop
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set DEST_FOLDER=%RELEASES_FOLDER%\piskel\win64
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set DEST_FOLDER=%RELEASES_FOLDER%\piskel\win32
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ECHO "Updating Piskel icon -- Using Resource Hacker"
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%RESOURCE_HACKER_PATH%\ResHacker -addoverwrite "%DEST_FOLDER%\piskel.exe", "%DEST_FOLDER%\piskel-logo.exe", "%MISC_FOLDER%\desktop\logo.ico", ICONGROUP, IDR_MAINFRAME, 1033
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@ -48,15 +48,32 @@
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}
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};
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var batchAll = function (frames, job) {
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var batches = [];
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frames = frames.slice(0);
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while (frames.length) {
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batches.push(frames.splice(0, 10));
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}
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var result = Q([]);
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batches.forEach(function (batch) {
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result = result.then(function (results) {
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return Q.all(batch.map(job)).then(function (partials) {
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return results.concat(partials);
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});
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});
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});
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return result;
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};
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ns.CurrentColorsService.prototype.updateCurrentColors_ = function () {
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var layers = this.piskelController.getLayers();
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var frames = layers.map(function (l) {return l.getFrames();}).reduce(function (p, n) {return p.concat(n);});
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Q.all(
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frames.map(function (frame) {
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var job = function (frame) {
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return this.cachedFrameProcessor.get(frame);
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}.bind(this))
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).done(function (results) {
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}.bind(this);
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batchAll(frames, job).then(function (results) {
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var colors = {};
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results.forEach(function (result) {
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Object.keys(result).forEach(function (color) {
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