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https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Fixed dynamic dpi update for drawing canvas, added throttle on resize event.
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2a4077eaad
commit
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@ -189,24 +189,19 @@
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ns.DrawingController.prototype.updateDPI = function (newDPI) {
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this.renderer.updateDPI(newDPI);
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this.overlayRenderer.updateDPI(newDPI);
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this.render();
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this.forceRendering_();
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};
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ns.DrawingController.prototype.render = function () {
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try {
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this.renderFrame();
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this.renderOverlay();
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} catch (e) {
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// TODO : temporary t/c for integration
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}
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};
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ns.DrawingController.prototype.renderFrame = function () {
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var frame = this.framesheet.getCurrentFrame();
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var serializedFrame = frame.serialize();
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if (this.serializedFrame != serializedFrame) {
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this.serializedFrame = serializedFrame
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this.serializedFrame = serializedFrame;
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this.renderer.render(frame);
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}
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};
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@ -214,8 +209,12 @@
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ns.DrawingController.prototype.renderOverlay = function () {
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var serializedOverlay = this.overlayFrame.serialize();
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if (this.serializedOverlay != serializedOverlay) {
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this.serializedOverlay = serializedOverlay
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this.serializedOverlay = serializedOverlay;
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this.overlayRenderer.render(this.overlayFrame);
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}
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};
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ns.DrawingController.prototype.forceRendering_ = function () {
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this.serializedFrame = this.serializedOverlay = null;
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}
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})();
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39
js/piskel.js
39
js/piskel.js
@ -17,8 +17,7 @@ $.namespace("pskl");
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framePixelHeight = 32,
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// Scaling factors for a given frameSheet rendering:
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// Main drawing area:
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drawingCanvasDpi = 20,
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// Main drawing area dpi is calculated dynamically
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// Canvas preview film canvases:
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previewTileCanvasDpi = 4,
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// Animated canvas preview:
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@ -30,15 +29,14 @@ $.namespace("pskl");
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var piskel = {
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init : function () {
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piskel.initDPIs_();
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frameSheet = new pskl.model.FrameSheet(framePixelWidth, framePixelHeight);
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frameSheet.addEmptyFrame();
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frameSheet.setCurrentFrameIndex(0);
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this.drawingController = new pskl.controller.DrawingController(
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frameSheet,
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$('#drawing-canvas-container'),
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drawingCanvasDpi
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this.calculateDPIsForDrawingCanvas_()
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);
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this.animationController = new pskl.controller.AnimatedPreviewController(
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@ -47,7 +45,6 @@ $.namespace("pskl");
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previewAnimationCanvasDpi
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);
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this.previewsController = new pskl.controller.PreviewFilmController(
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frameSheet,
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$('#preview-list'),
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@ -64,10 +61,6 @@ $.namespace("pskl");
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this.selectionManager =
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new pskl.selection.SelectionManager(this.drawingController.overlayFrame);
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frameSheet.setCurrentFrameIndex(0);
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this.animationController.init();
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this.previewsController.init();
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@ -92,6 +85,8 @@ $.namespace("pskl");
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var drawingLoop = new pskl.rendering.DrawingLoop();
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drawingLoop.addCallback(this.render, this);
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drawingLoop.start();
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this.connectResizeToDpiUpdate_();
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},
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render : function (delta) {
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@ -100,18 +95,18 @@ $.namespace("pskl");
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this.previewsController.render(delta);
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},
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/**
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* Override default DPIs.
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* @private
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*/
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initDPIs_ : function() {
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drawingCanvasDpi = piskel.calculateDPIsForDrawingCanvas_();
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// TODO(vincz): Add throttling on window.resize event.
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$(window).resize($.proxy(function() {
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drawingCanvasDpi = piskel.calculateDPIsForDrawingCanvas_();
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this.drawingController.updateDPI(drawingCanvasDpi);
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}, this));
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// TODO(vincz): Check for user settings eventually from localstorage.
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connectResizeToDpiUpdate_ : function () {
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$(window).resize($.proxy(this.startDPIUpdateTimer_, this));
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},
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startDPIUpdateTimer_ : function () {
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if (this.dpiUpdateTimer) window.clearInterval(this.dpiUpdateTimer);
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this.dpiUpdateTimer = window.setTimeout($.proxy(this.updateDPIForViewport, this), 200);
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},
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updateDPIForViewport : function () {
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var dpi = piskel.calculateDPIsForDrawingCanvas_();
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this.drawingController.updateDPI(dpi);
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},
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/**
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