mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Saving and reading FPS from model
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@ -55,7 +55,7 @@
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$(window).resize($.proxy(this.startDPIUpdateTimer_, this));
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$.subscribe(Events.FRAME_SIZE_CHANGED, $.proxy(this.updateDPI_, this));
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$.subscribe(Events.GRID_DISPLAY_STATE_CHANGED, $.proxy(this.forceRendering_, this));
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$.subscribe(Events.GRID_DISPLAY_STATE_CHANGED, $.proxy(this.forceRendering_, this));
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};
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ns.DrawingController.prototype.initMouseBehavior = function() {
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@ -133,8 +133,8 @@
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};
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/**
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* @private
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*/
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* @private
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*/
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ns.DrawingController.prototype.onMouseup_ = function (event) {
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if(this.isClicked || this.isRightClicked) {
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// A mouse button was clicked on the drawing canvas before this mouseup event,
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@ -159,8 +159,8 @@
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},
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/**
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* @private
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*/
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* @private
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*/
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ns.DrawingController.prototype.getRelativeCoordinates = function (clientX, clientY) {
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var canvasPageOffset = this.container.offset();
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return {
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@ -170,16 +170,16 @@
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};
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/**
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* @private
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*/
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* @private
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*/
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ns.DrawingController.prototype.getSpriteCoordinates = function(event) {
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var coords = this.getRelativeCoordinates(event.clientX, event.clientY);
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return this.renderer.convertPixelCoordinatesIntoSpriteCoordinate(coords);
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};
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/**
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* @private
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*/
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* @private
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*/
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ns.DrawingController.prototype.getCurrentColor_ = function () {
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if(this.isRightClicked) {
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return this.secondaryColor;
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@ -189,8 +189,8 @@
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};
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/**
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* @private
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*/
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* @private
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*/
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ns.DrawingController.prototype.onCanvasContextMenu_ = function (event) {
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event.preventDefault();
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event.stopPropagation();
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@ -207,6 +207,9 @@
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var frame = this.framesheet.getCurrentFrame();
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var serializedFrame = frame.serialize();
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if (this.serializedFrame != serializedFrame) {
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if (!frame.isSameSize(this.overlayFrame)) {
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this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(frame);
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}
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this.serializedFrame = serializedFrame;
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this.renderer.render(frame);
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}
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@ -258,7 +261,6 @@
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*/
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ns.DrawingController.prototype.updateDPI_ = function() {
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var dpi = this.calculateDPI_();
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console.log("dpi", dpi);
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this.renderer.updateDPI(dpi);
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this.overlayRenderer.updateDPI(dpi);
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this.forceRendering_();
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