From ef8060c07dadc4db050dda1cd2db34c0a4eccdba Mon Sep 17 00:00:00 2001 From: Julian Descottes Date: Sat, 24 Dec 2016 10:24:23 +0100 Subject: [PATCH] remove unused resizeNearestNeighbor util --- src/js/utils/ImageResizer.js | 60 ------------------------------------ 1 file changed, 60 deletions(-) diff --git a/src/js/utils/ImageResizer.js b/src/js/utils/ImageResizer.js index 6f0564f8..932b85be 100644 --- a/src/js/utils/ImageResizer.js +++ b/src/js/utils/ImageResizer.js @@ -20,66 +20,6 @@ context.drawImage(image, -image.width / 2, -image.height / 2); context.restore(); - return canvas; - }, - - /** - * Manual implementation of resize using a nearest neighbour algorithm - * It is slower than relying on the native 'disabledImageSmoothing' available on CanvasRenderingContext2d. - * But it can be useful if : - * - IE < 11 (doesn't support msDisableImageSmoothing) - * - need to display a gap between pixel - * - * @param {Canvas2d} source original image to be resized, as a 2d canvas - * @param {Number} zoom ratio between desired dim / source dim - * @param {Number} margin gap to be displayed between pixels - * @param {String} color or the margin (will be transparent if not provided) - * @return {Canvas2d} the resized canvas - */ - resizeNearestNeighbour : function (source, zoom, margin, marginColor) { - margin = margin || 0; - var canvas = pskl.utils.CanvasUtils.createCanvas(zoom * source.width, zoom * source.height); - var context = canvas.getContext('2d'); - - var imgData = pskl.utils.CanvasUtils.getImageDataFromCanvas(source); - - var yRanges = {}; - var xOffset = 0; - var yOffset = 0; - - // Draw the zoomed-up pixels to a different canvas context - for (var x = 0; x < source.width; x++) { - // Calculate X Range - var xRange = Math.floor((x + 1) * zoom) - xOffset; - - for (var y = 0; y < source.height; y++) { - // Calculate Y Range - if (!yRanges[y + '']) { - // Cache Y Range - yRanges[y + ''] = Math.floor((y + 1) * zoom) - yOffset; - } - var yRange = yRanges[y + '']; - - var i = (y * source.width + x) * 4; - var r = imgData[i]; - var g = imgData[i + 1]; - var b = imgData[i + 2]; - var a = imgData[i + 3]; - - context.fillStyle = 'rgba(' + r + ',' + g + ',' + b + ',' + (a / 255) + ')'; - context.fillRect(xOffset, yOffset, xRange - margin, yRange - margin); - - if (margin && marginColor) { - context.fillStyle = marginColor; - context.fillRect(xOffset + xRange - margin, yOffset, margin, yRange); - context.fillRect(xOffset, yOffset + yRange - margin, xRange, margin); - } - - yOffset += yRange; - } - yOffset = 0; - xOffset += xRange; - } return canvas; } };