mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Initial work + merge
This commit is contained in:
@@ -8,11 +8,11 @@
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ns.BaseTool = function() {};
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ns.BaseTool.prototype.applyToolAt = function(col, row, frame) {};
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ns.BaseTool.prototype.applyToolAt = function(col, row, color, frame, overlay) {};
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ns.BaseTool.prototype.moveToolAt = function(col, row, frame) {};
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ns.BaseTool.prototype.moveToolAt = function(col, row, color, frame, overlay) {};
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ns.BaseTool.prototype.releaseToolAt = function(col, row, frame) {};
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ns.BaseTool.prototype.releaseToolAt = function(col, row, color, frame, overlay) {};
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/**
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* Bresenham line algorihtm: Get an array of pixels from
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@@ -16,7 +16,7 @@
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/**
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* @override
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*/
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ns.Eraser.prototype.applyToolAt = function(col, row, color, drawer) {
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this.superclass.applyToolAt.call(this, col, row, Constants.TRANSPARENT_COLOR, drawer);
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ns.Eraser.prototype.applyToolAt = function(col, row, color, frame, overlay) {
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this.superclass.applyToolAt.call(this, col, row, Constants.TRANSPARENT_COLOR, frame, overlay);
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};
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})();
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@@ -19,16 +19,16 @@
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/**
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* @override
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*/
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ns.Move.prototype.applyToolAt = function(col, row, color, drawer) {
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ns.Move.prototype.applyToolAt = function(col, row, color, frame, overlay) {
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this.startCol = col;
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this.startRow = row;
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this.frameClone = drawer.frame.clone();
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this.frameClone = frame.clone();
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};
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ns.Move.prototype.moveToolAt = function(col, row, color, drawer) {
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ns.Move.prototype.moveToolAt = function(col, row, color, frame, overlay) {
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var colDiff = col - this.startCol, rowDiff = row - this.startRow;
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if (colDiff != 0 || rowDiff != 0) {
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this.shiftFrame(colDiff, rowDiff, drawer.frame, this.frameClone);
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this.shiftFrame(colDiff, rowDiff, frame, this.frameClone);
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}
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};
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@@ -49,7 +49,7 @@
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/**
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* @override
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*/
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ns.Move.prototype.releaseToolAt = function(col, row, color, drawer) {
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this.moveToolAt(col, row, color, drawer);
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ns.Move.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
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this.moveToolAt(col, row, color, frame, overlay);
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};
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})();
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@@ -15,12 +15,11 @@
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/**
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* @override
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*/
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ns.PaintBucket.prototype.applyToolAt = function(col, row, color, drawer) {
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ns.PaintBucket.prototype.applyToolAt = function(col, row, color, frame, overlay) {
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// Change model:
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var targetColor = drawer.frame.getPixel(col, row);
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//this.recursiveFloodFill_(frame, col, row, targetColor, color);
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this.queueLinearFloodFill_(drawer.frame, col, row, targetColor, color);
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var targetColor = frame.getPixel(col, row);
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this.queueLinearFloodFill_(frame, col, row, targetColor, color);
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};
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/**
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@@ -19,17 +19,16 @@
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/**
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* @override
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*/
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ns.Rectangle.prototype.applyToolAt = function(col, row, color, drawer) {
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ns.Rectangle.prototype.applyToolAt = function(col, row, color, frame, overlay) {
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this.startCol = col;
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this.startRow = row;
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// Drawing the first point of the rectangle in the fake overlay canvas:
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drawer.overlayFrame.setPixel(col, row, color);
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overlay.setPixel(col, row, color);
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};
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ns.Rectangle.prototype.moveToolAt = function(col, row, color, drawer) {
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// Clean overlay canvas:
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drawer.clearOverlay();
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ns.Rectangle.prototype.moveToolAt = function(col, row, color, frame, overlay) {
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overlay.clear();
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// When the user moussemove (before releasing), we dynamically compute the
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// pixel to draw the line and draw this line in the overlay :
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@@ -41,21 +40,21 @@
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if(color == Constants.TRANSPARENT_COLOR) {
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color = Constants.SELECTION_TRANSPARENT_COLOR;
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}
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drawer.overlayFrame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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};
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/**
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* @override
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*/
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ns.Rectangle.prototype.releaseToolAt = function(col, row, color, drawer) {
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drawer.clearOverlay();
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ns.Rectangle.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
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overlay.clear();
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// If the stroke tool is released outside of the canvas, we cancel the stroke:
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if(drawer.frame.containsPixel(col, row)) {
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if(frame.containsPixel(col, row)) {
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var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
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for(var i = 0; i< strokePoints.length; i++) {
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// Change model:
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drawer.frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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// The user released the tool to draw a line. We will compute the pixel coordinate, impact
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// the model and draw them in the drawing canvas (not the fake overlay anymore)
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130
js/drawingtools/SelectTool.js
Normal file
130
js/drawingtools/SelectTool.js
Normal file
@@ -0,0 +1,130 @@
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/*
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* @provide pskl.drawingtools.Select
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*
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* @require pskl.utils
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*/
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(function() {
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var ns = $.namespace("pskl.drawingtools");
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ns.Select = function() {
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this.toolId = "tool-select"
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// Select's first point coordinates (set in applyToolAt)
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this.startCol = null;
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this.startRow = null;
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};
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pskl.utils.inherit(ns.Select, ns.BaseTool);
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/**
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* @override
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*/
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ns.Select.prototype.applyToolAt = function(col, row, color, drawer) {
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this.startCol = col;
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this.startRow = row;
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// Drawing the first point of the rectangle in the fake overlay canvas:
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drawer.overlayFrame.setPixel(col, row, color);
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};
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ns.Select.prototype.moveToolAt = function(col, row, color, drawer) {
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// Clean overlay canvas:
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drawer.clearOverlay();
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// When the user moussemove (before releasing), we dynamically compute the
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// pixel to draw the line and draw this line in the overlay :
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var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
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color = Constants.SELECTION_TRANSPARENT_COLOR;
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// Drawing current stroke:
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for(var i = 0; i< strokePoints.length; i++) {
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drawer.overlayFrame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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};
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/**
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* @override
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*/
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ns.Select.prototype.releaseToolAt = function(col, row, color, drawer) {
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drawer.clearOverlay();
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// If the stroke tool is released outside of the canvas, we cancel the stroke:
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if(drawer.frame.containsPixel(col, row)) {
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// Creating horizontal sides of the rectangle:
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var pixels = this.getRectangleSelection(this.startCol, col, this.startRow, row);
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//var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
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for(var i = 0; i< pixels.length; i++) {
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// Change model:
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drawer.frame.setPixel(pixels[i].col, pixels[i].row, color);
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}
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// The user released the tool to draw a line. We will compute the pixel coordinate, impact
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// the model and draw them in the drawing canvas (not the fake overlay anymore)
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}
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};
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ns.Select.prototype.getRectangleSelection = function(x0, x1, y0, y1) {
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var pixels = [];
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var swap;
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if(x0 > x1) {
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swap = x0;
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x0 = x1;
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x1 = swap;
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}
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if(y0 > y1) {
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swap = y0;
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y0 = y1;
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y1 = swap;
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}
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for(var x = x0; x <= x1; x++) {
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for(var y = y0; y <= y1; y++) {
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pixels.push({"col": x, "row": y});
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}
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}
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return pixels;
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};
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/**
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* Get an array of pixels representing the rectangle.
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*
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* @private
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*/
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ns.Select.prototype.getRectanglePixels_ = function(x0, x1, y0, y1) {
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var pixels = [];
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var swap;
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if(x0 > x1) {
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swap = x0;
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x0 = x1;
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x1 = swap;
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}
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if(y0 > y1) {
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swap = y0;
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y0 = y1;
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y1 = swap;
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}
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// Creating horizontal sides of the rectangle:
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for(var x = x0; x <= x1; x++) {
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pixels.push({"col": x, "row": y0});
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pixels.push({"col": x, "row": y1});
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}
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// Creating vertical sides of the rectangle:
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for(var y = y0; y <= y1; y++) {
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pixels.push({"col": x0, "row": y});
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pixels.push({"col": x1, "row": y});
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}
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return pixels;
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};
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})();
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@@ -18,27 +18,27 @@
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/**
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* @override
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*/
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ns.SimplePen.prototype.applyToolAt = function(col, row, color, drawer) {
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if (drawer.frame.containsPixel(col, row)) {
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ns.SimplePen.prototype.applyToolAt = function(col, row, color, frame, overlay) {
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if (frame.containsPixel(col, row)) {
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this.previousCol = col;
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this.previousRow = row;
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drawer.frame.setPixel(col, row, color);
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frame.setPixel(col, row, color);
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}
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};
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ns.SimplePen.prototype.moveToolAt = function(col, row, color, drawer) {
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ns.SimplePen.prototype.moveToolAt = function(col, row, color, frame, overlay) {
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if((Math.abs(col - this.previousCol) > 1) || (Math.abs(row - this.previousRow) > 1)) {
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// The pen movement is too fast for the mousemove frequency, there is a gap between the
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// current point and the previously drawn one.
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// We fill the gap by calculating missing dots (simple linear interpolation) and draw them.
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var interpolatedPixels = this.getLinePixels_(col, this.previousCol, row, this.previousRow);
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for(var i=0, l=interpolatedPixels.length; i<l; i++) {
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this.applyToolAt(interpolatedPixels[i].col, interpolatedPixels[i].row, color, drawer);
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var coords = interpolatedPixels[i];
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this.applyToolAt(coords.col, coords.row, color, frame, overlay);
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}
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}
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else {
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this.applyToolAt(col, row, color, drawer);
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this.applyToolAt(col, row, color, frame, overlay);
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}
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this.previousCol = col;
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@@ -12,8 +12,6 @@
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// Stroke's first point coordinates (set in applyToolAt)
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this.startCol = null;
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this.startRow = null;
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this.canvasOverlay = null;
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};
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pskl.utils.inherit(ns.Stroke, ns.BaseTool);
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@@ -21,7 +19,7 @@
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/**
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* @override
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*/
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ns.Stroke.prototype.applyToolAt = function(col, row, color, drawer) {
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ns.Stroke.prototype.applyToolAt = function(col, row, color, frame, overlay) {
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this.startCol = col;
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this.startRow = row;
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@@ -34,11 +32,11 @@
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// The fake canvas where we will draw the preview of the stroke:
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// Drawing the first point of the stroke in the fake overlay canvas:
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drawer.overlayFrame.setPixel(col, row, color);
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overlay.setPixel(col, row, color);
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};
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ns.Stroke.prototype.moveToolAt = function(col, row, color, drawer) {
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drawer.clearOverlay();
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ns.Stroke.prototype.moveToolAt = function(col, row, color, frame, overlay) {
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overlay.clear();
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// When the user moussemove (before releasing), we dynamically compute the
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// pixel to draw the line and draw this line in the overlay canvas:
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@@ -56,28 +54,26 @@
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// eg deleting the equivalent of a stroke.
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color = Constants.SELECTION_TRANSPARENT_COLOR;
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}
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drawer.overlayFrame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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};
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/**
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* @override
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*/
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ns.Stroke.prototype.releaseToolAt = function(col, row, color, drawer) {
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ns.Stroke.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
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// If the stroke tool is released outside of the canvas, we cancel the stroke:
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// TODO: Mutualize this check in common method
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if(drawer.frame.containsPixel(col, row)) {
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if(frame.containsPixel(col, row)) {
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// The user released the tool to draw a line. We will compute the pixel coordinate, impact
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// the model and draw them in the drawing canvas (not the fake overlay anymore)
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var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
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for(var i = 0; i< strokePoints.length; i++) {
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// Change model:
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drawer.frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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// Draw in canvas:
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// TODO: Remove that when we have the centralized redraw loop
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}
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// For now, we are done with the stroke tool and don't need an overlay anymore:
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drawer.clearOverlay();
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overlay.clear();
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};
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})();
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