jdescottes
1fe327495c
Issue #305 : Allow DrawingController to zoom out to real size
2015-09-13 22:44:59 +02:00
jdescottes
089b4ea14d
Issue #306 : Selection : set opacity for overlay instead of pixel per pixel
2015-09-13 21:32:45 +02:00
jdescottes
3853a78019
Merge branch 'master' into add-real-size-preview
2015-09-13 19:25:29 +02:00
jdescottes
ee0a4c16aa
Fix : Migrate to new travis infrastructure
2015-09-13 19:22:20 +02:00
jdescottes
84e26b28da
Issue #305 : Add 1x icon, redesign popup icon
2015-09-13 19:16:08 +02:00
jdescottes
cffb68c88c
Fix : Hand cursor was not properly centered
2015-09-13 17:33:06 +02:00
jdescottes
489298e87a
Issue #304 : Blur FPS range input only on change event
2015-09-13 15:49:18 +02:00
jdescottes
dffe23746c
Issue #303 : Reset input[type=range] padding in reset.css
2015-09-13 15:12:46 +02:00
jdescottes
8c629bd842
Issue #301 : Switch between light and dark highlighted pixel color
2015-09-12 17:54:11 +02:00
Jason Neufeld
251ceae318
Merge branch 'exportscale' of https://github.com/jnlopar/piskel into exportscale
...
Conflicts:
src/css/settings.css
2015-09-06 11:57:55 -07:00
Jason Neufeld
c7a80ebdec
Drops settings back to 550px, since it doesn't need the extra 50 anymore.
2015-09-06 11:57:02 -07:00
Jason Neufeld
2280740421
Drops settings back to 550px, since it doesn't need the extra 50 anymore.
2015-09-06 11:54:35 -07:00
Jason Neufeld
c6287653f9
Moves the scaling factor into spritesheet export. Cleans up CSS and makes description spans with inline styles into divs. Adds a little more margin below the scaling factor so it's not too snug with the Download PNG button.
2015-09-06 11:53:10 -07:00
Jason Neufeld
bd8eaa4307
Uses ImageResizer for spritesheet export scaling.
2015-09-06 11:48:04 -07:00
Jason Neufeld
c0fda032e5
Reverts change to BlobUtils.
2015-09-06 11:42:13 -07:00
jdescottes
744709b15b
Issue #256 : update Move tool tooltip
2015-09-02 01:16:09 +02:00
jdescottes
6a2f7fb58d
Issue #256 : add drawing test
2015-09-02 00:48:29 +02:00
jdescottes
479df8ced7
Issue #256 : apply move tool to all layers / all frames
2015-09-02 00:36:03 +02:00
Jason Neufeld
72edf47734
Adds the ability to export a scaled spritesheet.
2015-08-31 11:21:17 -07:00
jdescottes
6b6674a04d
Issue #215 : Dev environment : first undo/redo drawing test
2015-08-25 01:01:12 +02:00
jdescottes
754bc9b830
Issue #215 : Dev environment : support keyboard/undo/redo events in drawing tests
2015-08-24 23:56:09 +02:00
jdescottes
ff98670055
Selection Manager : fix undo/redo regression
2015-08-15 17:08:09 +02:00
jdescottes
4e1f6bee3f
Build : add grunt desktop-mac target
2015-08-15 16:29:13 +02:00
jdescottes
6a4d3cb106
Keyboard Cheatsheet : extract color shortcuts to dedicated category
2015-08-14 00:01:47 +02:00
jdescottes
7048e1fd42
Palette toolbox : 1-9 shortcut styling update
2015-08-13 01:01:20 +02:00
juliandescottes
cd36c07a45
Add shortcut numbers for 1-9 palette colors
2015-08-13 00:44:47 +02:00
Julian Descottes
9f0aaceb5f
Merge pull request #292 from juliandescottes/copy-paste-oob-crash
...
Copy paste oob crash
2015-08-09 15:55:12 +02:00
juliandescottes
99da69553c
Copy paste out of bounds : added SelectionManager unit tests
2015-08-09 15:42:46 +02:00
juliandescottes
fdb5483e87
JSCS fixes
2015-08-09 12:51:25 +02:00
juliandescottes
1208324d4d
Copy paste bug : add unit tests for FrameUtils with null value
2015-08-09 12:37:03 +02:00
juliandescottes
5437ad8651
Merge branch 'copy-paste-oob-crash' of https://github.com/juliandescottes/piskel into copy-paste-oob-crash
2015-08-09 01:49:47 +02:00
juliandescottes
c074217047
Add macos specific nodewebkit configuration
2015-08-09 01:22:25 +02:00
jdescottes
e0c9a46ed3
wip : needs tests
2015-08-07 08:37:13 +02:00
jdescottes
d962217f90
Issue #281 : Add app.settings & user pref for layer preview opacity
2015-07-26 02:00:46 +02:00
jdescottes
9800d85cb7
Add keyboard shortcuts 1 to 9 to quickly select palette colors
2015-07-24 01:16:47 +02:00
jdescottes
011b07c735
Palette editor : Fix blur delegation on Firefox
2015-07-22 00:10:56 +02:00
jdescottes
2fdc85556b
Palette Editor : Fix color change from hex input
2015-07-21 23:40:55 +02:00
jdescottes
7a8efc56b0
Import dialog : image-preview style : display changed to block
2015-06-07 13:19:44 +02:00
jdescottes
0d81865f3b
Adding button to reset.css font rules
2015-06-07 12:45:51 +02:00
jdescottes
12cfe16cb4
Cleaning up settings and dialogs CSS
2015-06-07 12:40:40 +02:00
Julian Descottes
e773f9ae6d
Merge pull request #284 from JALissiak/spritesheetImport
...
Adding spritesheet import - fixes #188
2015-06-04 08:09:13 +02:00
James Lissiak
5c46cfe20a
Updating for pull request feedback
...
- Using labels for the import type radio buttons
- Non animated gifs can now be imported as a spritesheet
- Fixing frame slicing to ignore a partial frame while looping
2015-06-03 19:48:29 -07:00
James Lissiak
2d9001db6e
Updating the spritesheet import to use size
...
- The import dialog now allows users to select an option between single image or spritesheet importing
- The spritesheet option allows setting of the size of an indivdual frame and the offset from the left/top from which to start slicing frames
- Selecting the spritesheet option will display a frame slice grid over the preview image to give a quick view of where the frames will be made
- When importing the spritesheet blank (transparent) frames and also partial frames will be ignored
- This allows users to import spritesheets that have been packed into a larger image with excess padding
2015-06-02 21:54:26 -07:00
James Lissiak
8ff15fd0e1
Fixing the preview frame grid stroke
...
- The width/height of the canvas used to draw the frame grid in the preview was incorrect, so the stroke width was too thick
- This change fixes it so the stroke width remains nice and thin by applying the correct canvas size
2015-06-01 10:50:58 -07:00
James Lissiak
8e4ea8437f
Fixing unnecessary whitespace changes
...
- My editor added additional whitespace to several unchanged lines, so I just reverted them
2015-06-01 10:38:10 -07:00
James Lissiak
48f24c0cf3
Adding spritesheet import
...
- Updated the import dialog to allow users to specify the number of frames in the image (which defaults to 1 x and 1 y)
- Setting the frame count for x and y will draw a dotted line in the preview that shows where the image will be split into individual frames
- When imported with a frame count above 1, the source image will be split into the different frames and loaded just as if it were an animated gif
- This allows users to import existing spritesheet pngs, including those produced by the piskel export function
2015-06-01 10:29:52 -07:00
juliandescottes
8d85093874
Fix GIF issue
2015-05-18 11:51:28 +02:00
juliandescottes
1beeb8d6e4
Revert "Fix a GIF bug ... again"
...
This reverts commit f9b07b29a9
.
2015-05-18 11:47:48 +02:00
juliandescottes
f9b07b29a9
Fix a GIF bug ... again
2015-05-18 10:40:05 +02:00
juliandescottes
9bc330e5e8
Merge branch 'master' of https://github.com/juliandescottes/piskel
2015-05-13 11:21:24 +02:00