Commit Graph

35 Commits

Author SHA1 Message Date
jdescottes
85084b8279 Added localstorage save + read 2014-02-10 01:00:16 +01:00
jdescottes
676bf1c7fd Fix : Settings drawer close usability bug
+ Settings drawer could not be closed when clicking above or below its
container. This has been fixed by changin the logic used for determining
if the click was inside/outside of the Settings drawer.

+ Added DOM utility to compensate for the limitations of JQuery
contains...
2014-02-09 21:49:08 +01:00
juliandescottes
9fc971f40b Added resize canvas panel 2013-12-24 12:57:03 +01:00
jdescottes
e4cf2ac40b Merged 2013-12-18 23:22:25 +01:00
juliandescottes
b77f7057d7 save-panel : added piskel descriptor 2013-12-10 21:25:36 +01:00
jdescottes
b11b16b427 initial 2013-12-06 18:04:04 +01:00
jdescottes
e4c14e234e ok this one is chaos 2013-12-05 22:12:48 +01:00
jdescottes
5bbbdf64d9 Merge from master 2013-11-26 21:40:43 +01:00
grosbouddha
46b267c2a4 Merge pull request #143 from juliandescottes/add-keyboard-shortcuts
Add keyboard shortcuts
2013-11-24 06:23:47 -08:00
juliandescottes
11a3155e38 Merge branch 'master' into improve-color-selection-ux 2013-11-23 19:51:47 +01:00
juliandescottes
e852fb7c57 Merge with master after PR zoom-level 2013-11-23 19:50:53 +01:00
juliandescottes
3de3c3542e Post merge fixes 2013-11-23 19:33:00 +01:00
juliandescottes
ce111be5c8 Merging from master after PR zoom level 2013-11-23 19:25:51 +01:00
jdescottes
f26b1d4ebc improve : color picker : initial implementation using spectrum 2013-11-21 00:44:46 +01:00
jdescottes
6eabf01ffc feature : add keyboard shortcuts
+ decentralized shortcut declaration
+ each service/controller is now responsible for declaring its shorcuts
- documentation (cheatsheet) is still to be maintained manually
- init order matters (shortcutService has to be instanciated before
  everyone else) => should have a standalone KeyboardService singleton
  which is ready as soon as it is loaded
2013-11-19 23:46:33 +01:00
jdescottes
e0b76f5329 feature : add keyboard shortcuts : added help panel displayed on shift+? 2013-11-18 23:53:12 +01:00
jdescottes
25e6470499 feature : add keyboard shortcuts : keycodes
+ moved keycode translation to KeycodeTranslator
+ made KeycodeTranslator more generic to handle 0-9 and a-z keys
+ small refactor in KeyboardEventService
2013-11-17 21:15:53 +01:00
jdescottes
86cd1cdeaa fix : reduce piskel model size
+ moved Serializer and Deserializer to utils.serialization package
+ put all backward code in utils.serialization.backward
+ added static method on Deserializer to make its usage similar to other
  utils in the package
- still not happy with the names used in Deserializer classes
  (deserializer.deserialize ...)
2013-11-15 00:03:05 +01:00
jdescottes
df4978f6af fix : reduce piskel model size
+ piskel deserialization is now clearly asynchronous
+ added utils.Deserializer (not a singleton though, more a builder/loader)
+ utils.Deserializer constructor expects a callback
+ when all layers are loaded and piskel is ready, the callback provided by
  the client is called with piskel as the first argument
- Deserializer doesn't fit in the utils package, which should be reserved
  to singletons : can move it to service as a PiskelLoaderService, and
  Deserializer could remain with only the purely static methods
- ImportController is realying on the Deserializer to build a Piskel but
  it shouldn't. Find a way to mutualize the code necessary to create a
  Piskel from an array of pskl.model.Frame
- still cleanup to do in app.js
- comments to add as well
2013-11-13 23:39:43 +01:00
jdescottes
4f54715f70 fix : reduce piskel model size
- Initial implementation : working but ...
- MODEL_VERSION has been bumped to 2
- The loading process is now theoretically asynchronous (loading images to
  read the content of the layers), but for now, the asynchronous behaviour
  is hidden behind a nasty hack, which is somehow similar to lazy loading.
  When loading the piskel, a Piskel is created synchronously, with fake
  empty frames, and as the images will get loaded, the fake frames will be
  replaced by the actual frames.

  I really don't like this, and the asynchronous nature of the loading
  should be clearly expressed
- There is no backward compatible deserializer for the previous version of
  the model (1)
- The Serializer utils is just badly designed. Serialization and
  deserialization should be splitted into two different classes
- Saving & loading are still done in app.js and should be moved to
  services

BUT : the size of the piskels is now pretty small. A piskel which was
using 890kB previously is now using only 10kB. Although it should be
noted, that after gzip there is no significant difference between this
version and the existing one. The only gains we can really expect with
this are : less disk space used on appengine, ability to reuse the
layers' pngs directly on piskel-website (but to be honest I can't see any
valid use case for this)
2013-11-08 00:44:24 +01:00
jdescottes
6e1ce724cb feature : zoom level
- fix : removed duplicated code between ImageResizer and CanvasUtils
  (disabledImageSmoothing utility method)
- added pskl.utils.UserAgent, basic user agent sniffer. I need it to sniff
  out IE10 for frame rendering (and it's not possible to feature detect
  here). Can check isChrome, isFirefox, isIE and get the version for each
  of them
- added resizeNearestNeighbour in ImageResizer. Readapted from piskel
  website, this allows us to 1 - resize without AA on IE10, and 2 - add a
  pixel gap to reenable the GRID
- finally : added back support for GRID !
- also extracted the 'zoomed out background color' as a constant in
  Constant.js
2013-11-05 00:05:49 +01:00
jdescottes
8a380b6c78 merged from master 2013-11-01 23:37:09 +01:00
jdescottes
bd99027852 feature : zoom
- Added MinimapController that displays a frame on the animated preview
  when zoomed in
- Added bounds for the offset to make sure it doesn't go crazy
- Added new utility Math.js with a minmax function
- TODO : the minimap controller has a lot of dependencies, see if could be
  cleaned up
- TODO : DrawingController knows the size of the picture it has to render
  only indirectly, which makes it hard in some cases (such as boundary
  checking performed during setOffset)
2013-11-01 23:11:11 +01:00
jdescottes
472906957a feature : zoom :
- Extracted layers rendering logic from DrawingController to dedicated
  class
- Turned RendererManager into Composite renderer (extends
  AbstractRenderer)
- AbstractRenderer no longer contains a render(frame) method, implementing
  the render differs too much between my current renderers to impose a
  single signature, but I should improve this later if too much time on ma
  hands
2013-11-01 17:12:59 +01:00
jdescottes
b7e8310b61 feature : zoom : continued
- simplified Renderer(s) architecture (removed decorator,
  CachedFrameRenderer simply inherits from FrameRenderer now)
- keeping AbstractRenderer to act as interface
- fixed issue with layers : forgot to clone the first frame while merging
  and therefore was modifying the original frame when I just wanted to
  create a tmp frame (FrameUtils.js)
- extracted the mousemove throttling delay used in DrawingController to
  Constants.js and reduced it from 40ms to 10ms
2013-11-01 16:27:23 +01:00
jdescottes
51f86afe6e feature : zoom
- Created AbstractRenderer in rendering package
- Created CachedRenderer and CachedFrameRenderer to extract basic frame
  caching logic from DrawingController
- Created RendererManager to synchronize updates made to several Renderer
  settings
- Moved FrameRenderer from pskl.rendering to pskl.rendering.frame
- Fixed the resize of the drawing area when the window is resized
2013-11-01 15:39:42 +01:00
jdescottes
3dde3504d1 Synchronize resize fields, resize image when importing 2013-10-23 01:01:35 +02:00
jdescottes
1156008213 Import from file 2013-10-16 23:14:41 +02:00
jdescottes
f549174424 Import panel:
- added pskl.controller.settings.ImportController (empty atm)
- moved SettingsController under settings namespace
- move settings templates in a dedicated folder
- created import icon (svg is in the resources folder)
- added import button in right-layer
2013-10-11 00:04:40 +02:00
jdescottes
7aa407970f Layers:Review:Rename LayersController to LayersListController 2013-09-30 21:22:58 +02:00
jdescottes
80a9fe3396 First layer UI. Just functional, UX far from ideal 2013-09-25 00:11:12 +02:00
jdescottes
6528c7724b Issue 24 : Layers
!! NOT STABLE !!
Initial implementation. No UI update yet.
Check js/model/Piskel.js and js/model/Layer.js for an overview of the new
API.

Piskels can be saved on the existing service.

Previous piskels cannot be loaded. This should be fixed soon.
2013-09-22 21:02:43 +02:00
jdescottes
4f6863eb8a Gif export panel first draft 2013-09-07 17:50:43 +02:00
jdescottes
73b98850db Added cheap lazy templates + logic to switch between setting controllers 2013-08-12 07:31:09 +02:00
jdescottes
2299f35977 Introducing iframe based templates 2013-08-11 01:26:38 +02:00