Commit Graph

343 Commits

Author SHA1 Message Date
jdescottes
e4c14e234e ok this one is chaos 2013-12-05 22:12:48 +01:00
jdescottes
167adaceb0 spectrum modification : add position information top container 2013-11-28 07:24:08 +01:00
jdescottes
8cf588b26d Design attempt 2013-11-27 23:46:07 +01:00
jdescottes
75dc1c5944 Design attempt 2013-11-27 23:43:59 +01:00
jdescottes
42862e188d Design attempt 2013-11-27 23:24:03 +01:00
jdescottes
c04a645991 Design attempt 2013-11-26 23:49:55 +01:00
jdescottes
5bbbdf64d9 Merge from master 2013-11-26 21:40:43 +01:00
jdescottes
569f42b7e2 Fix : fire resize event after loading piskel 2013-11-25 22:24:55 +01:00
grosbouddha
46b267c2a4 Merge pull request #143 from juliandescottes/add-keyboard-shortcuts
Add keyboard shortcuts
2013-11-24 06:23:47 -08:00
juliandescottes
11a3155e38 Merge branch 'master' into improve-color-selection-ux 2013-11-23 19:51:47 +01:00
juliandescottes
e852fb7c57 Merge with master after PR zoom-level 2013-11-23 19:50:53 +01:00
juliandescottes
3de3c3542e Post merge fixes 2013-11-23 19:33:00 +01:00
juliandescottes
ce111be5c8 Merging from master after PR zoom level 2013-11-23 19:25:51 +01:00
jdescottes
f26b1d4ebc improve : color picker : initial implementation using spectrum 2013-11-21 00:44:46 +01:00
jdescottes
2d3bbc73f1 Forgot to add duplicate frame shortcut to cheatsheet 2013-11-20 23:00:47 +01:00
jdescottes
0a05374af5 feature : add keyboard shortcuts
+ added shortcut to create new frames (n)
+ added shortcut to duplicate frame (shift+n)
2013-11-20 22:58:20 +01:00
jdescottes
6eabf01ffc feature : add keyboard shortcuts
+ decentralized shortcut declaration
+ each service/controller is now responsible for declaring its shorcuts
- documentation (cheatsheet) is still to be maintained manually
- init order matters (shortcutService has to be instanciated before
  everyone else) => should have a standalone KeyboardService singleton
  which is ready as soon as it is loaded
2013-11-19 23:46:33 +01:00
Julian Descottes
9d0f41362b Fix : typo 2013-11-19 08:15:37 +01:00
Julian Descottes
7d296f3dc3 Fix : add keyboard shortcuts : forgot misc keys 2013-11-19 08:13:16 +01:00
jdescottes
a0273edb3e feature : add keyboard shortcuts
+ cleanup of color management
+ colors are now stored in palette controller
+ drawing controller has a dependency on palette controller
+ UPDATE COLOR events have been removed (they were used only for
synchronizing palette and drawing controller)
2013-11-19 07:40:35 +01:00
jdescottes
e0b76f5329 feature : add keyboard shortcuts : added help panel displayed on shift+? 2013-11-18 23:53:12 +01:00
jdescottes
c033d65cde fix : tool icon not selected when using shortcut 2013-11-17 22:47:21 +01:00
jdescottes
f0ef016309 feature : add keyboard shortcuts : initial impl
+ added shortcuts for all tools in ToolController
+ modified structure of tools in Controller to Array of descriptors to
allow to declare shortcuts directly when setting up the tool controller
2013-11-17 22:07:26 +01:00
jdescottes
25e6470499 feature : add keyboard shortcuts : keycodes
+ moved keycode translation to KeycodeTranslator
+ made KeycodeTranslator more generic to handle 0-9 and a-z keys
+ small refactor in KeyboardEventService
2013-11-17 21:15:53 +01:00
jdescottes
5d83a39cf0 feature : add keyboard shortcuts : Events cleanup
+ Removed unused events
2013-11-17 20:20:27 +01:00
jdescottes
e68ae7f31d feature : zoom level : code review
+ Switched from BITWISE OR 0 (x | 0) to Math.floor for readability
2013-11-15 00:39:43 +01:00
jdescottes
3af64d3f45 feature : zoom level : code review
+ added explanatory comment for CanvasUtils.disableImageSmoothing
+ detect browser for chosing wheel/mousewheel event in DrawingController
+ create ABSTRACT_FUNCTION constant to be reused forabstract methods
2013-11-15 00:32:18 +01:00
jdescottes
86cd1cdeaa fix : reduce piskel model size
+ moved Serializer and Deserializer to utils.serialization package
+ put all backward code in utils.serialization.backward
+ added static method on Deserializer to make its usage similar to other
  utils in the package
- still not happy with the names used in Deserializer classes
  (deserializer.deserialize ...)
2013-11-15 00:03:05 +01:00
jdescottes
4a1a7b6c2b fix : reduce piskel model size : ImportController
+ ImportController is no longer relying on the deserializer to build a
  piskel instance
+ Static builders have been added to Piskel and Layer to help easily
  create new instances from existing elements
2013-11-14 23:03:29 +01:00
jdescottes
e9a2ccfd1d fix : reduce piskel model size : fix import feature 2013-11-13 23:51:27 +01:00
jdescottes
df4978f6af fix : reduce piskel model size
+ piskel deserialization is now clearly asynchronous
+ added utils.Deserializer (not a singleton though, more a builder/loader)
+ utils.Deserializer constructor expects a callback
+ when all layers are loaded and piskel is ready, the callback provided by
  the client is called with piskel as the first argument
- Deserializer doesn't fit in the utils package, which should be reserved
  to singletons : can move it to service as a PiskelLoaderService, and
  Deserializer could remain with only the purely static methods
- ImportController is realying on the Deserializer to build a Piskel but
  it shouldn't. Find a way to mutualize the code necessary to create a
  Piskel from an array of pskl.model.Frame
- still cleanup to do in app.js
- comments to add as well
2013-11-13 23:39:43 +01:00
jdescottes
781abb735b fix : reduce piskel model size
- added backward compatible implementation for v1 models
2013-11-13 22:57:07 +01:00
jdescottes
4f54715f70 fix : reduce piskel model size
- Initial implementation : working but ...
- MODEL_VERSION has been bumped to 2
- The loading process is now theoretically asynchronous (loading images to
  read the content of the layers), but for now, the asynchronous behaviour
  is hidden behind a nasty hack, which is somehow similar to lazy loading.
  When loading the piskel, a Piskel is created synchronously, with fake
  empty frames, and as the images will get loaded, the fake frames will be
  replaced by the actual frames.

  I really don't like this, and the asynchronous nature of the loading
  should be clearly expressed
- There is no backward compatible deserializer for the previous version of
  the model (1)
- The Serializer utils is just badly designed. Serialization and
  deserialization should be splitted into two different classes
- Saving & loading are still done in app.js and should be moved to
  services

BUT : the size of the piskels is now pretty small. A piskel which was
using 890kB previously is now using only 10kB. Although it should be
noted, that after gzip there is no significant difference between this
version and the existing one. The only gains we can really expect with
this are : less disk space used on appengine, ability to reuse the
layers' pngs directly on piskel-website (but to be honest I can't see any
valid use case for this)
2013-11-08 00:44:24 +01:00
jdescottes
c8a8d470a7 renamed all references to dpi to zoom for consistency (also wtf dpi anyway !) 2013-11-05 22:11:47 +01:00
jdescottes
bd030fdf1f Merge branch 'master' into zoom-level 2013-11-05 00:15:08 +01:00
jdescottes
6e1ce724cb feature : zoom level
- fix : removed duplicated code between ImageResizer and CanvasUtils
  (disabledImageSmoothing utility method)
- added pskl.utils.UserAgent, basic user agent sniffer. I need it to sniff
  out IE10 for frame rendering (and it's not possible to feature detect
  here). Can check isChrome, isFirefox, isIE and get the version for each
  of them
- added resizeNearestNeighbour in ImageResizer. Readapted from piskel
  website, this allows us to 1 - resize without AA on IE10, and 2 - add a
  pixel gap to reenable the GRID
- finally : added back support for GRID !
- also extracted the 'zoomed out background color' as a constant in
  Constant.js
2013-11-05 00:05:49 +01:00
jdescottes
2248f41e68 feature : zoom-level
- Fixed bug with layer rendering when moving drawing offset (bad
  redraw-flag checking)
2013-11-02 13:45:41 +01:00
jdescottes
44722ab88e feature : zoom-level
- Fixed bug with layer rendering when moving drawing offset (bad
  redraw-flag checking)
2013-11-02 11:39:35 +01:00
jdescottes
cd4952cc7b feature : zoom-level
- Minimap usability : mouseup and mousemove events are now plugged on
  document.body instead of the minimap's controller. This way the user can
  move his mouse outside the container to keep moving the map's frame.
  Also the mouseup information is no longer lost if it occurs outside for
  the minimap.
2013-11-02 11:24:02 +01:00
jdescottes
eb559eee0c fix : import-picture-panel
- When imported 1 picture and then importing another one, the picture
  preview was not cleaned and was displaying the two images side by side.
  Fixed in ImportController.js
- Switched all double-quoted strings in ImportController to single-quoted
  strings. Should enforce this using jshint
- Aligned all inputs in the import picture panel
- Renamed 'Preview :' import section to 'Info :'. Mostly it's to make it
  shorter, but also I'd like to display additional information to the
  right of the preview in the future.
2013-11-02 11:02:03 +01:00
jdescottes
e0d63bf295 fix : renderer resize on window resize 2013-11-02 00:00:38 +01:00
jdescottes
8a380b6c78 merged from master 2013-11-01 23:37:09 +01:00
jdescottes
5693f34fb9 fix : LocalStorageService deserialization 2013-11-01 23:30:33 +01:00
jdescottes
bd99027852 feature : zoom
- Added MinimapController that displays a frame on the animated preview
  when zoomed in
- Added bounds for the offset to make sure it doesn't go crazy
- Added new utility Math.js with a minmax function
- TODO : the minimap controller has a lot of dependencies, see if could be
  cleaned up
- TODO : DrawingController knows the size of the picture it has to render
  only indirectly, which makes it hard in some cases (such as boundary
  checking performed during setOffset)
2013-11-01 23:11:11 +01:00
jdescottes
68edbe62c7 Forgot 2 files ! 2013-11-01 17:17:41 +01:00
jdescottes
472906957a feature : zoom :
- Extracted layers rendering logic from DrawingController to dedicated
  class
- Turned RendererManager into Composite renderer (extends
  AbstractRenderer)
- AbstractRenderer no longer contains a render(frame) method, implementing
  the render differs too much between my current renderers to impose a
  single signature, but I should improve this later if too much time on ma
  hands
2013-11-01 17:12:59 +01:00
jdescottes
b7e8310b61 feature : zoom : continued
- simplified Renderer(s) architecture (removed decorator,
  CachedFrameRenderer simply inherits from FrameRenderer now)
- keeping AbstractRenderer to act as interface
- fixed issue with layers : forgot to clone the first frame while merging
  and therefore was modifying the original frame when I just wanted to
  create a tmp frame (FrameUtils.js)
- extracted the mousemove throttling delay used in DrawingController to
  Constants.js and reduced it from 40ms to 10ms
2013-11-01 16:27:23 +01:00
jdescottes
51f86afe6e feature : zoom
- Created AbstractRenderer in rendering package
- Created CachedRenderer and CachedFrameRenderer to extract basic frame
  caching logic from DrawingController
- Created RendererManager to synchronize updates made to several Renderer
  settings
- Moved FrameRenderer from pskl.rendering to pskl.rendering.frame
- Fixed the resize of the drawing area when the window is resized
2013-11-01 15:39:42 +01:00
jdescottes
3ce9aaa843 Added utilities for alpha-composition in FrameUtils, for future usage ... maybe 2013-11-01 11:17:50 +01:00
jdescottes
7490651f83 Zoom initial implementation. No UI, only bound to mousewheel. Everything is broken, to amend ! 2013-10-29 22:16:39 +01:00