Commit Graph

49 Commits

Author SHA1 Message Date
Brad Buchanan
e37d93f7f9 Extract import logic to ImportService
Isolates import dialog logic from actual import logic, which makes headless import eaiser to implement.
2016-06-14 18:12:25 -07:00
jdescottes
12ac85f0f6 Issue #258 : add support for left/right keys + bugfix 2015-12-01 00:50:57 +01:00
juliandescottes
070003a414 Issue #344 : Escape django template tags 2015-12-01 00:41:01 +01:00
jdescottes
2b28577813 Issue #344 : Avoid templating syntax conflict with Django 2015-12-01 00:41:00 +01:00
jdescottes
8aa6eff715 Issue #344 : Add image spriting using spritesmith 2015-12-01 00:39:37 +01:00
jdescottes
6d309419d3 Issue #287 : Move utility functions from Shortcuts.js to ShortcutService 2015-11-12 23:14:57 +01:00
jdescottes
460688e2d5 Issue #287 : Move helptext to tooltip, change cheatsheet column layout 2015-11-12 22:47:51 +01:00
jdescottes
0b439e1b00 Issue #287 : Add forbidden keys & helptext 2015-11-12 20:31:50 +01:00
jdescottes
676cbd17ea Issue #287 : Edit shortcuts from cheatsheet window (WIP) 2015-11-12 20:31:49 +01:00
jdescottes
2e3558ef08 Issue #287 : Edit shortcuts from the Cheatsheet dialog (WIP) 2015-11-12 20:31:49 +01:00
jdescottes
b5234089cd Issue #287 : Move CheatsheetService to CheatsheetController + DialogsController 2015-11-12 20:31:48 +01:00
jdescottes
ca3bbf1c57 Issue #287 : Shortcuts now rely on Shortcut instances. Shortcut key can be changed dynamically. 2015-11-12 20:31:47 +01:00
jdescottes
2c75daecb1 Issue #287 : Move shortcut definition to tool instances 2015-11-12 20:31:46 +01:00
jdescottes
c11e0d5d8d Issue #287 : Rename addShortcut/removeShortcut to less ambiguous register/unregister 2015-11-12 20:31:45 +01:00
jdescottes
12cfe16cb4 Cleaning up settings and dialogs CSS 2015-06-07 12:40:40 +02:00
James Lissiak
5c46cfe20a Updating for pull request feedback
- Using labels for the import type radio buttons
- Non animated gifs can now be imported as a spritesheet
- Fixing frame slicing to ignore a partial frame while looping
2015-06-03 19:48:29 -07:00
James Lissiak
2d9001db6e Updating the spritesheet import to use size
- The import dialog now allows users to select an option between single image or spritesheet importing
- The spritesheet option allows setting of the size of an indivdual frame and the offset from the left/top from which to start slicing frames
- Selecting the spritesheet option will display a frame slice grid over the preview image to give a quick view of where the frames will be made
- When importing the spritesheet blank (transparent) frames and also partial frames will be ignored
- This allows users to import spritesheets that have been packed into a larger image with excess padding
2015-06-02 21:54:26 -07:00
James Lissiak
8ff15fd0e1 Fixing the preview frame grid stroke
- The width/height of the canvas used to draw the frame grid in the preview was incorrect, so the stroke width was too thick
- This change fixes it so the stroke width remains nice and thin by applying the correct canvas size
2015-06-01 10:50:58 -07:00
James Lissiak
8e4ea8437f Fixing unnecessary whitespace changes
- My editor added additional whitespace to several unchanged lines, so I just reverted them
2015-06-01 10:38:10 -07:00
James Lissiak
48f24c0cf3 Adding spritesheet import
- Updated the import dialog to allow users to specify the number of frames in the image (which defaults to 1 x and 1 y)
- Setting the frame count for x and y will draw a dotted line in the preview that shows where the image will be split into individual frames
- When imported with a frame count above 1, the source image will be split into the different frames and loaded just as if it were an animated gif
- This allows users to import existing spritesheet pngs, including those produced by the piskel export function
2015-06-01 10:29:52 -07:00
juliandescottes
b480acc6a0 Added JSCS linter to enforce style conventions 2015-04-14 18:02:33 +02:00
jdescottes
bcecd3058b Popup preview : refactor, cross browser, WIP
- moved preview controllers to pskl.controller.preview
- renamed PreviewFilmController to FramesListController
- renamed AnimatedPreviewController to PreviewController
- fixed init of popup preview on IE (use ownerDocument to create
  TiledFrameRenderer container) => should try with innerHTML
- moved open popup button inside the minimap (show on hover)
2015-02-28 10:56:15 +01:00
jdescottes
0f49c884f2 Mutualize HTML generation for drawing tools and transform 2014-11-21 01:15:55 +01:00
juliandescottes
fe5e8966a5 added shortcuts to select previous / next color in palette 2014-09-27 11:04:03 +02:00
jdescottes
8a29b78af8 Merge branch 'master' into enhancement-palette-sorting
Conflicts:
	src/js/utils/FrameUtils.js
2014-09-21 21:56:22 +02:00
jdescottes
6445b44d02 Moved image import to worker 2014-09-20 09:14:21 +02:00
jdescottes
9afe69cb87 Split CreatePaletteControllers in ctrl + widget for colors list 2014-09-18 07:59:56 +02:00
jdescottes
508fb79c32 Homogeneize layout, drop palette 2014-09-18 07:18:07 +02:00
jdescottes
fab9c6e836 select new palette after saving 2014-09-16 00:37:24 +02:00
jdescottes
90845b3a62 Enhancement : Color palettes
- Added clone feature when editing existing palette
- Added arrow up/down to increase decrease input values
- Paint.net palettes are supported
2014-09-09 23:53:57 +02:00
jdescottes
e457209c8f Enhancement : Palette color creator
- Added import button on create palette dialog
- implemented import from images
- missing limitation on color count when importing !!
- should remove button when editing existing palette
2014-09-07 14:31:28 +02:00
jdescottes
92d7109ef7 Enhancement : Palette colors creation
- Added cancel button to create palette dialog
- Added escape/unescapeHtml methods to pskl.utils
- Escaping palette name now ...
- Removed outdated comment in app.js regarding appEngine token
- Added a call to destroy() during dialogClose of AbstractDlgCtrl
2014-09-07 12:22:44 +02:00
jdescottes
8441f28ac1 Palette creator can save palettes to local storage 2014-09-06 12:37:11 +02:00
jdescottes
e8db80a0ec Extracted ColorPicker code to dedicated widget package (noooooooo) ; Added basic palette creation mechanism (list colors + add color) 2014-09-04 08:34:17 +02:00
jdescottes
7d9f8a8ccf Added color picker in create palette popup 2014-09-04 00:22:02 +02:00
juliandescottes
073f46b0d7 starting palette implementation using creation wizard 2014-08-30 18:39:54 +02:00
jdescottes
6af04bb599 cleanup 2014-07-13 00:21:36 +02:00
jdescottes
dfc3bfd181 Fixed Gruntfile for ghpages export 2014-07-12 21:14:07 +02:00
jdescottes
ad3dd935e0 Create 2 new dialog controllers
Image import is now triggering a popup after selecting the file.
Same for local saves.

Drag and drop of .piskel files opens the piskel immediately !

Remains to do :
- redesign the dialog for import image and browse local
- create dialog for recover session
- improve recover session to handle more than the last session
2014-07-12 15:34:50 +02:00
jdescottes
39d7d4d8c8 Enhancement : Rename layers
- added rename icon in layers list
- mutualized CSS for edit icon between palette manager and layers list
- new CSS file icons.css for actions/links/buttons using icons
- layers are no longer retrieved by name, but by index
2014-04-09 23:24:25 +02:00
jdescottes
644b72cc6e Bug : New palette name was set to object MouseEvent ! :) 2014-04-02 22:53:58 +02:00
jdescottes
090443c318 Feature : Color palette : fix spectrum issue
The palette manager UI is redrawn almost everytime the model changes.
This way, UI is always in sync with the model.

However, spectrum instances are spawning everytime a redraw is performed.
They cannot be cleaned before the redraw is performed, because if a
spectrum picker is opened, it should remain like this. This allows the
cuser to keep modifying a color without having to reopen the picker each
time he/she stops on a color.

As a workaround, I keep a reference on all the spectrum containers and
destroy them all when the manager is disposed.

Ideally I'd prefer to have a single spectrum instance that I could move
around depending on which color the user wants to edit. I.e. I want to
mutualize all the picker instances ...  But this will require a bit more
work.

Also added a notification when the user saves a palette.
Updated z-index of user-message container so that it is always above the
rest of the application.
2014-03-30 22:42:28 +02:00
jdescottes
b734db28dc Css fix + bug fix : double palette created when empty local storage 2014-03-30 16:54:26 +02:00
jdescottes
5b7e07e11e Fixed : spectrum pickers where no destroyed properly 2014-03-30 16:20:58 +02:00
jdescottes
231ae9e165 Feature : color palette
- Fixed : manager UI is redrawn after save
- the Selected palette is saved as a user preference
- default background is now the dark one
- the selected palette is not reset after closing palette manager
2014-03-30 14:56:31 +02:00
jdescottes
b0ed5e4a7f Feature : palette color manager
- implemented save all functionality
- minor css update
2014-03-30 01:59:14 +01:00
juliandescottes
d2ec797496 integrate palette list with palette manager 2014-03-30 01:10:00 +01:00
jdescottes
f2da622edb Merge + palette manager 1st drop
- can create palettes
- palettes are persisted to local storage
- can add colors to palettes using spectrum color picker
- can remove created palettes
- can revert changes on unsaved palettes

Merge branch 'master' into feature-color-palette

Conflicts:
	src/css/spectrum/spectrum-overrides.css
2014-03-29 18:35:56 +01:00
jdescottes
d4f315e0c1 Color Palette : Added popup mgr + palettes list 2014-03-26 07:41:45 +01:00