(function () { var ns = $.namespace("pskl.controller"); ns.DrawingController = function (piskelController, container) { /** * @public */ this.piskelController = piskelController; /** * @public */ this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(piskelController.getCurrentFrame()); /** * @private */ this.container = container; this.dpi = this.calculateDPI_(); // TODO(vincz): Store user prefs in a localstorage string ? var renderingOptions = { "dpi": this.dpi, "supportGridRendering" : true }; this.overlayRenderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, ["canvas-overlay"]); this.renderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, ["drawing-canvas"]); this.layersBelowRenderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, ["layers-canvas", "layers-below-canvas"]); this.layersAboveRenderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, ["layers-canvas", "layers-above-canvas"]); // State of drawing controller: this.isClicked = false; this.isRightClicked = false; this.previousMousemoveTime = 0; this.currentToolBehavior = null; this.primaryColor = Constants.DEFAULT_PEN_COLOR; this.secondaryColor = Constants.TRANSPARENT_COLOR; }; ns.DrawingController.prototype.init = function () { this.initMouseBehavior(); $.subscribe(Events.TOOL_SELECTED, $.proxy(function(evt, toolBehavior) { this.currentToolBehavior = toolBehavior; this.overlayFrame.clear(); }, this)); /** * TODO(grosbouddha): Primary/secondary color state are kept in this general controller. * Find a better place to store that. Perhaps PaletteController? */ $.subscribe(Events.PRIMARY_COLOR_SELECTED, $.proxy(function(evt, color) { console.log("Primary color selected: ", color); this.primaryColor = color; $.publish(Events.PRIMARY_COLOR_UPDATED, [color]); }, this)); $.subscribe(Events.SECONDARY_COLOR_SELECTED, $.proxy(function(evt, color) { console.log("Secondary color selected: ", color); this.secondaryColor = color; $.publish(Events.SECONDARY_COLOR_UPDATED, [color]); }, this)); $(window).resize($.proxy(this.startDPIUpdateTimer_, this)); $.subscribe(Events.USER_SETTINGS_CHANGED, $.proxy(this.onUserSettingsChange_, this)); $.subscribe(Events.FRAME_SIZE_CHANGED, $.proxy(this.updateDPI_, this)); this.updateDPI_(); }; ns.DrawingController.prototype.initMouseBehavior = function() { var body = $('body'); this.container.mousedown($.proxy(this.onMousedown_, this)); this.container.mousemove($.proxy(this.onMousemove_, this)); body.mouseup($.proxy(this.onMouseup_, this)); // Deactivate right click: body.contextmenu(this.onCanvasContextMenu_); }; ns.DrawingController.prototype.startDPIUpdateTimer_ = function () { if (this.dpiUpdateTimer) { window.clearInterval(this.dpiUpdateTimer); } this.dpiUpdateTimer = window.setTimeout($.proxy(this.updateDPI_, this), 200); }, /** * @private */ ns.DrawingController.prototype.onUserSettingsChange_ = function (evt, settingsName, settingsValue) { if(settingsName == pskl.UserSettings.SHOW_GRID) { this.updateDPI_(); } }, /** * @private */ ns.DrawingController.prototype.onMousedown_ = function (event) { this.isClicked = true; if(event.button == 2) { // right click this.isRightClicked = true; } var coords = this.getSpriteCoordinates(event); this.currentToolBehavior.applyToolAt( coords.col, coords.row, this.getCurrentColor_(), this.piskelController.getCurrentFrame(), this.overlayFrame, this.wrapEvtInfo_(event) ); $.publish(Events.LOCALSTORAGE_REQUEST); }; /** * @private */ ns.DrawingController.prototype.onMousemove_ = function (event) { var currentTime = new Date().getTime(); // Throttling of the mousemove event: if ((currentTime - this.previousMousemoveTime) > 40 ) { var coords = this.getSpriteCoordinates(event); if (this.isClicked) { this.currentToolBehavior.moveToolAt( coords.col, coords.row, this.getCurrentColor_(), this.piskelController.getCurrentFrame(), this.overlayFrame, this.wrapEvtInfo_(event) ); // TODO(vincz): Find a way to move that to the model instead of being at the interaction level. // Eg when drawing, it may make sense to have it here. However for a non drawing tool, // you don't need to draw anything when mousemoving and you request useless localStorage. $.publish(Events.LOCALSTORAGE_REQUEST); } else { this.currentToolBehavior.moveUnactiveToolAt( coords.col, coords.row, this.getCurrentColor_(), this.piskelController.getCurrentFrame(), this.overlayFrame, this.wrapEvtInfo_(event) ); } this.previousMousemoveTime = currentTime; } }; /** * @private */ ns.DrawingController.prototype.onMouseup_ = function (event) { if(this.isClicked || this.isRightClicked) { // A mouse button was clicked on the drawing canvas before this mouseup event, // the user was probably drawing on the canvas. // Note: The mousemove movement (and the mouseup) may end up outside // of the drawing canvas. this.isClicked = false; this.isRightClicked = false; var coords = this.getSpriteCoordinates(event); //console.log("mousemove: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row); this.currentToolBehavior.releaseToolAt( coords.col, coords.row, this.getCurrentColor_(), this.piskelController.getCurrentFrame(), this.overlayFrame, this.wrapEvtInfo_(event) ); $.publish(Events.TOOL_RELEASED); } }; /** * @private */ ns.DrawingController.prototype.wrapEvtInfo_ = function (event) { var evtInfo = {}; if (event.button === 0) { evtInfo.button = Constants.LEFT_BUTTON; } else if (event.button == 2) { evtInfo.button = Constants.RIGHT_BUTTON; } return evtInfo; }; /** * @private */ ns.DrawingController.prototype.getRelativeCoordinates = function (clientX, clientY) { var canvasPageOffset = this.container.offset(); return { x : clientX - canvasPageOffset.left, y : clientY - canvasPageOffset.top }; }; /** * @private */ ns.DrawingController.prototype.getSpriteCoordinates = function(event) { var coords = this.getRelativeCoordinates(event.clientX, event.clientY); return this.renderer.convertPixelCoordinatesIntoSpriteCoordinate(coords); }; /** * @private */ ns.DrawingController.prototype.getCurrentColor_ = function () { if(this.isRightClicked) { return this.secondaryColor; } else { return this.primaryColor; } }; /** * @private */ ns.DrawingController.prototype.onCanvasContextMenu_ = function (event) { if ($(event.target).closest('#drawing-canvas-container').length) { // Deactivate right click on drawing canvas only. event.preventDefault(); event.stopPropagation(); event.cancelBubble = true; return false; } }; ns.DrawingController.prototype.render = function () { this.renderLayers(); this.renderFrame(); this.renderOverlay(); }; ns.DrawingController.prototype.renderFrame = function () { var frame = this.piskelController.getCurrentFrame(); var serializedFrame = this.dpi + "-" + frame.serialize(); if (this.serializedFrame != serializedFrame) { if (!frame.isSameSize(this.overlayFrame)) { this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(frame); } this.serializedFrame = serializedFrame; this.renderer.render(frame); } }; ns.DrawingController.prototype.renderOverlay = function () { var serializedOverlay = this.dpi + "-" + this.overlayFrame.serialize(); if (this.serializedOverlay != serializedOverlay) { this.serializedOverlay = serializedOverlay; this.overlayRenderer.render(this.overlayFrame); } }; ns.DrawingController.prototype.renderLayers = function () { var layers = this.piskelController.getLayers(); var currentFrameIndex = this.piskelController.currentFrameIndex; var currentLayerIndex = this.piskelController.currentLayerIndex; var serializedLayerFrame = [ this.dpi, currentFrameIndex, currentLayerIndex, layers.length ].join("-"); if (this.serializedLayerFrame != serializedLayerFrame) { this.layersAboveRenderer.clear(); this.layersBelowRenderer.clear(); var downLayers = layers.slice(0, currentLayerIndex); var downFrame = this.getFrameForLayersAt_(currentFrameIndex, downLayers); this.layersBelowRenderer.render(downFrame); if (currentLayerIndex + 1 < layers.length) { var upLayers = layers.slice(currentLayerIndex + 1, layers.length); var upFrame = this.getFrameForLayersAt_(currentFrameIndex, upLayers); this.layersAboveRenderer.render(upFrame); } this.serializedLayerFrame = serializedLayerFrame; } }; ns.DrawingController.prototype.getFrameForLayersAt_ = function (frameIndex, layers) { var frames = layers.map(function (l) { return l.getFrameAt(frameIndex); }); return pskl.utils.FrameUtils.merge(frames); }; /** * @private */ ns.DrawingController.prototype.calculateDPI_ = function() { var availableViewportHeight = $('#main-wrapper').height(), leftSectionWidth = $('.left-column').outerWidth(true), rightSectionWidth = $('.right-column').outerWidth(true), availableViewportWidth = $('#main-wrapper').width() - leftSectionWidth - rightSectionWidth, framePixelHeight = this.piskelController.getCurrentFrame().getHeight(), framePixelWidth = this.piskelController.getCurrentFrame().getWidth(); if (pskl.UserSettings.get(pskl.UserSettings.SHOW_GRID)) { availableViewportWidth = availableViewportWidth - (framePixelWidth * Constants.GRID_STROKE_WIDTH); availableViewportHeight = availableViewportHeight - (framePixelHeight * Constants.GRID_STROKE_WIDTH); } var dpi = pskl.PixelUtils.calculateDPI( availableViewportHeight, availableViewportWidth, framePixelHeight, framePixelWidth); return dpi; }; /** * @private */ ns.DrawingController.prototype.updateDPI_ = function() { this.dpi = this.calculateDPI_(); this.overlayRenderer.setDPI(this.dpi); this.renderer.setDPI(this.dpi); this.layersAboveRenderer.setDPI(this.dpi); this.layersBelowRenderer.setDPI(this.dpi); var currentFrameHeight = this.piskelController.getCurrentFrame().getHeight(); var canvasHeight = currentFrameHeight * this.dpi; if (pskl.UserSettings.get(pskl.UserSettings.SHOW_GRID)) { canvasHeight += Constants.GRID_STROKE_WIDTH * currentFrameHeight; } var verticalGapInPixel = Math.floor(($('#main-wrapper').height() - canvasHeight) / 2); $('#column-wrapper').css({ 'top': verticalGapInPixel + 'px', 'height': canvasHeight + 'px' }); }; })();